Added support for previewing layout animations.
This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors.
Added textbox previewing. The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc).
Rotations now render correctly for X/Y axis.
Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size.
Add support for rendering custom blending with layout materials.
Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
Convert white colors to srgb for more accurate colors.
Fix displaying bflims with using bc4 alpha and no alpha.
Preview alpha theshhold for color blending.
Fix window pane alpha if frame vertex colors are disabled.
Opengl textures that are not power of 2 decode from ST decoder. This prevents those from not loading. (Common in SMM1, SMM2, and also BFLYT).
Bflyt displays bounding panes, and window panes display textures. Window panes still need more work for rendering.
Bflyt now uses custom shaders for more advancements with rendering. Legacy PCs should still work fine with this.
Fixed uv transforms for bflyt if they are negative, which flips them.
Fixed an issue loading bclyt layouts.
Fixed pane trnasformation issues. They are nearly perfect, but rotations for X and Y are off.
Parts now search for opened sarc archives.
Fixed an issue with some spaces not quite saving for txt1 panes. This may fix some saving issues, as most i've tried output back identically.
Fixed an issue displaying LA8 textures.