Fix cull modes being swapped
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@ -906,8 +906,8 @@ namespace FirstPlugin
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if (mat.renderinfo[i].Name == "display_face")
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{
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NoCull = mat.renderinfo[i].ValueString.Contains("both");
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CullBack = mat.renderinfo[i].ValueString.Contains("back");
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CullFront = mat.renderinfo[i].ValueString.Contains("front");
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CullFront = mat.renderinfo[i].ValueString.Contains("back");
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CullBack = mat.renderinfo[i].ValueString.Contains("front");
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}
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