Update README.md
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@ -40,6 +40,8 @@ Can Edit Formats
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- TMPK
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Can Preview
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- BCRES
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- Models, materials, and textures.
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- BFSHA
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- Can view options, samplers, attributes, and uniform blocks.
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- BNSH
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@ -66,14 +68,14 @@ To build make sure you have Visual Studio installed (I use 2017, older versions
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In the event that the tool cannot compile, check references. All the libraries are stored in Switch-Toolbox/Lib folder.
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- Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc) for some code ported over. Specifically animation stuff, GTX c# implementation, and some rendering.
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- Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc) for some code ported over. Specifically animation stuff and some rendering.
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- Assimp devs for their massive asset library!
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- Wexos (helped figure out a few things, ie format list to assign each attribute)
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- JuPaHe64 for the base 3D renderer.
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- Every File Explorer devs (Gericom) for Yaz0 stuff
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- Exelix for Byaml, Sarc and KCL library
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- Syroot for helpful IO extensions and libraries
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- GDK Chan for some DDS decode methods
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- GDKChan for PICA shaders stuff used with bcres, structs for bcres, and some DDS decode methods
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- AboodXD for some foundation stuff with exelix's SARC library, Wii U (GPU7) and Switch (Tegra X1) textures swizzling, and documentation for GTX, XTX, and BNTX
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- MelonSpeedruns for logo.
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