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mirror of synced 2024-12-01 02:27:22 +01:00

Fix SP2 sometimes not maping diffuse maps

This commit is contained in:
KillzXGaming 2019-06-25 17:19:44 -04:00
parent 8d38ab1f73
commit 8823f54ff6
3 changed files with 1 additions and 1 deletions

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@ -782,7 +782,7 @@ namespace FirstPlugin
bool IsMetalnessA = useSampler == "_mt0";
bool IsFXM = useSampler == "_fm0";
if (IsAlbedo) {
if (IsAlbedo0) {
m.HasDiffuseMap = true;
texture.Type = MatTexture.TextureType.Diffuse;
}