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Switch-Toolbox/File_Format_Library/FileFormats/Texture/TXTG.cs

424 lines
15 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
using Toolbox.Library.Forms;
using System.Runtime.InteropServices;
using System.Drawing;
using System.IO;
using static Toolbox.Library.STGenericTexture;
using LibHac;
using System.ComponentModel;
using VGAudio.Utilities;
namespace FirstPlugin
{
public class TXTG : STGenericTexture, IFileFormat, ILeaveOpenOnLoad
{
public FileType FileType { get; set; } = FileType.Image;
public bool CanSave { get; set; } = true;
public string[] Description { get; set; } = new string[] { "Texture To Go" };
public string[] Extension { get; set; } = new string[] { "*.txtg" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public TXTG()
{
}
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) {
return reader.CheckSignature(4, "6PK0", 4);
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public override bool CanEdit { get; set; } = true;
public override TEX_FORMAT[] SupportedFormats
{
get
{
return new TEX_FORMAT[]
{
TEX_FORMAT.BC1_UNORM,
TEX_FORMAT.BC2_UNORM,
TEX_FORMAT.BC3_UNORM,
TEX_FORMAT.BC4_UNORM,
TEX_FORMAT.BC5_UNORM,
TEX_FORMAT.R8_UNORM,
TEX_FORMAT.R8G8_UNORM,
TEX_FORMAT.R8G8_UNORM,
TEX_FORMAT.R10G10B10A2_UNORM,
TEX_FORMAT.B5G6R5_UNORM,
TEX_FORMAT.B5G5R5A1_UNORM,
TEX_FORMAT.B4G4R4A4_UNORM,
TEX_FORMAT.R8G8B8A8_UNORM,
TEX_FORMAT.R8G8B8A8_UNORM_SRGB,
};
}
}
public override void OnClick(TreeView treeview)
{
UpdateEditor();
}
private void UpdateEditor()
{
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
if (editor == null)
{
editor = new ImageEditorBase();
editor.Dock = DockStyle.Fill;
LibraryGUI.LoadEditor(editor);
}
DisplayProperties prop = new DisplayProperties();
prop.Width = Width;
prop.Height = Height;
prop.MipCount = MipCount;
prop.ArrayCount = ArrayCount;
prop.Format = this.Format;
prop.Hash = String.Join(String.Empty, Array.ConvertAll(this.HeaderInfo.Hash, x => x.ToString("X2")));
editor.Text = Text;
editor.LoadProperties(prop);
editor.LoadImage(this);
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public class Header
{
public ushort HeaderSize = 0x50;
public ushort Version = 0x11;
public Magic Magic = "6PK0";
public ushort Width;
public ushort Height;
public ushort Depth = 1;
public byte MipCount;
public byte Unknown1 = 2;
public byte Unknown2 = 1;
public ushort Padding = 0;
public byte FormatFlag = 0; //Unsure how this value works
public uint FormatSetting = 0; //Varies by format flag. Sometimes a second channel layout
public byte CompSelectR = 0;
public byte CompSelectG = 1;
public byte CompSelectB = 2;
public byte CompSelectA = 3;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public byte[] Hash; //32 byte hash, likely made off file path. Files with identical data still have unique hashes
public ushort Format;
public ushort Unknown3 = 0x300; //Always 0x300?
public uint TextureSetting1 = 1116471296; //00 00 8C 42
public uint TextureSetting2 = 32563; //Likey some setting for astc. Terrain and tree files use different values for their astc formats.
public uint TextureSetting3 = 33554944; //00 02 00 02
public uint TextureSetting4 = 67330; //02 05 01 00 Varies sometimes with second byte
}
private Header HeaderInfo;
//Image data is properly loaded afterwards
private List<List<byte[]>> ImageList = new List<List<byte[]>>();
public void Load(Stream stream)
{
Text = FileName;
Tag = this;
CanReplace = true;
ImageKey = "Texture";
SelectedImageKey = "Texture";
using (var reader = new FileReader(stream, true))
{
reader.SetByteOrder(false);
HeaderInfo = reader.ReadStruct<Header>();
Width = HeaderInfo.Width;
Height = HeaderInfo.Height;
ArrayCount = HeaderInfo.Depth;
MipCount = HeaderInfo.MipCount;
RedChannel = ChannelList[HeaderInfo.CompSelectR];
GreenChannel = ChannelList[HeaderInfo.CompSelectG];
BlueChannel = ChannelList[HeaderInfo.CompSelectB];
AlphaChannel = ChannelList[HeaderInfo.CompSelectA];
SurfaceInfo[] surfaces = new SurfaceInfo[MipCount * ArrayCount];
reader.SeekBegin(HeaderInfo.HeaderSize);
for (int i = 0; i < MipCount * ArrayCount; i++)
{
surfaces[i] = new SurfaceInfo();
surfaces[i].ArrayLevel = reader.ReadUInt16();
surfaces[i].MipLevel = reader.ReadByte();
reader.ReadByte(); //Always 1
}
for (int i = 0; i < MipCount * ArrayCount; i++)
{
surfaces[i].Size = reader.ReadUInt32();
reader.ReadUInt32(); //Always 6
}
long pos = reader.Position;
if (FormatList.ContainsKey(HeaderInfo.Format))
this.Format = FormatList[HeaderInfo.Format];
else
throw new Exception($"Unsupported format! {HeaderInfo.Format.ToString("X")}");
//Dumb hack. Terrain is oddly 8x8 astc, but the format seems to be 0x101
//Use some of the different texture settings, as they likely configure the astc blocks in some way
if (this.HeaderInfo.TextureSetting2 == 32631)
{
this.Format = TEX_FORMAT.ASTC_8x8_UNORM;
}
//Image data is properly loaded afterwards
List<List<byte[]>> data = new List<List<byte[]>>();
//Combine each mip and array
for (int i = 0; i < MipCount * ArrayCount; i++)
{
var imageData = reader.ReadBytes((int)(surfaces[i].Size));
//Array level
if (data.Count <= surfaces[i].ArrayLevel)
data.Add(new List<byte[]>());
data[surfaces[i].ArrayLevel].Add(Zstb.SDecompress(imageData));
}
ImageList = data;
}
}
public void Save(Stream stream)
{
//Apply generic properties
HeaderInfo.Format = FormatList.FirstOrDefault(x => x.Value == Format).Key;
HeaderInfo.Width = (ushort)this.Width;
HeaderInfo.Height = (ushort)this.Height;
HeaderInfo.Depth = (ushort)this.ArrayCount;
HeaderInfo.MipCount = (byte)this.MipCount;
using (var writer = new FileWriter(stream))
{
writer.WriteStruct(this.HeaderInfo);
writer.SeekBegin(this.HeaderInfo.HeaderSize);
List<uint> surfaceSizes = new List<uint>();
List<byte[]> surfaceData = new List<byte[]>();
//Surface index list
for (int mip = 0; mip < this.MipCount; mip++)
{
for (int array = 0; array < this.ArrayCount; array++)
{
writer.Write((ushort)array);
writer.Write((byte)mip);
writer.Write((byte)1);
var surface = Zstb.SCompress(ImageList[array][mip], 20);
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surfaceSizes.Add((uint)surface.Length);
surfaceData.Add(surface);
}
}
//Surface sizes
foreach (var surface in surfaceSizes)
{
writer.Write(surface);
writer.Write(6);
}
//Surface data
foreach (var data in surfaceData)
{
writer.Write(data);
}
}
}
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0, int DepthLevel = 0)
{
var data = ImageList[ArrayLevel][MipLevel];
return TegraX1Swizzle.GetDirectImageData(this, data, MipLevel);
}
public override void SetImageData(Bitmap bitmap, int ArrayLevel)
{
//Set the data using an instance of a switch texture
var tex = new TextureData();
tex.Texture = new Syroot.NintenTools.NSW.Bntx.Texture();
tex.Format = this.Format;
tex.Width = this.Width;
tex.Height = this.Height;
tex.MipCount = this.MipCount;
tex.ArrayCount = this.ArrayCount;
tex.Texture.TextureData = new List<List<byte[]>>();
tex.Texture.TextureData.Add(new List<byte[]>());
tex.SetImageData(bitmap, ArrayLevel);
SetImage(tex, ArrayLevel);
}
public override void Replace(string FileName)
{
//Replace the data using an instance of a switch texture
var tex = new TextureData();
tex.Replace(FileName, MipCount, 0, Format, Syroot.NintenTools.NSW.Bntx.GFX.SurfaceDim.Dim2D, 1);
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//Get swappable array level
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
int targetArray = 0;
if (editor != null)
targetArray = editor.GetArrayDisplayLevel();
SetImage(tex, targetArray);
}
private void SetImage(TextureData tex, int targetArray)
{
//If it's null, the operation is cancelled
if (tex.Texture == null)
return;
for (int i = 0; i < ImageList[0].Count; i++)
Console.WriteLine($"SIZE 1 mip{i} {ImageList[0][i].Length}");
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//Ensure the format matches if image requires multiple surface levels
if (ImageList.Count > 1 && this.Format != tex.Format)
throw new Exception($"Imported texture must use the original format for surface injecting! Expected {this.Format} but got {tex.Format}! If you need ASTC, use an astc encoder with .astc file format.");
//Swap individual image
if (tex.Texture.TextureData.Count == 1)
{
ImageList[targetArray] = tex.Texture.TextureData[0];
}
else //Swap all surfaces if multiple are imported
{
ImageList.Clear();
foreach (var surface in tex.Texture.TextureData)
ImageList.Add(surface);
}
for (int i = 0; i < ImageList[0].Count; i++)
Console.WriteLine($"SIZE 2 mip{i} {ImageList[0][i].Length}");
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Width = tex.Texture.Width;
Height = tex.Texture.Height;
MipCount = tex.Texture.MipCount;
ArrayCount = (uint)ImageList.Count;
Format = tex.Format;
UpdateEditor();
}
class SurfaceInfo
{
public byte MipLevel;
public ushort ArrayLevel;
public byte SurfaceCount; //Always 1
public uint Size;
}
static Dictionary<uint, STChannelType> ChannelList = new Dictionary<uint, STChannelType>()
{
{ 0, STChannelType.Red },
{ 1, STChannelType.Green },
{ 2, STChannelType.Blue },
{ 3, STChannelType.Alpha },
{ 4, STChannelType.Zero },
{ 5, STChannelType.One },
};
static Dictionary<ushort, TEX_FORMAT> FormatList = new Dictionary<ushort, TEX_FORMAT>()
{
{ 0x101, TEX_FORMAT.ASTC_4x4_UNORM },
{ 0x102, TEX_FORMAT.ASTC_8x8_UNORM },
{ 0x105, TEX_FORMAT.ASTC_8x8_SRGB },
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{ 0x109, TEX_FORMAT.ASTC_4x4_SRGB },
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{ 0x202, TEX_FORMAT.BC1_UNORM },
{ 0x203, TEX_FORMAT.BC1_UNORM_SRGB },
{ 0x302, TEX_FORMAT.BC1_UNORM },
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{ 0x505, TEX_FORMAT.BC3_UNORM_SRGB },
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{ 0x606, TEX_FORMAT.BC4_UNORM },
{ 0x607, TEX_FORMAT.BC4_UNORM },
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{ 0x702, TEX_FORMAT.BC5_UNORM },
{ 0x703, TEX_FORMAT.BC5_UNORM },
{ 0x707, TEX_FORMAT.BC5_UNORM },
{ 0x901, TEX_FORMAT.BC7_UNORM },
};
public class DisplayProperties
{
[Browsable(true)]
[ReadOnly(true)]
[Description("Height of the image.")]
[Category("Image Info")]
public uint Height { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Width of the image.")]
[Category("Image Info")]
public uint Width { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Format of the image.")]
[Category("Image Info")]
public TEX_FORMAT Format { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Mip map count of the image.")]
[Category("Image Info")]
public uint MipCount { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Array count of the image for multiple surfaces.")]
[Category("Image Info")]
public uint ArrayCount { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("The hash value.")]
[Category("Image Info")]
public string Hash { get; set; }
}
}
}