KillzXGaming
33ae4c5635
Use first texture for 3ds materials
2020-04-14 15:32:59 -04:00
KillzXGaming
2b416da9df
BCH/BCRES : Skip transforming normals to prevent singular matrix bug
2020-04-11 11:19:02 -04:00
KillzXGaming
2088200479
Add batch exporting textures for some additional formats
2020-04-11 10:23:39 -04:00
KillzXGaming
3f90854914
Fix material mapping for BCH/BCMDL DAE exporting
2020-03-21 20:40:52 -04:00
KillzXGaming
6129ab2b4e
Many more bug fixes and layout rendering improvements.
...
Add support for BCLAN. (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
6216f98d48
BCH/BCRES : Add user data tab for skeletal animations.
2020-01-28 19:55:16 -05:00
KillzXGaming
48af05941f
Some BCRES/BCH adjustments
2020-01-16 20:51:23 -05:00
KillzXGaming
030ee7f176
Add support for APAK archives and improve bfres sampler detection.
2020-01-15 16:02:09 -05:00
KillzXGaming
100cd88534
Start to add support for BCH
2020-01-14 20:26:51 -05:00