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Commit Graph

10 Commits

Author SHA1 Message Date
KillzXGaming
59fffbc42a Use higher zstd compression level 2023-10-18 19:47:14 -04:00
KillzXGaming
a06e1fe8e0 Another quick fix 2023-05-28 16:15:19 -04:00
KillzXGaming
6470c6ef34 Adjustments to zdict transfer 2023-05-28 16:11:41 -04:00
KillzXGaming
934a430e89 Add support for loading decompressed TOTK bfres files 2023-05-28 15:06:34 -04:00
KillzXGaming
2c75de1f1c Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more. 2023-05-27 19:33:14 -04:00
KillzXGaming
8c25749c23 Add latest code 2023-05-21 13:17:25 -04:00
KillzXGaming
e59bfe10a8 Support external zsdic files if user puts zsdic files in Lib/ZstdDictionaries 2023-05-14 15:37:14 -04:00
KillzXGaming
6e64dbc131 Add .zst extension. 2021-12-08 20:46:42 -05:00
KillzXGaming
717c4a499e Fix stream position for zstd compression 2020-03-17 17:08:24 -04:00
KillzXGaming
0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00