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Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/CourseMuunt/Paths/EnemyPaths.cs

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5.9 KiB
C#
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2019-04-06 21:13:55 +02:00
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using GL_EditorFramework.EditorDrawables;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using System.Drawing;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class RenderablePaths : AbstractGlDrawable
{
private static ShaderProgram defaultShaderProgram;
public List<EnemyPathGroup> PathGroups = new List<EnemyPathGroup>();
public override void Prepare(GL_ControlLegacy control)
{
}
public override void Prepare(GL_ControlModern control)
{
var defaultFrag = new FragmentShader(
@"#version 330
void main(){
gl_FragColor = vec4(0,1,0,1);
}");
var defaultVert = new VertexShader(
@"#version 330
in vec4 position;
uniform mat4 mtxCam;
uniform mat4 mtxMdl;
void main(){
gl_Position = mtxCam * mtxMdl * vec4(position.xyz, 1);
}");
defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
}
public override void Draw(GL_ControlLegacy control, Pass pass)
{
foreach (var group in PathGroups)
{
foreach (var path in group.PathPoints)
{
GL.LineWidth(2f);
foreach (var nextPt in path.NextPoints)
{
GL.Color3(Color.Blue);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(path.Translate);
GL.Vertex3(PathGroups[nextPt.PathID].PathPoints[nextPt.PtID].Translate);
GL.End();
}
foreach (var prevPt in path.PrevPoints)
{
GL.Color3(Color.Blue);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(path.Translate);
GL.Vertex3(PathGroups[prevPt.PathID].PathPoints[prevPt.PtID].Translate);
GL.End();
}
}
}
}
public override void Draw(GL_ControlModern control, Pass pass)
{
control.CurrentShader = defaultShaderProgram;
foreach (var group in PathGroups)
{
foreach (var path in group.PathPoints)
{
GL.LineWidth(2f);
foreach (var nextPt in path.NextPoints)
{
GL.Color3(Color.Blue);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(path.Translate);
GL.Vertex3(PathGroups[nextPt.PathID].PathPoints[nextPt.PtID].Translate);
GL.End();
}
foreach (var prevPt in path.PrevPoints)
{
GL.Color3(Color.Blue);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(path.Translate);
GL.Vertex3(PathGroups[prevPt.PathID].PathPoints[prevPt.PtID].Translate);
GL.End();
}
}
}
}
}
public class EnemyPathGroup : IObject
{
public const string N_EnemyPathGroup = "EnemyPathGroup";
public const string N_UnitIdNum = "UnitIdNum";
public List<PathPoint> PathPoints = new List<PathPoint>();
public EnemyPathGroup(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["PathPt"])
{
PathPoints.Add(new EnemyPathPoint(point));
}
}
[Browsable(false)]
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
public int EnemyPathGroupId
{
get { return this[N_EnemyPathGroup]; }
set { this[N_EnemyPathGroup] = value; }
}
public int UnitIdNum
{
get { return this[N_UnitIdNum]; }
set { this[N_UnitIdNum] = value; }
}
public dynamic this[string name]
{
get
{
if (Prop.ContainsKey(name)) return Prop[name];
else return null;
}
set
{
if (Prop.ContainsKey(name)) Prop[name] = value;
else Prop.Add(name, value);
}
}
}
public class EnemyPathPoint : PathPoint
{
[Browsable(false)]
public override RenderablePathPoint RenderablePoint
{
get
{
var point = new RenderablePathPoint(Translate, Rotate, new OpenTK.Vector3(30), this);
point.CanConnect = true;
return point;
}
}
[Category("Properties")]
public int BattleFlag
{
get { return this["BattleFlag"]; }
set { this["BattleFlag"] = value; }
}
[Category("Properties")]
public int Priority
{
get { return this["Priority"]; }
set { this["Priority"] = value; }
}
public EnemyPathPoint(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["NextPt"])
{
NextPoints.Add(new PointID(point));
}
foreach (var point in this["PrevPt"])
{
PrevPoints.Add(new PointID(point));
}
}
}
}