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Commit Graph

10 Commits

Author SHA1 Message Date
KillzXGaming
33ae4c5635 Use first texture for 3ds materials 2020-04-14 15:32:59 -04:00
KillzXGaming
2b416da9df BCH/BCRES : Skip transforming normals to prevent singular matrix bug 2020-04-11 11:19:02 -04:00
KillzXGaming
2088200479 Add batch exporting textures for some additional formats 2020-04-11 10:23:39 -04:00
KillzXGaming
3f90854914 Fix material mapping for BCH/BCMDL DAE exporting 2020-03-21 20:40:52 -04:00
KillzXGaming
6129ab2b4e Many more bug fixes and layout rendering improvements.
Add support for BCLAN.  (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
d991a23980 Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
KillzXGaming
6216f98d48 BCH/BCRES : Add user data tab for skeletal animations. 2020-01-28 19:55:16 -05:00
KillzXGaming
48af05941f Some BCRES/BCH adjustments 2020-01-16 20:51:23 -05:00
KillzXGaming
030ee7f176 Add support for APAK archives and improve bfres sampler detection. 2020-01-15 16:02:09 -05:00
KillzXGaming
100cd88534 Start to add support for BCH 2020-01-14 20:26:51 -05:00