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Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/CourseMuunt/Paths/SteerAssistPath.cs

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using GL_EditorFramework.EditorDrawables;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using System.Drawing;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
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public class SteerAssistPathGroup : BasePathGroup, IObject
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{
public const string N_SteerAssistPathGroup = "SteerAssistPathGroup";
public const string N_UnitIdNum = "UnitIdNum";
public SteerAssistPathGroup(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["PathPt"])
{
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PathPoints.Add(new SteerAssistPathPoint(point));
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}
}
[Browsable(false)]
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
public int SteerAssistPathGroupId
{
get { return this[N_SteerAssistPathGroup]; }
set { this[N_SteerAssistPathGroup] = value; }
}
public int UnitIdNum
{
get { return this[N_UnitIdNum]; }
set { this[N_UnitIdNum] = value; }
}
public dynamic this[string name]
{
get
{
if (Prop.ContainsKey(name)) return Prop[name];
else return null;
}
set
{
if (Prop.ContainsKey(name)) Prop[name] = value;
else Prop.Add(name, value);
}
}
}
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public class SteerAssistPathPoint : BasePathPoint
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{
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private RenderablePathPoint renderablePoint;
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[Browsable(false)]
public override RenderablePathPoint RenderablePoint
{
get
{
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if (renderablePoint == null)
renderablePoint = new RenderablePathPoint(new Vector4(0f, 1f, 0f, 1f), Translate, Rotate, new OpenTK.Vector3(30), this);
return renderablePoint;
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}
}
[Category("Properties")]
public int Priority
{
get { return this["Priority"]; }
set { this["Priority"] = value; }
}
public SteerAssistPathPoint(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["NextPt"])
{
NextPoints.Add(new PointID(point));
}
foreach (var point in this["PrevPt"])
{
PrevPoints.Add(new PointID(point));
}
}
}
}