KillzXGaming
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3dd300e15f
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Make sure to use the right GX2 swizzling code so i don't break anything
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2019-05-31 17:21:13 -04:00 |
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KillzXGaming
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a3a6f9b98e
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Load the x64 folder for direct x tex by default as it causes issues without.
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2019-05-31 17:12:23 -04:00 |
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KillzXGaming
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3b4bb242c5
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Starto to add material presets. Add option to add empty meshes
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2019-05-30 15:28:43 -04:00 |
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KillzXGaming
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62a4d9f9c6
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Revert using the newer gx2 swizzle code as it needs more testing
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2019-05-29 19:17:29 -04:00 |
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KillzXGaming
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d1c32844d1
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Fix skeleton issues. More archive improvement.
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2019-05-29 14:24:24 -04:00 |
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KillzXGaming
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c11ebce612
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Fix texture names on import having improper names in some special cases.
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2019-05-12 16:53:55 -04:00 |
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KillzXGaming
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f2c50f7dd7
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Simpify BNTX deswizzling and start to do XTX saving.
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2019-04-30 15:25:42 -04:00 |
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KillzXGaming
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ae25f2989b
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Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
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2019-04-17 14:59:08 -04:00 |
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