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mirror of synced 2025-01-19 01:14:08 +01:00

Add enemy paths to muunt editor

This commit is contained in:
KillzXGaming 2019-04-06 15:13:55 -04:00
parent 9c28afdfe2
commit 3bccc3ca5e
15 changed files with 376 additions and 124 deletions

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@ -8,8 +8,10 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class PathPoint : IObject
{
public Action OnPathMoved;
[Browsable(false)]
public RenderablePathPoint RenderablePoint
public virtual RenderablePathPoint RenderablePoint
{
get
{
@ -66,9 +68,12 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
get { return new Vector3(this[N_Scale]["X"], this[N_Scale]["Y"], this[N_Scale]["Z"]); ; }
set
{
this[N_Scale]["X"] = value.X;
this[N_Scale]["Y"] = value.Y;
this[N_Scale]["Z"] = value.Z;
if (this[N_Scale] != null)
{
this[N_Scale]["X"] = value.X;
this[N_Scale]["Y"] = value.Y;
this[N_Scale]["Z"] = value.Z;
}
}
}

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@ -10,6 +10,8 @@ namespace GL_EditorFramework.EditorDrawables
{
public class RenderablePathPoint : EditableObject
{
public bool CanConnect = true;
public object NodeObject;
public bool IsNormalTanTransform = false;
@ -166,9 +168,7 @@ namespace GL_EditorFramework.EditorDrawables
UpdateNodePosition();
}
public virtual void UpdatePosition(int subObj)
{
public virtual void UpdatePosition(int subObj) {
}
public override bool CanStartDragging() => true;
@ -225,6 +225,9 @@ namespace GL_EditorFramework.EditorDrawables
((PathPoint)NodeObject).Translate = position;
((PathPoint)NodeObject).Scale = scale;
((PathPoint)NodeObject).Rotate = rotate;
if (((PathPoint)NodeObject).OnPathMoved != null)
((PathPoint)NodeObject).OnPathMoved();
}
}

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@ -159,12 +159,14 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
}
public List<LapPathGroup> LapPaths;
public List<EnemyPathGroup> EnemyPaths;
public CourseMuuntScene(dynamic rootNode)
{
root = rootNode;
LapPaths = new List<LapPathGroup>();
EnemyPaths = new List<EnemyPathGroup>();
if (root.ContainsKey("Area")) {
foreach (var area in root["Area"])
@ -191,8 +193,9 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
{ }
}
if (root.ContainsKey("EnemyPath")) {
foreach (var enemyPath in root["EnemyPath"])
{ }
foreach (var enemyPath in root["EnemyPath"]) {
EnemyPaths.Add(new EnemyPathGroup(enemyPath));
}
}
if (root.ContainsKey("GravityPath")) {
foreach (var gravityPath in root["GravityPath"])
@ -272,116 +275,6 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
}
public class LapPathGroup : IObject
{
public const string N_LapPathGroup = "LapPathGroup";
public const string N_ReturnPointsError = "ReturnPointsError";
public const string N_UnitIdNum = "UnitIdNum";
public List<PathPoint> PathPoints = new List<PathPoint>();
public List<ReturnPoint> ReturnPoints = new List<ReturnPoint>();
public LapPathGroup(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["PathPt"]) {
PathPoints.Add(new LapPatPoint(point));
}
foreach (var point in this["ReturnPoints"]) {
ReturnPoints.Add(new ReturnPoint(point));
}
}
[Browsable(false)]
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
public int LapPathGroupId
{
get { return this[N_LapPathGroup]; }
set { this[N_LapPathGroup] = value; }
}
public int ReturnPointsError
{
get { return this[N_ReturnPointsError]; }
set { this[N_ReturnPointsError] = value; }
}
public int UnitIdNum
{
get { return this[N_UnitIdNum]; }
set { this[N_UnitIdNum] = value; }
}
public dynamic this[string name]
{
get
{
if (Prop.ContainsKey(name)) return Prop[name];
else return null;
}
set
{
if (Prop.ContainsKey(name)) Prop[name] = value;
else Prop.Add(name, value);
}
}
}
public class LapPatPoint: PathPoint
{
[Category("Properties")]
public int CheckPoint
{
get { return this["CheckPoint"]; }
set { this["CheckPoint"] = value;}
}
[Category("Properties")]
public int ClipIdx
{
get { return this["ClipIdx"]; }
set { this["ClipIdx"] = value; }
}
[Category("Properties")]
public bool HeadLightSW
{
get { return this["HeadLightSW"]; }
set { this["HeadLightSW"] = value; }
}
[Category("Properties")]
public int LapCheck
{
get { return this["LapCheck"]; }
set { this["LapCheck"] = value; }
}
[Category("Properties")]
public int MapCameraFovy
{
get { return this["MapCameraFovy"]; }
set { this["MapCameraFovy"] = value; }
}
[Category("Properties")]
public int MapCameraY
{
get { return this["MapCameraY"]; }
set { this["MapCameraY"] = value; }
}
public LapPatPoint(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
}
}
public class PointID : IObject
{
public int PathID

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@ -0,0 +1,193 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using GL_EditorFramework.EditorDrawables;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using System.Drawing;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class RenderablePaths : AbstractGlDrawable
{
private static ShaderProgram defaultShaderProgram;
public List<EnemyPathGroup> PathGroups = new List<EnemyPathGroup>();
public override void Prepare(GL_ControlLegacy control)
{
}
public override void Prepare(GL_ControlModern control)
{
var defaultFrag = new FragmentShader(
@"#version 330
void main(){
gl_FragColor = vec4(0,1,0,1);
}");
var defaultVert = new VertexShader(
@"#version 330
in vec4 position;
uniform mat4 mtxCam;
uniform mat4 mtxMdl;
void main(){
gl_Position = mtxCam * mtxMdl * vec4(position.xyz, 1);
}");
defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
}
public override void Draw(GL_ControlLegacy control, Pass pass)
{
foreach (var group in PathGroups)
{
foreach (var path in group.PathPoints)
{
GL.LineWidth(2f);
foreach (var nextPt in path.NextPoints)
{
GL.Color3(Color.Blue);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(path.Translate);
GL.Vertex3(PathGroups[nextPt.PathID].PathPoints[nextPt.PtID].Translate);
GL.End();
}
foreach (var prevPt in path.PrevPoints)
{
GL.Color3(Color.Blue);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(path.Translate);
GL.Vertex3(PathGroups[prevPt.PathID].PathPoints[prevPt.PtID].Translate);
GL.End();
}
}
}
}
public override void Draw(GL_ControlModern control, Pass pass)
{
control.CurrentShader = defaultShaderProgram;
foreach (var group in PathGroups)
{
foreach (var path in group.PathPoints)
{
GL.LineWidth(2f);
foreach (var nextPt in path.NextPoints)
{
GL.Color3(Color.Blue);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(path.Translate);
GL.Vertex3(PathGroups[nextPt.PathID].PathPoints[nextPt.PtID].Translate);
GL.End();
}
foreach (var prevPt in path.PrevPoints)
{
GL.Color3(Color.Blue);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(path.Translate);
GL.Vertex3(PathGroups[prevPt.PathID].PathPoints[prevPt.PtID].Translate);
GL.End();
}
}
}
}
}
public class EnemyPathGroup : IObject
{
public const string N_EnemyPathGroup = "EnemyPathGroup";
public const string N_UnitIdNum = "UnitIdNum";
public List<PathPoint> PathPoints = new List<PathPoint>();
public EnemyPathGroup(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["PathPt"])
{
PathPoints.Add(new EnemyPathPoint(point));
}
}
[Browsable(false)]
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
public int EnemyPathGroupId
{
get { return this[N_EnemyPathGroup]; }
set { this[N_EnemyPathGroup] = value; }
}
public int UnitIdNum
{
get { return this[N_UnitIdNum]; }
set { this[N_UnitIdNum] = value; }
}
public dynamic this[string name]
{
get
{
if (Prop.ContainsKey(name)) return Prop[name];
else return null;
}
set
{
if (Prop.ContainsKey(name)) Prop[name] = value;
else Prop.Add(name, value);
}
}
}
public class EnemyPathPoint : PathPoint
{
[Browsable(false)]
public override RenderablePathPoint RenderablePoint
{
get
{
var point = new RenderablePathPoint(Translate, Rotate, new OpenTK.Vector3(30), this);
point.CanConnect = true;
return point;
}
}
[Category("Properties")]
public int BattleFlag
{
get { return this["BattleFlag"]; }
set { this["BattleFlag"] = value; }
}
[Category("Properties")]
public int Priority
{
get { return this["Priority"]; }
set { this["Priority"] = value; }
}
public EnemyPathPoint(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["NextPt"])
{
NextPoints.Add(new PointID(point));
}
foreach (var point in this["PrevPt"])
{
PrevPoints.Add(new PointID(point));
}
}
}
}

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@ -0,0 +1,130 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Threading.Tasks;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class LapPathGroup : IObject
{
public const string N_LapPathGroup = "LapPathGroup";
public const string N_ReturnPointsError = "ReturnPointsError";
public const string N_UnitIdNum = "UnitIdNum";
public List<PathPoint> PathPoints = new List<PathPoint>();
public List<ReturnPoint> ReturnPoints = new List<ReturnPoint>();
public LapPathGroup(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["PathPt"])
{
PathPoints.Add(new LapPathPoint(point));
}
foreach (var point in this["ReturnPoints"])
{
ReturnPoints.Add(new ReturnPoint(point));
}
}
[Browsable(false)]
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
public int LapPathGroupId
{
get { return this[N_LapPathGroup]; }
set { this[N_LapPathGroup] = value; }
}
public int ReturnPointsError
{
get { return this[N_ReturnPointsError]; }
set { this[N_ReturnPointsError] = value; }
}
public int UnitIdNum
{
get { return this[N_UnitIdNum]; }
set { this[N_UnitIdNum] = value; }
}
public dynamic this[string name]
{
get
{
if (Prop.ContainsKey(name)) return Prop[name];
else return null;
}
set
{
if (Prop.ContainsKey(name)) Prop[name] = value;
else Prop.Add(name, value);
}
}
}
public class LapPathPoint : PathPoint
{
[Category("Properties")]
public int CheckPoint
{
get { return this["CheckPoint"]; }
set { this["CheckPoint"] = value; }
}
[Category("Properties")]
public int ClipIdx
{
get { return this["ClipIdx"]; }
set { this["ClipIdx"] = value; }
}
[Category("Properties")]
public bool HeadLightSW
{
get { return this["HeadLightSW"]; }
set { this["HeadLightSW"] = value; }
}
[Category("Properties")]
public int LapCheck
{
get { return this["LapCheck"]; }
set { this["LapCheck"] = value; }
}
[Category("Properties")]
public int MapCameraFovy
{
get { return this["MapCameraFovy"]; }
set { this["MapCameraFovy"] = value; }
}
[Category("Properties")]
public int MapCameraY
{
get { return this["MapCameraY"]; }
set { this["MapCameraY"] = value; }
}
public LapPathPoint(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["NextPt"])
{
NextPoints.Add(new PointID(point));
}
foreach (var point in this["PrevPt"])
{
PrevPoints.Add(new PointID(point));
}
}
}
}

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@ -8,6 +8,8 @@ using Switch_Toolbox.Library;
using System.Windows.Forms;
using FirstPlugin.Turbo.CourseMuuntStructs;
using GL_EditorFramework.EditorDrawables;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace FirstPlugin.Forms
{
@ -72,10 +74,34 @@ namespace FirstPlugin.Forms
{
foreach (var path in group.PathPoints)
{
path.OnPathMoved = OnPathMoved;
viewport.AddDrawable(path.RenderablePoint);
}
}
}
if (scene.EnemyPaths.Count > 0)
{
objectCB.Items.Add("Enemy Paths");
var renderablePath = new RenderablePaths();
renderablePath.PathGroups = scene.EnemyPaths;
viewport.AddDrawable(renderablePath);
foreach (var group in scene.EnemyPaths)
{
foreach (var path in group.PathPoints)
{
path.OnPathMoved = OnPathMoved;
viewport.AddDrawable(path.RenderablePoint);
}
}
}
}
private void OnPathMoved() {
stPropertyGrid1.Refresh();
}
private void Scene_SelectionChanged(object sender, EventArgs e)

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@ -330,9 +330,11 @@
</Compile>
<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\RenderablePathPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\ReturnPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\PathPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\PathPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
<SubType>UserControl</SubType>
</Compile>

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@ -1 +1 @@
e642c59851624ad96c53b6fc10b001a8b8197297
5ef390c546d41f6a25da61da1f96e06785e1a7a0