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Commit Graph

  • cbea7734a6
    Merge 0ac5ba96c959558dce3c8c59f2c69d54d05a7e68 into 793362909a9d3a9eb6f1490433e539495c3e8c18 shukenmg 2025-01-23 19:07:53 +13:00
  • ba6d12df2a
    Merge 943fae319e93643bfe41b0a1866c6214527e3ea7 into 793362909a9d3a9eb6f1490433e539495c3e8c18 lobster6 2025-01-23 19:07:40 +13:00
  • 3679bfc593
    Merge 8b9f019549fe9fe044dc5122d6606727febb68f7 into 793362909a9d3a9eb6f1490433e539495c3e8c18 dependabot[bot] 2025-01-23 19:07:27 +13:00
  • c028940e5e
    Merge e7a4b314cffb51fa8a2ccf6c2c28bb50cbcb4ae8 into 793362909a9d3a9eb6f1490433e539495c3e8c18 Martin Aguayo 2025-01-21 18:58:50 -06:00
  • 9eb13dabad
    Merge de81101aadd43e95abe67d8a23fa31a1a2456137 into 793362909a9d3a9eb6f1490433e539495c3e8c18 Jie 2025-01-20 00:38:05 +01:00
  • 793362909a Bfres fix for ptcl master KillzXGaming 2025-01-19 16:03:04 -05:00
  • b106790a27 PTCL : Enable model saving KillzXGaming 2025-01-19 15:13:53 -05:00
  • 279dfcd7fe SARC : Fix alignment on xlink and some other formats KillzXGaming 2024-12-21 13:35:53 -05:00
  • 709a71e595 Another fix KillzXGaming 2024-11-04 20:18:34 -05:00
  • 69a2d2d1fc Fix bounding boxes for rigged models KillzXGaming 2024-11-04 20:06:59 -05:00
  • 35216e410f BFRES : Remove checks for relocation on load KillzXGaming 2024-10-25 18:49:23 -04:00
  • 767e1bdbaa Fix bfres library KillzXGaming 2024-10-25 18:42:09 -04:00
  • 9b6337987d BFRES : Fixes to scene animation saving KillzXGaming 2024-10-22 18:21:15 -04:00
  • bdec926c2d Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more Latest KillzXGaming 2024-10-17 20:16:32 -04:00
  • 44a88b4191 Updater fixes KillzXGaming 2024-09-22 14:26:59 -04:00
  • 93f33128d3
    Additional Sampler Compatibility (#692) Aster 2024-09-22 14:01:04 -04:00
  • 8de056fa4b cleanup AsteroidPizza39 2024-09-22 13:46:27 -04:00
  • 774b4e49c2 Improved compatibility AsteroidPizza39 2024-09-22 12:54:23 -04:00
  • dc19c51b74 Minor fix KillzXGaming 2024-09-03 19:19:19 -04:00
  • f9226cec3e BFRES : Fix v9 saving from model header not relocation user data correctly KillzXGaming 2024-09-03 19:19:00 -04:00
  • 994d5759b3 Small fix for dds extension being kept on batch export KillzXGaming 2024-08-23 18:25:52 -04:00
  • e08f8574ab Few more quick bfres library fixes KillzXGaming 2024-07-26 20:02:59 -04:00
  • a866354e60 Fix relocating scene animations for version 9 and higher KillzXGaming 2024-07-26 20:01:44 -04:00
  • 3b5c367f9a BFRES : Fix loading/saving camera and light animations KillzXGaming 2024-07-26 19:44:38 -04:00
  • 66d3d50090 Fix adding new textures to BFRES KillzXGaming 2024-05-16 19:44:58 -04:00
  • b48c09beea Add latest ALBW hashes by tyler herr Final KillzXGaming 2024-01-08 20:50:34 -05:00
  • fd7abd02f7 Update README.md KillzXGaming 2023-12-31 15:18:43 -05:00
  • f31a91d432 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2023-12-01 18:41:14 -05:00
  • 194dbd46af Support MSBT editing KillzXGaming 2023-12-01 18:41:08 -05:00
  • 9f770012f1
    Included additional building steps (#679) Valentino Stillhardt 2023-12-01 20:17:35 -03:00
  • c7f5356bb5
    Make the credits textbox read-only (#683) David Leal 2023-12-01 17:02:18 -06:00
  • dcd7b6642e
    Fix spelling error in the credits (#685) David Leal 2023-12-01 17:02:10 -06:00
  • 4faac49066
    Bigger & Resizable texture selector with Enter key detection (#688) MelonSpeedruns 2023-12-01 18:02:01 -05:00
  • a952670932 Bigger & Resizable texture selector with Enter key detection MelonSpeedruns 2023-12-01 13:04:15 -05:00
  • efe975c48e BFRES : Fix v9 bfres not saving material dictionary correctly KillzXGaming 2023-11-25 10:38:14 -05:00
  • 966b03ea29
    Fix spelling error in the credits David Leal 2023-11-19 17:30:45 -06:00
  • 2fa935cf30 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2023-11-18 14:58:32 -05:00
  • 9a47c368b9 BFLYT : Fix value not read/written in TXT1 KillzXGaming 2023-11-18 14:58:01 -05:00
  • 6dd57fa1cb
    Make the credits textbox read-only David Leal 2023-11-12 01:25:06 -06:00
  • 1d756564ab
    Included additional building steps Valentino Stillhardt 2023-11-10 18:32:04 -03:00
  • 05dd784773
    Add .loc to NLG_NLOC.cs (#676) David Leal 2023-11-05 13:16:30 -06:00
  • 07c209bf17
    Add import functionality for the Wii's U8 Compressed Archive and Archived Font files. (#675) OlieGamerTV 2023-11-05 19:16:20 +00:00
  • 14fa40193a Fix exporting multiple arrays KillzXGaming 2023-11-05 14:13:26 -05:00
  • 88ec2cde18
    Add .loc to NLG_NLOC.cs David Leal 2023-10-27 14:50:16 -06:00
  • a892c22357 Removed accidental "using" inclusions in LZ77_WII OlieGamerTV 2023-10-27 13:01:51 +01:00
  • e2a150f8c3 U8: Implemented LZ77 Type 11 & Type 10 Decompression. BXFNT: Implemented Wii's BRFNA files. OlieGamerTV 2023-10-27 12:56:11 +01:00
  • d50379879f BFRES : Fix long lasting bug where tangents load/create wrong from 1 skin count or less. KillzXGaming 2023-10-26 20:20:58 -04:00
  • 3b24eb253b Some more fixes to loading boolean type options KillzXGaming 2023-10-22 14:03:22 -04:00
  • 0e52ac9ac6 Keep original SRGB usage on .astc replace KillzXGaming 2023-10-22 11:39:51 -04:00
  • 72286ab95a Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2023-10-22 10:40:40 -04:00
  • 5201a96492 A few more loading fixes for v10 materials KillzXGaming 2023-10-22 10:40:12 -04:00
  • 6fa3aaa8d1
    Adjust library KillzXGaming 2023-10-21 22:05:33 -04:00
  • 3cf7117735 Fix loading shader options with no boolean bits KillzXGaming 2023-10-21 21:00:15 -04:00
  • 6088d66e4a Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible. KillzXGaming 2023-10-21 17:40:00 -04:00
  • 7e5b80e575 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2023-10-18 19:47:28 -04:00
  • 59fffbc42a Use higher zstd compression level KillzXGaming 2023-10-18 19:47:14 -04:00
  • 9842158c54
    New Tools and Save All options (#664) MediaMoots 2023-10-17 09:02:26 +08:00
  • 360bb640a8 Also do the same for byaml KillzXGaming 2023-10-16 20:52:32 -04:00
  • 230ddece6b SARC : reduce file sizes by using smaller msbt alignment KillzXGaming 2023-10-16 20:51:10 -04:00
  • d0e87a8e72 Update MainForm.Designer.cs Media Moots 2023-09-22 12:36:42 +08:00
  • 2407e86833 Batch Rename BNTX from Filename Media Moots 2023-09-22 12:36:17 +08:00
  • 5e943af9f7 Update MainForm.cs Media Moots 2023-09-11 16:32:27 +08:00
  • 3a143ab150 New batch tools and save all option Media Moots 2023-09-11 16:13:49 +08:00
  • 709a7035fb Merge remote-tracking branch 'upstream/master' into devanim Media Moots 2023-09-07 09:28:07 +08:00
  • d11b2181ed BFRES : Quick fix for exporting v10 materials KillzXGaming 2023-09-06 16:05:03 -04:00
  • 9bff262c1c Merge remote-tracking branch 'upstream/master' into devanim Media Moots 2023-09-07 00:57:21 +08:00
  • c6eb7b3f06 BFRES : Fix shader assign references, fixing animation/param issues. KillzXGaming 2023-09-06 10:46:26 -04:00
  • 18bee2d785 Merge remote-tracking branch 'upstream/master' into devanim Media Moots 2023-09-06 13:28:04 +08:00
  • 9e1d47877c BNTX : Fix certain texture formats. Allow any unsupported ones to open. KillzXGaming 2023-09-05 21:03:56 -04:00
  • f1af34e903 BFRES : Skip null shader info in v10. Fixes v10 ptcl bfres KillzXGaming 2023-09-05 20:51:05 -04:00
  • cb0b43fb41 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2023-09-05 20:37:00 -04:00
  • 790a4a92f0 Finally fix BFRES V10 material parameters not working or animating. KillzXGaming 2023-09-05 20:36:54 -04:00
  • fe52c1cbc6
    Fix extra frame added to smd animation export (#659) MediaMoots 2023-09-05 08:41:58 +08:00
  • 3772b4c5df Fix extra frame added to smd animation export Media Moots 2023-08-13 22:56:18 +08:00
  • b1244fb019
    Support changing skincount (#655) MediaMoots 2023-08-11 06:09:59 +08:00
  • 4b9066ca5d Fix crash for importing skinned bfres bones KillzXGaming 2023-08-08 17:29:13 -04:00
  • 619bd23ea7 Support changing skincount MediaMoots 2023-08-06 17:46:00 +08:00
  • 1e2c544fcb Quick fix. KillzXGaming 2023-08-05 09:19:14 -04:00
  • 396f9a9df2 Fix index out of range error from the skin count > 4 fix KillzXGaming 2023-08-04 20:04:16 -04:00
  • deeff8e9a9 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2023-07-31 20:49:40 -04:00
  • 53f9e0de65 Temp revert bfres fix since there are still bugs KillzXGaming 2023-07-31 20:49:14 -04:00
  • 7343e99b67
    Fix premature root node return (#653) MediaMoots 2023-08-01 06:53:04 +08:00
  • d88ceb5211
    Fix Replacing meshes with over 4 skin count (#649) MediaMoots 2023-08-01 06:52:49 +08:00
  • 55a9c5181b Add UI to configure material animation bind KillzXGaming 2023-07-31 18:32:36 -04:00
  • f567160ec8 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2023-07-31 18:32:14 -04:00
  • 5d9f1e12f5 BFRES : Try to fix v10 bfres shader animations not playing/binding. KillzXGaming 2023-07-31 18:31:55 -04:00
  • c017357fd7 Fix premature root node return Media Moots 2023-07-31 23:39:27 +08:00
  • f74908568e Fix Replacing meshes with over 4 skin count Media Moots 2023-07-18 19:48:40 +08:00
  • 66d490679f
    Fix wrong UV map being used to generate tangents on TOTK (#644) MediaMoots 2023-07-12 06:04:40 +08:00
  • 5a3ef7e578 use o_texture2_texcoord instead Media Moots 2023-07-11 20:09:17 +08:00
  • c0b9357113 Fix wrong UV map being used to generate tangents on TOTK Media Moots 2023-07-11 19:53:14 +08:00
  • d7a161200d BFRES : Some fixes to skeleton searching for external files KillzXGaming 2023-06-29 20:50:17 -04:00
  • 765c09c8f1 BFRES : Save .mc based on gpu flags to prevent on animations KillzXGaming 2023-06-29 20:49:49 -04:00
  • 75974ef479 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2023-06-24 11:41:17 -04:00
  • 51cf45510c Fix some typos KillzXGaming 2023-06-24 11:40:52 -04:00
  • 26bfe8b3ab
    Change GenericObject.GetMaxSkinInfluenceCount() to use boneWeights instead of boneIds as the latter might not be initialized when the function is used. (#631) rollin 2023-06-24 17:30:39 +02:00
  • 7c5380c68c Change GenericObject.GetMaxSkinInfluenceCount() to use boneWeights instead of boneIds as the latter might not be initialized when the function is used. mctrollin 2023-06-24 08:12:26 +02:00
  • 2dc89a04d5 Another quick fix for byaml KillzXGaming 2023-06-22 18:11:07 -04:00
  • 932a6f3a47 Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types KillzXGaming 2023-06-22 17:59:16 -04:00
  • 79b51dd7ed Attempt to fix the incorrect skeleton being exported for bfres animation exporting KillzXGaming 2023-06-20 16:38:23 -04:00