424 lines
15 KiB
C#
424 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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using System.Runtime.InteropServices;
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using System.Drawing;
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using System.IO;
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using static Toolbox.Library.STGenericTexture;
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using LibHac;
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using System.ComponentModel;
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using VGAudio.Utilities;
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namespace FirstPlugin
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{
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public class TXTG : STGenericTexture, IFileFormat, ILeaveOpenOnLoad
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{
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public FileType FileType { get; set; } = FileType.Image;
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public bool CanSave { get; set; } = true;
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public string[] Description { get; set; } = new string[] { "Texture To Go" };
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public string[] Extension { get; set; } = new string[] { "*.txtg" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public TXTG()
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{
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}
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) {
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return reader.CheckSignature(4, "6PK0", 4);
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public override bool CanEdit { get; set; } = true;
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public override TEX_FORMAT[] SupportedFormats
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{
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get
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{
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return new TEX_FORMAT[]
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{
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TEX_FORMAT.BC1_UNORM,
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TEX_FORMAT.BC2_UNORM,
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TEX_FORMAT.BC3_UNORM,
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TEX_FORMAT.BC4_UNORM,
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TEX_FORMAT.BC5_UNORM,
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TEX_FORMAT.R8_UNORM,
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TEX_FORMAT.R8G8_UNORM,
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TEX_FORMAT.R8G8_UNORM,
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TEX_FORMAT.R10G10B10A2_UNORM,
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TEX_FORMAT.B5G6R5_UNORM,
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TEX_FORMAT.B5G5R5A1_UNORM,
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TEX_FORMAT.B4G4R4A4_UNORM,
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TEX_FORMAT.R8G8B8A8_UNORM,
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TEX_FORMAT.R8G8B8A8_UNORM_SRGB,
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};
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}
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}
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public override void OnClick(TreeView treeview)
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{
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UpdateEditor();
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}
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private void UpdateEditor()
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{
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ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
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if (editor == null)
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{
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editor = new ImageEditorBase();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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DisplayProperties prop = new DisplayProperties();
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prop.Width = Width;
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prop.Height = Height;
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prop.MipCount = MipCount;
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prop.ArrayCount = ArrayCount;
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prop.Format = this.Format;
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prop.Hash = String.Join(String.Empty, Array.ConvertAll(this.HeaderInfo.Hash, x => x.ToString("X2")));
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editor.Text = Text;
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editor.LoadProperties(prop);
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editor.LoadImage(this);
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public class Header
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{
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public ushort HeaderSize = 0x50;
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public ushort Version = 0x11;
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public Magic Magic = "6PK0";
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public ushort Width;
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public ushort Height;
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public ushort Depth = 1;
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public byte MipCount;
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public byte Unknown1 = 2;
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public byte Unknown2 = 1;
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public ushort Padding = 0;
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public byte FormatFlag = 0; //Unsure how this value works
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public uint FormatSetting = 0; //Varies by format flag. Sometimes a second channel layout
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public byte CompSelectR = 0;
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public byte CompSelectG = 1;
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public byte CompSelectB = 2;
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public byte CompSelectA = 3;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
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public byte[] Hash; //32 byte hash, likely made off file path. Files with identical data still have unique hashes
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public ushort Format;
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public ushort Unknown3 = 0x300; //Always 0x300?
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public uint TextureSetting1 = 1116471296; //00 00 8C 42
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public uint TextureSetting2 = 32563; //Likey some setting for astc. Terrain and tree files use different values for their astc formats.
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public uint TextureSetting3 = 33554944; //00 02 00 02
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public uint TextureSetting4 = 67330; //02 05 01 00 Varies sometimes with second byte
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}
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private Header HeaderInfo;
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//Image data is properly loaded afterwards
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private List<List<byte[]>> ImageList = new List<List<byte[]>>();
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public void Load(Stream stream)
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{
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Text = FileName;
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Tag = this;
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CanReplace = true;
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ImageKey = "Texture";
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SelectedImageKey = "Texture";
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using (var reader = new FileReader(stream, true))
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{
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reader.SetByteOrder(false);
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HeaderInfo = reader.ReadStruct<Header>();
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Width = HeaderInfo.Width;
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Height = HeaderInfo.Height;
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ArrayCount = HeaderInfo.Depth;
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MipCount = HeaderInfo.MipCount;
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RedChannel = ChannelList[HeaderInfo.CompSelectR];
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GreenChannel = ChannelList[HeaderInfo.CompSelectG];
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BlueChannel = ChannelList[HeaderInfo.CompSelectB];
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AlphaChannel = ChannelList[HeaderInfo.CompSelectA];
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SurfaceInfo[] surfaces = new SurfaceInfo[MipCount * ArrayCount];
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reader.SeekBegin(HeaderInfo.HeaderSize);
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for (int i = 0; i < MipCount * ArrayCount; i++)
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{
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surfaces[i] = new SurfaceInfo();
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surfaces[i].ArrayLevel = reader.ReadUInt16();
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surfaces[i].MipLevel = reader.ReadByte();
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reader.ReadByte(); //Always 1
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}
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for (int i = 0; i < MipCount * ArrayCount; i++)
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{
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surfaces[i].Size = reader.ReadUInt32();
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reader.ReadUInt32(); //Always 6
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}
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long pos = reader.Position;
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if (FormatList.ContainsKey(HeaderInfo.Format))
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this.Format = FormatList[HeaderInfo.Format];
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else
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throw new Exception($"Unsupported format! {HeaderInfo.Format.ToString("X")}");
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//Dumb hack. Terrain is oddly 8x8 astc, but the format seems to be 0x101
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//Use some of the different texture settings, as they likely configure the astc blocks in some way
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if (this.HeaderInfo.TextureSetting2 == 32631)
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{
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this.Format = TEX_FORMAT.ASTC_8x8_UNORM;
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}
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//Image data is properly loaded afterwards
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List<List<byte[]>> data = new List<List<byte[]>>();
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//Combine each mip and array
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for (int i = 0; i < MipCount * ArrayCount; i++)
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{
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var imageData = reader.ReadBytes((int)(surfaces[i].Size));
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//Array level
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if (data.Count <= surfaces[i].ArrayLevel)
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data.Add(new List<byte[]>());
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data[surfaces[i].ArrayLevel].Add(Zstb.SDecompress(imageData));
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}
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ImageList = data;
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}
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}
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public void Save(Stream stream)
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{
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//Apply generic properties
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HeaderInfo.Format = FormatList.FirstOrDefault(x => x.Value == Format).Key;
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HeaderInfo.Width = (ushort)this.Width;
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HeaderInfo.Height = (ushort)this.Height;
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HeaderInfo.Depth = (ushort)this.ArrayCount;
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HeaderInfo.MipCount = (byte)this.MipCount;
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using (var writer = new FileWriter(stream))
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{
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writer.WriteStruct(this.HeaderInfo);
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writer.SeekBegin(this.HeaderInfo.HeaderSize);
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List<uint> surfaceSizes = new List<uint>();
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List<byte[]> surfaceData = new List<byte[]>();
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//Surface index list
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for (int mip = 0; mip < this.MipCount; mip++)
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{
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for (int array = 0; array < this.ArrayCount; array++)
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{
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writer.Write((ushort)array);
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writer.Write((byte)mip);
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writer.Write((byte)1);
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var surface = Zstb.SCompress(ImageList[array][mip], 20);
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surfaceSizes.Add((uint)surface.Length);
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surfaceData.Add(surface);
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}
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}
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//Surface sizes
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foreach (var surface in surfaceSizes)
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{
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writer.Write(surface);
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writer.Write(6);
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}
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//Surface data
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foreach (var data in surfaceData)
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{
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writer.Write(data);
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}
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}
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}
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0, int DepthLevel = 0)
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{
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var data = ImageList[ArrayLevel][MipLevel];
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return TegraX1Swizzle.GetDirectImageData(this, data, MipLevel);
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}
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public override void SetImageData(Bitmap bitmap, int ArrayLevel)
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{
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//Set the data using an instance of a switch texture
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var tex = new TextureData();
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tex.Texture = new Syroot.NintenTools.NSW.Bntx.Texture();
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tex.Format = this.Format;
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tex.Width = this.Width;
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tex.Height = this.Height;
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tex.MipCount = this.MipCount;
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tex.ArrayCount = this.ArrayCount;
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tex.Texture.TextureData = new List<List<byte[]>>();
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tex.Texture.TextureData.Add(new List<byte[]>());
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tex.SetImageData(bitmap, ArrayLevel);
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SetImage(tex, ArrayLevel);
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}
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public override void Replace(string FileName)
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{
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//Replace the data using an instance of a switch texture
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var tex = new TextureData();
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tex.Replace(FileName, MipCount, 0, Format, Syroot.NintenTools.NSW.Bntx.GFX.SurfaceDim.Dim2D, 1);
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//Get swappable array level
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ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
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int targetArray = 0;
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if (editor != null)
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targetArray = editor.GetArrayDisplayLevel();
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SetImage(tex, targetArray);
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}
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private void SetImage(TextureData tex, int targetArray)
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{
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//If it's null, the operation is cancelled
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if (tex.Texture == null)
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return;
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for (int i = 0; i < ImageList[0].Count; i++)
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Console.WriteLine($"SIZE 1 mip{i} {ImageList[0][i].Length}");
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//Ensure the format matches if image requires multiple surface levels
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if (ImageList.Count > 1 && this.Format != tex.Format)
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throw new Exception($"Imported texture must use the original format for surface injecting! Expected {this.Format} but got {tex.Format}! If you need ASTC, use an astc encoder with .astc file format.");
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//Swap individual image
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if (tex.Texture.TextureData.Count == 1)
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{
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ImageList[targetArray] = tex.Texture.TextureData[0];
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}
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else //Swap all surfaces if multiple are imported
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{
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ImageList.Clear();
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foreach (var surface in tex.Texture.TextureData)
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ImageList.Add(surface);
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}
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for (int i = 0; i < ImageList[0].Count; i++)
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Console.WriteLine($"SIZE 2 mip{i} {ImageList[0][i].Length}");
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Width = tex.Texture.Width;
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Height = tex.Texture.Height;
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MipCount = tex.Texture.MipCount;
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ArrayCount = (uint)ImageList.Count;
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Format = tex.Format;
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UpdateEditor();
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}
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class SurfaceInfo
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{
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public byte MipLevel;
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public ushort ArrayLevel;
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public byte SurfaceCount; //Always 1
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public uint Size;
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}
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static Dictionary<uint, STChannelType> ChannelList = new Dictionary<uint, STChannelType>()
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{
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{ 0, STChannelType.Red },
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{ 1, STChannelType.Green },
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{ 2, STChannelType.Blue },
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{ 3, STChannelType.Alpha },
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{ 4, STChannelType.Zero },
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{ 5, STChannelType.One },
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};
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static Dictionary<ushort, TEX_FORMAT> FormatList = new Dictionary<ushort, TEX_FORMAT>()
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{
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{ 0x101, TEX_FORMAT.ASTC_4x4_UNORM },
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{ 0x102, TEX_FORMAT.ASTC_8x8_UNORM },
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{ 0x105, TEX_FORMAT.ASTC_8x8_SRGB },
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{ 0x109, TEX_FORMAT.ASTC_4x4_SRGB },
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{ 0x202, TEX_FORMAT.BC1_UNORM },
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{ 0x203, TEX_FORMAT.BC1_UNORM_SRGB },
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{ 0x302, TEX_FORMAT.BC1_UNORM },
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{ 0x505, TEX_FORMAT.BC3_UNORM_SRGB },
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{ 0x606, TEX_FORMAT.BC4_UNORM },
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{ 0x607, TEX_FORMAT.BC4_UNORM },
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{ 0x702, TEX_FORMAT.BC5_UNORM },
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{ 0x703, TEX_FORMAT.BC5_UNORM },
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{ 0x707, TEX_FORMAT.BC5_UNORM },
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{ 0x901, TEX_FORMAT.BC7_UNORM },
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};
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public class DisplayProperties
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{
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[Browsable(true)]
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[ReadOnly(true)]
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[Description("Height of the image.")]
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[Category("Image Info")]
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public uint Height { get; set; }
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[Browsable(true)]
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[ReadOnly(true)]
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[Description("Width of the image.")]
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[Category("Image Info")]
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public uint Width { get; set; }
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[Browsable(true)]
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[ReadOnly(true)]
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[Description("Format of the image.")]
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[Category("Image Info")]
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public TEX_FORMAT Format { get; set; }
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[Browsable(true)]
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[ReadOnly(true)]
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[Description("Mip map count of the image.")]
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[Category("Image Info")]
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public uint MipCount { get; set; }
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[Browsable(true)]
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[ReadOnly(true)]
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[Description("Array count of the image for multiple surfaces.")]
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[Category("Image Info")]
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public uint ArrayCount { get; set; }
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[Browsable(true)]
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[ReadOnly(true)]
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[Description("The hash value.")]
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[Category("Image Info")]
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public string Hash { get; set; }
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}
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}
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}
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