KillzXGaming
bdec926c2d
Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more
2024-10-17 20:16:32 -04:00
KillzXGaming
994d5759b3
Small fix for dds extension being kept on batch export
2024-08-23 18:25:52 -04:00
OlieGamerTV
07c209bf17
Add import functionality for the Wii's U8 Compressed Archive and Archived Font files. ( #675 )
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* U8: Implemented LZ77 Type 11 & Type 10 Decompression.
BXFNT: Implemented Wii's BRFNA files.
* Removed accidental "using" inclusions in LZ77_WII
2023-11-05 14:16:20 -05:00
KillzXGaming
14fa40193a
Fix exporting multiple arrays
2023-11-05 14:13:26 -05:00
KillzXGaming
7e5b80e575
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-10-18 19:47:28 -04:00
KillzXGaming
59fffbc42a
Use higher zstd compression level
2023-10-18 19:47:14 -04:00
MediaMoots
9842158c54
New Tools and Save All options ( #664 )
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* Fix extra frame added to smd animation export
* New batch tools and save all option
* Update MainForm.cs
* Batch Rename BNTX from Filename
* Update MainForm.Designer.cs
2023-10-16 21:02:26 -04:00
MediaMoots
fe52c1cbc6
Fix extra frame added to smd animation export ( #659 )
2023-09-04 20:41:58 -04:00
MediaMoots
7343e99b67
Fix premature root node return ( #653 )
2023-07-31 18:53:04 -04:00
MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK ( #644 )
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* Fix wrong UV map being used to generate tangents on TOTK
* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
rollin
26bfe8b3ab
Change GenericObject.GetMaxSkinInfluenceCount() to use boneWeights instead of boneIds as the latter might not be initialized when the function is used. ( #631 )
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Co-authored-by: mctrollin <bla@blub.bla>
2023-06-24 11:30:39 -04:00
KillzXGaming
3718385d40
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-06-19 17:52:59 -04:00
KillzXGaming
13af269adb
Fix animations with zero frame count saving with no animation data
2023-06-19 17:52:55 -04:00
SMG
ff40338bc0
update tegra_swizzle to 0.3.1 ( #614 )
2023-06-18 19:20:26 -04:00
KillzXGaming
78da8c0b28
Adjustments
2023-06-14 20:10:18 -04:00
KillzXGaming
e57bdfb704
Add toggles for grid and grid lines
2023-06-13 18:31:10 -04:00
KillzXGaming
ebf09c9fac
Add .mc creation and editing. Fix TXTG updating in viewer.
2023-06-03 15:31:08 -04:00
KillzXGaming
a06e1fe8e0
Another quick fix
2023-05-28 16:15:19 -04:00
KillzXGaming
6470c6ef34
Adjustments to zdict transfer
2023-05-28 16:11:41 -04:00
KillzXGaming
934a430e89
Add support for loading decompressed TOTK bfres files
2023-05-28 15:06:34 -04:00
KillzXGaming
2c75de1f1c
Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more.
2023-05-27 19:33:14 -04:00
DanielSvoboda
68916159c8
Fix compression header LZ77 11 wii ( #608 )
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The compression header was incorrect and has been updated to the correct values.
2023-05-25 20:05:37 -04:00
DanielSvoboda
1306a91050
ADD - LZ77(Wii type 11) Compression ( #604 )
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This pull request adds the ability to compress files to the .lz format of type 11 for Wii.
This functionality has been enabled in the Tools > Compressions > LZ77(Wii type 11) > Compress tab.
It has been successfully tested with the game Paper Mario: Color Splash for the Wii U.
It is important to note that this is a modified version of dsdecmp.
Also changed was the SaveFileForCompression method to remove the file extension when decompressing files with multiple extensions. Previously, the method would add a ".dec" extension to the file name when decompressing it. With this change, the method now removes the original file extension when decompressing a file with multiple extensions. These changes should improve the usability of the SaveFileForCompression method by ensuring that decompressed files with multiple extensions are saved with the correct file name.
2023-05-22 17:06:49 -04:00
KillzXGaming
8c25749c23
Add latest code
2023-05-21 13:17:25 -04:00
KillzXGaming
4d16f8e10e
Fix check for decompression menu
2023-05-14 16:07:00 -04:00
KillzXGaming
e59bfe10a8
Support external zsdic files if user puts zsdic files in Lib/ZstdDictionaries
2023-05-14 15:37:14 -04:00
KillzXGaming
afe7ab3890
Update retro formats to support Metroid Prime Remastered
2023-02-16 17:25:43 -05:00
KillzXGaming
976939bec0
Typo fix
2023-01-10 17:30:32 -05:00
August
6839d90a9b
"Fix" for some Sparks of Hope textures ( #548 )
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* i dont get it
* fix textures that dont have the extra data
2022-11-29 18:32:03 -05:00
KillzXGaming
b930e02fde
Quick fix for LZSS
2022-10-27 16:05:44 -04:00
KillzXGaming
2cc2269bab
Add support for DKCTF Wii U and Switch files.
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Supports loading rigged models and viewing textures for both the Wii U and Switch versions of the game.
Keep in mind the Switch version lacks LZSS 3 byte compression and will be missing vertex data for certain models.
2022-10-26 19:33:56 -04:00
KillzXGaming
5f3cde8d57
Add toggle to export textures or not for batch exporting models
2022-10-22 11:13:21 -04:00
KillzXGaming
a135be0615
Adjustments to znear loading
2022-10-22 11:05:33 -04:00
KillzXGaming
4f67d2280a
Set a limit to z near to fix possible config errors.
2022-10-22 11:04:24 -04:00
KillzXGaming
6e6bc02e0f
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2022-10-08 15:48:47 -04:00
KillzXGaming
02273a7501
Support Mega Man 11 and MHGU (Switch) model/texture loading.
2022-10-08 15:48:40 -04:00
KillzXGaming
86cd6c78ab
LZSS : Remove extension check to fix MM3D loading
2022-10-01 17:49:04 -04:00
SMG
efba60893a
don't pad nutexb files by default ( #510 )
2022-09-03 14:15:26 -04:00
KillzXGaming
b06da55530
Adjustments
2022-08-25 19:53:23 -04:00
KillzXGaming
af0869d308
BFRES : Support v0.10 bfres loading (no saving with models).
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This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
cc69c7c78a
Update gfmdl template
2022-05-30 20:13:55 -04:00
KillzXGaming
196a7f5525
Change the way invalid chars are checked to be less restrictive between platforms
2022-04-20 19:09:45 -04:00
KillzXGaming
c67be3b5bd
Adjust file loading so error exceptions can properly be viewed.
2022-03-25 16:48:45 -04:00
firubii
488b689c27
Kirby and the Forgotten Land ZSTD support ( #463 )
2022-03-08 19:24:34 -05:00
KillzXGaming
6137bddb0d
Adjustments
2022-02-22 20:05:54 -05:00
KillzXGaming
b9b198cccb
GFPAK : Adjust how compression is checked.
2022-02-22 19:59:04 -05:00
D3fau4
55b9969a8e
Full support for Oodle compression ( #440 )
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* Full support for Oodle descompression
* ups
* Save/Compress support
* throw exception if oo2core_6_win64 dll` dont exists
* Show a MessageBox when the dll is not present
2022-01-24 20:42:53 -05:00
KillzXGaming
849aa7f6c2
DDS : Fix saving as stand alone format.
2021-12-31 14:27:58 -05:00
KillzXGaming
54dce49fdd
Archive fixes for replacing folder.
2021-12-28 15:02:38 -05:00
KillzXGaming
c6287f2631
DAE : Fix issues exporting models with only bone indices and no weights.
2021-12-10 20:53:47 -05:00