KillzXGaming
ede52275da
Fix GUID endianness
2023-02-16 21:14:16 -05:00
KillzXGaming
d1820ba8f0
CMDL : use the right tex coord target for dkctf
2023-02-16 17:28:58 -05:00
KillzXGaming
afe7ab3890
Update retro formats to support Metroid Prime Remastered
2023-02-16 17:25:43 -05:00
KillzXGaming
0a9520d1f2
Skip texture maps if not present in pak
2022-10-28 20:10:42 -04:00
KillzXGaming
b6789443ce
Some more pak and model fixes
2022-10-28 20:09:47 -04:00
KillzXGaming
db49432909
Adjustments
2022-10-28 20:04:27 -04:00
KillzXGaming
1a9ae89eac
PAK : Only write meta data to model and texture data which require it.
2022-10-28 20:03:21 -04:00
KillzXGaming
47ad72444c
Adjust mesh naming
2022-10-26 19:39:32 -04:00
KillzXGaming
2cc2269bab
Add support for DKCTF Wii U and Switch files.
...
Supports loading rigged models and viewing textures for both the Wii U and Switch versions of the game.
Keep in mind the Switch version lacks LZSS 3 byte compression and will be missing vertex data for certain models.
2022-10-26 19:33:56 -04:00
KillzXGaming
2bed8a49a6
Fix UV editor if no textures are present
2019-08-20 17:22:01 -04:00
KillzXGaming
957639f80d
Adjust PTCL UI a bit for switch. Slowly add some stream stuff to archives.
2019-08-20 16:52:48 -04:00
KillzXGaming
3769cc12c2
EFFN ptcl fixes and add saving back
2019-08-17 09:58:17 -04:00
KillzXGaming
31ec93411f
Add proper chunk type to name and update msbt editor faster
2019-08-16 18:09:40 -04:00
KillzXGaming
e3a92f9777
Load DKCTF MSBT chunks
2019-08-16 18:07:03 -04:00