KillzXGaming
5d6048f019
Create a folder for each sub archive within an archive when batch exporting
2019-07-02 20:30:24 -04:00
KillzXGaming
208f25408b
Fix user data not setting properly for switch bfres
2019-07-02 20:16:00 -04:00
KillzXGaming
7a396e2095
Fix BARS that have null audio entries for certain slots
2019-07-02 20:01:10 -04:00
KillzXGaming
b3dacf8dbd
Batch export with archive directories and extract bntx textures from bffnt
2019-07-02 17:56:56 -04:00
KillzXGaming
7df5effdc2
Fix UV editor issues
2019-07-02 17:36:36 -04:00
KillzXGaming
c30f758f8d
A few fixes
...
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
2019-07-02 16:12:23 -04:00
KillzXGaming
f12a85a83a
Fix context menus for nutexb
2019-07-01 17:49:49 -04:00
KillzXGaming
3a43ea049c
Fix wii u textures crashing from null mip data
2019-07-01 17:27:55 -04:00
KillzXGaming
78446003b7
Fix infinite loop for 0x50 mta decomp
2019-07-01 16:18:36 -04:00
KillzXGaming
4a618ec55b
Some adjustments
2019-07-01 15:52:52 -04:00
KillzXGaming
42f6b670e0
Some fixes.
...
Fix zlib compression corrupting the file.
Fix sarc and msbt format descriptions.
Adjust when a file in an IArchiveFile gets saved.
Porgress on MTA 0X50 compression type. not finished atm.
Start on ICompressionFormat interface. Will soon be the way compression formats are all handled.
2019-07-01 15:44:19 -04:00
KillzXGaming
79950eee16
Adjust saving strings for ME01
2019-06-30 21:06:22 -04:00
KillzXGaming
d99638e6ec
magic check ZCMP
2019-06-30 20:59:11 -04:00
KillzXGaming
fc8d837609
Add ME01 archive saving back
2019-06-30 20:50:56 -04:00
KillzXGaming
367d1d4a99
Add ME01 archive support
2019-06-30 20:29:00 -04:00
KillzXGaming
a4fb55b5e7
Add original texture swizzle pattern to importer setting to prevent swizzle issues
2019-06-30 19:46:32 -04:00
KillzXGaming
44dea5fefd
Some more fixes for decoding gx2
2019-06-30 18:24:23 -04:00
KillzXGaming
fa5fc52258
Create a copy of the data to prevent splice corruption
2019-06-30 16:57:56 -04:00
KillzXGaming
7cc6c65bd0
Try to fix swizzle issues
2019-06-30 16:49:24 -04:00
KillzXGaming
e1cf9906cf
Only deswizzle the required level
2019-06-30 16:30:02 -04:00
KillzXGaming
9b69f7bcad
Improve gx2 swizzling
2019-06-30 15:53:37 -04:00
KillzXGaming
17011aff7c
Add directory interfaces to add directory based archives
2019-06-30 11:14:51 -04:00
KillzXGaming
5f3fff4749
Add directory and node interfaces for archive types
2019-06-29 21:05:10 -04:00
KillzXGaming
74cc67c055
More 0.9 bfres save fixes
2019-06-29 19:12:49 -04:00
KillzXGaming
a6a5f2ac50
Fix zlib compression
2019-06-29 17:38:06 -04:00
KillzXGaming
5a9d480a97
A few more fixes for loading
2019-06-29 17:19:49 -04:00
KillzXGaming
5e50fb097f
More improvements to loading arrays
2019-06-29 17:06:34 -04:00
KillzXGaming
d4884d81aa
Now save bntx arrays back
2019-06-29 16:59:00 -04:00
KillzXGaming
7fb13a1a22
Load bntx arrays aligned by 4096
2019-06-29 16:44:36 -04:00
KillzXGaming
d84caffdb2
Texture importer improvements.
...
Multiple textures when selected, you can adjust the format for all of them at once.
Fix replaceall for bntx to properly add all images to a single settings list.
2019-06-29 15:13:08 -04:00
KillzXGaming
f9ec221c1a
Fix specular map display for botw when used in debug shading
2019-06-29 13:25:40 -04:00
KillzXGaming
402c2cee5e
Fix bntx texture format issues with R8G8_SNORM
2019-06-29 12:33:27 -04:00
KillzXGaming
6fbc1f81cf
A few more adjustments for batching
2019-06-28 21:20:02 -04:00
KillzXGaming
a18463db24
Some ram usage improvements when bfres is cleared
2019-06-28 21:15:23 -04:00
KillzXGaming
8767898577
Properly decompress target file on batch operations
2019-06-28 20:42:49 -04:00
KillzXGaming
db35e29659
Add batch exporter for BNTX textures from ptcl, bfres, and sarc
2019-06-28 20:11:15 -04:00
KillzXGaming
c1f779ebb7
Detect zlib by magic
2019-06-28 19:24:28 -04:00
KillzXGaming
2a7b71dafd
Adjust zs description
2019-06-28 18:17:06 -04:00
KillzXGaming
f776b46138
Fix 0.9 bfres savig with material animations
2019-06-28 18:02:11 -04:00
KillzXGaming
ade73e6560
More render texture improvements. Fix a fix model importing issues.
2019-06-28 14:58:17 -04:00
KillzXGaming
1c49911d47
Add cubemap previewer to image editor
2019-06-27 19:08:12 -04:00
KillzXGaming
4538b86834
Update image properly for bntx if channel selectors are changed
2019-06-27 16:02:54 -04:00
KillzXGaming
47ca70a015
Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
2019-06-27 14:38:13 -04:00
KillzXGaming
141be9ff4f
Fix reading v0.8 bfsha
2019-06-26 19:53:09 -04:00
KillzXGaming
3edbaece3f
Allow saving for 0.9. Note this will crash if it has animations
2019-06-26 18:30:10 -04:00
KillzXGaming
3a343dd16a
Fix samplers for a certain game
2019-06-26 15:21:51 -04:00
KillzXGaming
bbb0cbf933
Some fixes to 0.9 switch bfres
2019-06-26 13:56:10 -04:00
KillzXGaming
cec9928991
Make sure to use the right sarc code
2019-06-26 13:26:12 -04:00
KillzXGaming
27d4b670d8
Fix detecting zstd compression. Add NCA and IStorage support
2019-06-26 12:48:54 -04:00
KillzXGaming
7ad04eedad
Fixes for batch bflim
2019-06-25 21:23:00 -04:00