Fix SP2 sometimes not maping diffuse maps
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@ -782,7 +782,7 @@ namespace FirstPlugin
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bool IsMetalnessA = useSampler == "_mt0";
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bool IsFXM = useSampler == "_fm0";
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if (IsAlbedo) {
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if (IsAlbedo0) {
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m.HasDiffuseMap = true;
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texture.Type = MatTexture.TextureType.Diffuse;
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}
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