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Update README.md

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@ -40,6 +40,8 @@ Can Edit Formats
- TMPK
Can Preview
- BCRES
- Models, materials, and textures.
- BFSHA
- Can view options, samplers, attributes, and uniform blocks.
- BNSH
@ -66,14 +68,14 @@ To build make sure you have Visual Studio installed (I use 2017, older versions
In the event that the tool cannot compile, check references. All the libraries are stored in Switch-Toolbox/Lib folder.
- Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc) for some code ported over. Specifically animation stuff, GTX c# implementation, and some rendering.
- Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc) for some code ported over. Specifically animation stuff and some rendering.
- Assimp devs for their massive asset library!
- Wexos (helped figure out a few things, ie format list to assign each attribute)
- JuPaHe64 for the base 3D renderer.
- Every File Explorer devs (Gericom) for Yaz0 stuff
- Exelix for Byaml, Sarc and KCL library
- Syroot for helpful IO extensions and libraries
- GDK Chan for some DDS decode methods
- GDKChan for PICA shaders stuff used with bcres, structs for bcres, and some DDS decode methods
- AboodXD for some foundation stuff with exelix's SARC library, Wii U (GPU7) and Switch (Tegra X1) textures swizzling, and documentation for GTX, XTX, and BNTX
- MelonSpeedruns for logo.