211 lines
7.0 KiB
C#
211 lines
7.0 KiB
C#
|
using System;
|
|||
|
using System.Drawing;
|
|||
|
using System.IO;
|
|||
|
|
|||
|
namespace Switch_Toolbox.Library
|
|||
|
{
|
|||
|
//From https://github.com/gdkchan/SPICA/blob/42c4181e198b0fd34f0a567345ee7e75b54cb58b/SPICA/PICA/Converters/TextureCompression.cs
|
|||
|
public class ETC1
|
|||
|
{
|
|||
|
private static byte[] XT = { 0, 4, 0, 4 };
|
|||
|
private static byte[] YT = { 0, 0, 4, 4 };
|
|||
|
|
|||
|
private static ulong Swap64(ulong Value)
|
|||
|
{
|
|||
|
Value = ((Value & 0xffffffff00000000ul) >> 32) | ((Value & 0x00000000fffffffful) << 32);
|
|||
|
Value = ((Value & 0xffff0000ffff0000ul) >> 16) | ((Value & 0x0000ffff0000fffful) << 16);
|
|||
|
Value = ((Value & 0xff00ff00ff00ff00ul) >> 8) | ((Value & 0x00ff00ff00ff00fful) << 8);
|
|||
|
|
|||
|
return Value;
|
|||
|
}
|
|||
|
|
|||
|
public static byte[] ETC1Decompress(byte[] Input, int Width, int Height, bool Alpha)
|
|||
|
{
|
|||
|
byte[] Output = new byte[Width * Height * 4];
|
|||
|
|
|||
|
using (MemoryStream MS = new MemoryStream(Input))
|
|||
|
{
|
|||
|
BinaryReader Reader = new BinaryReader(MS);
|
|||
|
|
|||
|
for (int TY = 0; TY < Height; TY += 8)
|
|||
|
{
|
|||
|
for (int TX = 0; TX < Width; TX += 8)
|
|||
|
{
|
|||
|
for (int T = 0; T < 4; T++)
|
|||
|
{
|
|||
|
ulong AlphaBlock = 0xfffffffffffffffful;
|
|||
|
|
|||
|
if (Alpha) AlphaBlock = Reader.ReadUInt64();
|
|||
|
|
|||
|
ulong ColorBlock = Swap64(Reader.ReadUInt64());
|
|||
|
|
|||
|
byte[] Tile = ETC1Tile(ColorBlock);
|
|||
|
|
|||
|
int TileOffset = 0;
|
|||
|
|
|||
|
for (int PY = YT[T]; PY < 4 + YT[T]; PY++)
|
|||
|
{
|
|||
|
for (int PX = XT[T]; PX < 4 + XT[T]; PX++)
|
|||
|
{
|
|||
|
int OOffs = ((Height - 1 - (TY + PY)) * Width + TX + PX) * 4;
|
|||
|
|
|||
|
Buffer.BlockCopy(Tile, TileOffset, Output, OOffs, 3);
|
|||
|
|
|||
|
int AlphaShift = ((PX & 3) * 4 + (PY & 3)) << 2;
|
|||
|
|
|||
|
byte A = (byte)((AlphaBlock >> AlphaShift) & 0xf);
|
|||
|
|
|||
|
Output[OOffs + 3] = (byte)((A << 4) | A);
|
|||
|
|
|||
|
TileOffset += 4;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Output;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private static byte[] ETC1Tile(ulong Block)
|
|||
|
{
|
|||
|
uint BlockLow = (uint)(Block >> 32);
|
|||
|
uint BlockHigh = (uint)(Block >> 0);
|
|||
|
|
|||
|
bool Flip = (BlockHigh & 0x1000000) != 0;
|
|||
|
bool Diff = (BlockHigh & 0x2000000) != 0;
|
|||
|
|
|||
|
uint R1, G1, B1;
|
|||
|
uint R2, G2, B2;
|
|||
|
|
|||
|
if (Diff)
|
|||
|
{
|
|||
|
B1 = (BlockHigh & 0x0000f8) >> 0;
|
|||
|
G1 = (BlockHigh & 0x00f800) >> 8;
|
|||
|
R1 = (BlockHigh & 0xf80000) >> 16;
|
|||
|
|
|||
|
B2 = (uint)((sbyte)(B1 >> 3) + ((sbyte)((BlockHigh & 0x000007) << 5) >> 5));
|
|||
|
G2 = (uint)((sbyte)(G1 >> 3) + ((sbyte)((BlockHigh & 0x000700) >> 3) >> 5));
|
|||
|
R2 = (uint)((sbyte)(R1 >> 3) + ((sbyte)((BlockHigh & 0x070000) >> 11) >> 5));
|
|||
|
|
|||
|
B1 |= B1 >> 5;
|
|||
|
G1 |= G1 >> 5;
|
|||
|
R1 |= R1 >> 5;
|
|||
|
|
|||
|
B2 = (B2 << 3) | (B2 >> 2);
|
|||
|
G2 = (G2 << 3) | (G2 >> 2);
|
|||
|
R2 = (R2 << 3) | (R2 >> 2);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
B1 = (BlockHigh & 0x0000f0) >> 0;
|
|||
|
G1 = (BlockHigh & 0x00f000) >> 8;
|
|||
|
R1 = (BlockHigh & 0xf00000) >> 16;
|
|||
|
|
|||
|
B2 = (BlockHigh & 0x00000f) << 4;
|
|||
|
G2 = (BlockHigh & 0x000f00) >> 4;
|
|||
|
R2 = (BlockHigh & 0x0f0000) >> 12;
|
|||
|
|
|||
|
B1 |= B1 >> 4;
|
|||
|
G1 |= G1 >> 4;
|
|||
|
R1 |= R1 >> 4;
|
|||
|
|
|||
|
B2 |= B2 >> 4;
|
|||
|
G2 |= G2 >> 4;
|
|||
|
R2 |= R2 >> 4;
|
|||
|
}
|
|||
|
|
|||
|
uint Table1 = (BlockHigh >> 29) & 7;
|
|||
|
uint Table2 = (BlockHigh >> 26) & 7;
|
|||
|
|
|||
|
byte[] Output = new byte[4 * 4 * 4];
|
|||
|
|
|||
|
if (!Flip)
|
|||
|
{
|
|||
|
for (int Y = 0; Y < 4; Y++)
|
|||
|
{
|
|||
|
for (int X = 0; X < 2; X++)
|
|||
|
{
|
|||
|
Color Color1 = ETC1Pixel(R1, G1, B1, X + 0, Y, BlockLow, Table1);
|
|||
|
Color Color2 = ETC1Pixel(R2, G2, B2, X + 2, Y, BlockLow, Table2);
|
|||
|
|
|||
|
int Offset1 = (Y * 4 + X) * 4;
|
|||
|
|
|||
|
Output[Offset1 + 0] = Color1.B;
|
|||
|
Output[Offset1 + 1] = Color1.G;
|
|||
|
Output[Offset1 + 2] = Color1.R;
|
|||
|
|
|||
|
int Offset2 = (Y * 4 + X + 2) * 4;
|
|||
|
|
|||
|
Output[Offset2 + 0] = Color2.B;
|
|||
|
Output[Offset2 + 1] = Color2.G;
|
|||
|
Output[Offset2 + 2] = Color2.R;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
for (int Y = 0; Y < 2; Y++)
|
|||
|
{
|
|||
|
for (int X = 0; X < 4; X++)
|
|||
|
{
|
|||
|
Color Color1 = ETC1Pixel(R1, G1, B1, X, Y + 0, BlockLow, Table1);
|
|||
|
Color Color2 = ETC1Pixel(R2, G2, B2, X, Y + 2, BlockLow, Table2);
|
|||
|
|
|||
|
int Offset1 = (Y * 4 + X) * 4;
|
|||
|
|
|||
|
Output[Offset1 + 0] = Color1.B;
|
|||
|
Output[Offset1 + 1] = Color1.G;
|
|||
|
Output[Offset1 + 2] = Color1.R;
|
|||
|
|
|||
|
int Offset2 = ((Y + 2) * 4 + X) * 4;
|
|||
|
|
|||
|
Output[Offset2 + 0] = Color2.B;
|
|||
|
Output[Offset2 + 1] = Color2.G;
|
|||
|
Output[Offset2 + 2] = Color2.R;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Output;
|
|||
|
}
|
|||
|
|
|||
|
private static int[,] ETC1LUT =
|
|||
|
{
|
|||
|
{ 2, 8, -2, -8 },
|
|||
|
{ 5, 17, -5, -17 },
|
|||
|
{ 9, 29, -9, -29 },
|
|||
|
{ 13, 42, -13, -42 },
|
|||
|
{ 18, 60, -18, -60 },
|
|||
|
{ 24, 80, -24, -80 },
|
|||
|
{ 33, 106, -33, -106 },
|
|||
|
{ 47, 183, -47, -183 }
|
|||
|
};
|
|||
|
|
|||
|
private static Color ETC1Pixel(uint R, uint G, uint B, int X, int Y, uint Block, uint Table)
|
|||
|
{
|
|||
|
int Index = X * 4 + Y;
|
|||
|
uint MSB = Block << 1;
|
|||
|
|
|||
|
int Pixel = Index < 8
|
|||
|
? ETC1LUT[Table, ((Block >> (Index + 24)) & 1) + ((MSB >> (Index + 8)) & 2)]
|
|||
|
: ETC1LUT[Table, ((Block >> (Index + 8)) & 1) + ((MSB >> (Index - 8)) & 2)];
|
|||
|
|
|||
|
R = Saturate((int)(R + Pixel));
|
|||
|
G = Saturate((int)(G + Pixel));
|
|||
|
B = Saturate((int)(B + Pixel));
|
|||
|
|
|||
|
return Color.FromArgb((int)R, (int)G, (int)B);
|
|||
|
}
|
|||
|
|
|||
|
private static byte Saturate(int Value)
|
|||
|
{
|
|||
|
if (Value > byte.MaxValue) return byte.MaxValue;
|
|||
|
if (Value < byte.MinValue) return byte.MinValue;
|
|||
|
|
|||
|
return (byte)Value;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|