Don't limt swizzle value atm till i fix a few things
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@ -191,7 +191,7 @@ namespace FirstPlugin
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MipmapNum.Value = SelectedTexSettings.MipCount;
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MipmapNum.Value = SelectedTexSettings.MipCount;
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SwizzleNum.Value = SelectedTexSettings.swizzle >> 8;
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SwizzleNum.Value = SelectedTexSettings.swizzle;
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}
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}
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}
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}
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@ -260,7 +260,7 @@ namespace FirstPlugin
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this.SwizzleNum.ForeColor = System.Drawing.Color.White;
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this.SwizzleNum.ForeColor = System.Drawing.Color.White;
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this.SwizzleNum.Location = new System.Drawing.Point(877, 142);
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this.SwizzleNum.Location = new System.Drawing.Point(877, 142);
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this.SwizzleNum.Maximum = new decimal(new int[] {
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this.SwizzleNum.Maximum = new decimal(new int[] {
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7,
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99999,
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0,
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0,
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0,
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0,
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0});
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0});
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@ -438,6 +438,7 @@ namespace FirstPlugin
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//
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//
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// pictureBox1
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// pictureBox1
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//
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//
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this.pictureBox1.BackColor = System.Drawing.Color.Transparent;
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this.pictureBox1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureBox1.BackgroundImage")));
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this.pictureBox1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureBox1.BackgroundImage")));
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this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Left;
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this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Left;
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this.pictureBox1.Location = new System.Drawing.Point(237, 0);
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this.pictureBox1.Location = new System.Drawing.Point(237, 0);
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