KillzXGaming
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7331a268bf
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BFRES : Display scaling rule for non animated skeletons.
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2021-04-17 19:21:42 -04:00 |
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KillzXGaming
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8a9390cb6c
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BFRES : Fix bone matching for models with multiple skeletons.
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2021-04-12 19:49:45 -04:00 |
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KillzXGaming
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e1e6a3941f
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BFRES : Quick work around for skinning indices to fix index out of range error.
Quick work around based on VelouriasMoon's fix.
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2021-03-29 20:41:44 -04:00 |
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KillzXGaming
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dcba003aba
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BFFNT : Fix bntx sheet generating and default mip maps to 1.
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2021-03-21 14:51:59 -04:00 |
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KillzXGaming
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0db9434041
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SHARCFB : Fixes to variation value parsing.
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2021-02-21 13:04:57 -05:00 |
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KillzXGaming
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3ccd38ea66
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Quick error fix
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2021-02-01 18:29:49 -05:00 |
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HelloOO7
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4720db57b9
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GFPAK disk hash cache.
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2021-02-01 17:20:42 -05:00 |
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HelloOO7
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3708fd4945
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GFPAK anime hash duplicates fix
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2021-02-01 17:20:42 -05:00 |
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HelloOO7
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1340c1a55f
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GFPAK procedural anime config hashes
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2021-02-01 17:20:42 -05:00 |
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KillzXGaming
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2c43ccfc3f
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Quick KCL material preset path fix.
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2021-02-01 17:16:11 -05:00 |
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KillzXGaming
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394fad02c5
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RARC : Add batch renaming for galaxy actors like odyssey has
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2020-12-26 12:59:08 -05:00 |
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KillzXGaming
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df06604d2a
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-12-26 12:54:15 -05:00 |
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KillzXGaming
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df281e645f
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NUTEXB : Fix different non swizzled surface levels
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2020-12-26 12:54:07 -05:00 |
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Shuken Mondin
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f2601229d3
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Import User data
Import userdata when importing a WiiU animation to a Switch bfres
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2020-12-25 11:14:16 +08:00 |
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KillzXGaming
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2fd88ce7eb
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RARC : Support renaming.
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2020-12-24 20:05:44 -05:00 |
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KillzXGaming
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5a55eb189f
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NUTEXB : Fix BC2 SRGB textures loading
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2020-12-13 11:44:15 -05:00 |
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KillzXGaming
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66749710ce
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BYAML : Support upper case boolean values when converting yaml back
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2020-12-12 12:35:36 -05:00 |
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KillzXGaming
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ad98ec7db9
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XCI : fix loading files.
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2020-12-12 12:28:04 -05:00 |
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KillzXGaming
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f7e982dd6d
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BFLYT : Allow groups to have their pane list edited.
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2020-12-12 12:20:50 -05:00 |
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KillzXGaming
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cc4d1c7933
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Revert "Enable proper BFRES saving in PTCL"
This reverts commit 15dacaca2a .
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2020-10-29 21:15:32 -04:00 |
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KillzXGaming
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15dacaca2a
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Enable proper BFRES saving in PTCL
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2020-10-29 19:44:42 -04:00 |
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KillzXGaming
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a3bfa61275
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Add LOD counter option for dummy LODs
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2020-10-23 19:34:00 -04:00 |
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KillzXGaming
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8686dcf3f0
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-10-21 17:42:03 -04:00 |
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KillzXGaming
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cf752a265d
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BFRES : Add vertex color menus to FSHP
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2020-10-21 17:40:51 -04:00 |
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HelloOO7
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5d9981e6dc
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Fix GFBANM rotation interpolation
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2020-10-19 17:09:25 +02:00 |
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KillzXGaming
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079ad7e724
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-10-10 13:08:10 -04:00 |
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KillzXGaming
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5f9493839e
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BRLYT : Fix removing texture maps.
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2020-10-10 13:07:48 -04:00 |
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KillzXGaming
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edb3b986cd
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BFRES : Improve Switch sampler handling.
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2020-10-08 18:55:13 -04:00 |
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McSpazzy
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62d26303fa
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Add bcsv header hash resolving
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2020-10-02 17:11:24 +10:00 |
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KillzXGaming
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846cbb8eea
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Some adjustments
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2020-09-25 19:14:47 -04:00 |
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KillzXGaming
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f8d63441a7
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Fix some erorrs
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2020-09-25 19:12:56 -04:00 |
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KillzXGaming
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d5133d8344
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BFLYT : Some fixes with tex gen on newer versions
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2020-09-20 15:15:23 -04:00 |
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KillzXGaming
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b7a7f871dc
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BXLYT : Auto generate tex gens if none created.
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2020-09-20 14:43:11 -04:00 |
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KillzXGaming
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e39e6f7d03
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BXLYT : Recalculate material indices automatically on save.
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2020-09-20 14:05:28 -04:00 |
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KillzXGaming
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3126bef310
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BMD : Add little endian support.
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2020-09-20 10:36:51 -04:00 |
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KillzXGaming
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303aa55215
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NSP/XCI : Use title IDs in place for multiple NCA file names.
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2020-09-19 10:12:49 -04:00 |
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KillzXGaming
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4f28c0747f
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BXLYT : Fix updating layout instance on new panes (fixes pane name list in bxlan editor)
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2020-09-18 18:13:31 -04:00 |
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KillzXGaming
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426e7440a6
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BRLYT & BRLAN : Support little endian.
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2020-09-18 17:34:05 -04:00 |
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KillzXGaming
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2f6605761a
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TPL : Add support for little endian
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2020-09-18 17:20:36 -04:00 |
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KillzXGaming
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9a0f6ebddd
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BRFNT: Add support for little endian.
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2020-09-18 17:03:30 -04:00 |
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KillzXGaming
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1d77d99968
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BXLAN : Fix setters/getters for frame size and loop data.
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2020-09-17 17:12:03 -04:00 |
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KillzXGaming
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6deffec924
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BFRES : Fix rigid body transforming for model imports.
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2020-09-17 16:58:06 -04:00 |
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KillzXGaming
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b239823a3c
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KCL : Fix collision generation from obj with NaN position values.
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2020-09-17 11:05:16 -04:00 |
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KillzXGaming
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bf472a062a
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Add the same support for .xci
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2020-09-16 21:04:23 -04:00 |
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KillzXGaming
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5e035ff15e
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NSP : Add support for loading multiple programs
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2020-09-16 20:55:48 -04:00 |
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KillzXGaming
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e6f4f0562d
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Some quick CRAR fixes
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2020-09-15 16:19:01 -04:00 |
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KillzXGaming
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4e23dcf91f
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BFRES : Quick fix to support Rune Factory 4 samplers.
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2020-09-15 14:36:05 -04:00 |
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KillzXGaming
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3192ee7d62
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Add support for CRAR (little endian RARC)
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2020-09-15 11:19:06 -04:00 |
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KillzXGaming
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39910a721b
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Some error fixes
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2020-09-12 16:50:05 -04:00 |
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KillzXGaming
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f227f30e04
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Fixup BOTW switch samplers
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2020-09-12 15:44:38 -04:00 |
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