Adjust offset with shader binary loading
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@ -383,7 +383,7 @@ namespace FirstPlugin
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private string DecompileShader()
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{
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//Shader A and B usually need to be combined but atm it has some issues
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return NSWShaderDecompile.DecompileShader(shaderType, data[1], Address);
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return NSWShaderDecompile.DecompileShader(shaderType, data[1], 0x30);
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}
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}
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}
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