2019-07-13 15:58:44 +02:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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2019-07-13 16:56:21 +02:00
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using System.IO;
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2019-07-13 15:58:44 +02:00
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using System.Threading.Tasks;
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2019-07-13 16:56:21 +02:00
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using Switch_Toolbox.Library;
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using ByamlExt.Byaml;
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using OdysseyEditor;
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2019-07-13 15:58:44 +02:00
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namespace FirstPlugin
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{
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2019-07-13 16:56:21 +02:00
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//Code off of https://github.com/exelix11/OdysseyEditor
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//Note this will purely be for viewing, performance tests, and ripping
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2019-07-13 15:58:44 +02:00
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public class SMO_Scene
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{
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2019-07-13 16:56:21 +02:00
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public static void LoadStage(string MapName)
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{
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if (File.Exists($"{Runtime.SmoGamePath}StageData\\{MapName}Map.szs"))
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{
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string StageByml = $"{Runtime.SmoGamePath}StageData\\{MapName}Map.szs";
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new Level(StageByml, -1);
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}
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}
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public static Dictionary<string, string> OdysseyStages = new Dictionary<string, string>()
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2019-07-13 15:58:44 +02:00
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{
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//Main
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{ "CapWorldHomeStage","Cap Kingdom" },
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{ "WaterfallWorldHomeStage","Cascade Kingdom" },
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{ "SandWorldHomeStage","Sand Kindom" },
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{ "ForestWorldHomeStage","Wodded Kingdom" },
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{ "SnowWorldHomeStage","Snow Kingdom" },
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{ "SeaWorldHomeStage", "Seaside Kingdom" },
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{ "ClashWorldHomeStage","Lost Kingdom" },
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{ "CityWorldHomeStage","Metro Kingdom" },
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{ "LakeWorldHomeStage","Lake Kingdom(Starting Area)" },
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{ "SkyWorldHomeStage","Bowser\'s Kingdom" },
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{ "BossRaidWorldHomeStage","Ruined Kingdom" },
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{ "MoonWorldHomeStage","Moon Kingdom" },
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{ "LavaWorldHomeStage","Luncheon Kingdom" },
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{"PeachWorldHomeStage", "Mushroom Kingdom" },
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{"Special1WorldHomeStage", "Dark Side of the Moon"},
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{"Special2WorldHomeStage", "Darker Side of the Moon"},
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//Sub areas
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{ "MeganeLiftExStage","MoEye moving Platform" },
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{ "SandWorldPyramid000Stage","Pyramid(Starting Area)" },
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{ "SandWorldPyramid001Stage","Pyramid(Bullet Bill Parkour)" },
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{ "SandWorldUnderground000Stage","Ice Underground before Boss" },
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{ "SandWorldUnderground001Stage","Ice Underground Boss" },
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{ "LakeWorldTownZone","LakeKingdom (Town Area)" },
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{ "DemoCrashHomeFallStage","Cloud Kingdom(1. Bowser Fight)" },
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{ "Theater2DExStage","Theater (smb 1-1)" },
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};
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}
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}
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