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Commit Graph

8 Commits

Author SHA1 Message Date
KillzXGaming
6837bc30d1 BXLYT : Cleanup shaders.
Some cleanup and adjust floating point values to have decimals.
2020-12-22 20:40:36 -05:00
KillzXGaming
6129ab2b4e Many more bug fixes and layout rendering improvements.
Add support for BCLAN.  (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
d70fef1f9f BFLYT : Improve saving (material flags and part panes) 2020-02-03 17:17:49 -05:00
KillzXGaming
8300b0658f Try to fix some errors 2019-10-15 19:26:58 -04:00
KillzXGaming
644d94090f A big layout editor update.
Added support for previewing layout animations.
This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors.
Added textbox previewing.  The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc).
Rotations now render correctly for X/Y axis.
Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size.
Add support for rendering custom blending with layout materials.
Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
2019-09-28 17:27:48 -04:00
KillzXGaming
0f19107dd2 More layout editor improvements
Window panes render near perfectly aside from materials. Update fixes the texture flip flags and other uv fixes,
Fixed UV transformation issues. Commonly when a uv is suppose to be centered but it shifts wrong.
Add basic white and black color blending.
Fix LA8 texture rendering.
Start on BRLAN support.
2019-09-18 18:23:27 -04:00
KillzXGaming
1198e3de6d More layout editor improvements.
Fixed texture coordinate transformations from materials.
Window panes of all types, horizinal, around, and 1,4, and 8 frames are all supported.
Note window pane uv coordinates are very wip, and need proper flipping and transformation from the flags.
Fix bflim editor issues with filling contents.
2019-09-16 19:56:41 -04:00
KillzXGaming
c38ae37562 Finish bflan saving and more editor improvements. 2019-09-12 18:52:47 -04:00