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Commit Graph

74 Commits

Author SHA1 Message Date
KillzXGaming
c38ae37562 Finish bflan saving and more editor improvements. 2019-09-12 18:52:47 -04:00
KillzXGaming
32fb5444e7 Add all the newest changes.
Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
9dc4aeccc5 Fix build errors please 2019-09-08 17:03:00 -04:00
KillzXGaming
ed78d46545 Tons more bflyt improvements
Opengl textures that are not power of 2 decode from ST decoder. This prevents those from not loading. (Common in SMM1, SMM2, and also BFLYT).
Bflyt displays bounding panes, and window panes display textures. Window panes still need more work for rendering.
Bflyt now uses custom shaders for more advancements with rendering. Legacy PCs should still work fine with this.
Fixed uv transforms for bflyt if they are negative, which flips them.
Fixed an issue loading bclyt layouts.
Fixed pane trnasformation issues. They are nearly perfect, but rotations for X and Y are off.
Parts now search for opened sarc archives.
Fixed an issue with some spaces not quite saving for txt1 panes. This may fix some saving issues, as most i've tried output back identically.
Fixed an issue displaying LA8 textures.
2019-09-08 15:15:42 -04:00
KillzXGaming
a6c691bd82 Some shader and sampler fixes 2019-08-21 17:08:24 -04:00
KillzXGaming
1815168479 Shader fixes 2019-08-20 19:46:06 -04:00
KillzXGaming
61ede33e29 Auto set the audio device to an active one 2019-08-03 18:00:51 -04:00
KillzXGaming
231a6ee9c6 Add support for LM3DS GAR 2019-08-03 13:33:02 -04:00
KillzXGaming
11ebded46b More material improvements 2019-08-02 22:06:45 -04:00
KillzXGaming
e9d9634bb4 Normalize the normals and some shader improvements 2019-07-27 12:41:38 -04:00
KillzXGaming
5b55e210ed Fix normals. Load vertex colors for some types 2019-07-27 12:29:38 -04:00
KillzXGaming
7364a1d6e1 A few generic shader tweaks 2019-07-12 17:57:41 -04:00
KillzXGaming
d87426fbd8 bmd fixes and fix image editor issues 2019-07-12 15:28:14 -04:00
KillzXGaming
9c5917cc6a Load bmd textures to opengl 2019-07-11 19:51:28 -04:00
KillzXGaming
fff2d5926c Fix botw shader fresnel lighting 2019-06-29 13:55:04 -04:00
KillzXGaming
f9ec221c1a Fix specular map display for botw when used in debug shading 2019-06-29 13:25:40 -04:00
KillzXGaming
6798db20de Add massive speed boost and memory improvements for archives with 1000s of files
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
2019-06-24 15:45:54 -04:00
KillzXGaming
09e9bf0e95 Better gfbmdl materials 2019-06-21 22:24:33 -04:00
KillzXGaming
067244555a Improve gfmdl support. Fix raw astc exporting 2019-06-21 18:18:22 -04:00
KillzXGaming
0fbb18ac85 Update preview scale for kcl 2019-06-20 17:20:06 -04:00
KillzXGaming
ad1c4aed4e Improve lighting view in pbr shader. Start on SEModel support. 2019-06-20 15:29:04 -04:00
KillzXGaming
54c4bac8bc Add MKAGPDX model viewing and exporting 2019-06-19 14:57:59 -04:00
KillzXGaming
2ed4dd0971 Make sure to only use transparency if enabled for pbr shader 2019-06-16 10:01:36 -04:00
KillzXGaming
a8698a2ef4 Add LZARC support and a few random fixes. 2019-06-14 17:23:02 -04:00
KillzXGaming
18120fa028 Some sampler fixes for odyssey 2019-06-12 16:18:30 -04:00
KillzXGaming
05516ed3df Gamma fix pbr diffuse color 2019-06-12 15:57:24 -04:00
KillzXGaming
b2f48fa8e9 Add support for channel components for bfres shaders, 2019-06-10 18:06:31 -04:00
KillzXGaming
f4f946fce5 Fix specular map issues causing a texture overlayif unused. 2019-06-05 17:44:23 -04:00
KillzXGaming
13b346ddde Display emblem on karts properly 2019-06-04 20:17:19 -04:00
KillzXGaming
e40c081560 Pass the specular texture to the reflection pass for better reflections 2019-06-03 20:59:54 -04:00
KillzXGaming
537da9866b Some crash fixes when playing an animation 2019-06-03 20:53:11 -04:00
KillzXGaming
8a22275cd5 Animation fixes for playing last frame 2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0 Add support for specular colors if used 2019-06-03 19:00:46 -04:00
KillzXGaming
2299a61cb3 Fix displaying normals as lines if enabled 2019-05-30 19:34:23 -04:00
KillzXGaming
d5622e4046 Fix calculating I vector (Fixes shading on hands in Odyssey costum viewer) 2019-05-30 19:21:06 -04:00
KillzXGaming
250e267143 Fix normals from being dark or flat sometimes. 2019-05-30 19:12:38 -04:00
KillzXGaming
3b4bb242c5 Starto to add material presets. Add option to add empty meshes 2019-05-30 15:28:43 -04:00
KillzXGaming
6d7579e6e0 More improvements.
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
0e72164823 Load bones the same way 2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4 Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash 2019-05-20 16:01:43 -04:00
KillzXGaming
b64e744d26 Add UV channel toggle for uv test pattern shading in settings window 2019-05-16 21:26:32 -04:00
KillzXGaming
639aabb997 Adjustments for ftex replace settings 2019-05-16 20:10:58 -04:00
KillzXGaming
d311562793 A few more shader fixes 2019-05-16 19:34:09 -04:00
KillzXGaming
a0dd1b4f22 Fix normals on mario's hands in costume selector 2019-05-16 19:25:41 -04:00
KillzXGaming
576da8c6e4 Fix some diffuse colors from pbr 2019-05-16 19:10:01 -04:00
KillzXGaming
e122714b41 More adjustments to better fit KSA 2019-05-16 16:53:40 -04:00
KillzXGaming
f78dc7e9de Add specular intensity for PBR 2019-05-16 16:45:39 -04:00
KillzXGaming
304b00fe49 More PBR improvements. Fix skybox to be a proper skybox 2019-05-16 16:01:22 -04:00
KillzXGaming
11fe38a49a Use local time for github update list 2019-05-15 16:36:22 -04:00
KillzXGaming
cd57a856fc Add improvements from yesterday.
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00