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mirror of synced 2025-02-21 13:00:52 +01:00

Adjust offset with shader binary loading

This commit is contained in:
KillzXGaming 2019-09-21 21:25:20 -04:00
parent eba9adaa4d
commit 4de418dc3b

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@ -383,7 +383,7 @@ namespace FirstPlugin
private string DecompileShader() private string DecompileShader()
{ {
//Shader A and B usually need to be combined but atm it has some issues //Shader A and B usually need to be combined but atm it has some issues
return NSWShaderDecompile.DecompileShader(shaderType, data[1], Address); return NSWShaderDecompile.DecompileShader(shaderType, data[1], 0x30);
} }
} }
} }