Fix cubemap view direction
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@ -9,7 +9,7 @@ out vec3 TexCoords;
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void main()
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{
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TexCoords = aPos;
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TexCoords = vec3(-aPos.x, aPos.y, aPos.z);
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vec4 clipPos = projection * rotView * vec4(aPos, 1.0);
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gl_Position = clipPos.xyww;
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