KillzXGaming
|
db35e29659
|
Add batch exporter for BNTX textures from ptcl, bfres, and sarc
|
2019-06-28 20:11:15 -04:00 |
|
KillzXGaming
|
c1f779ebb7
|
Detect zlib by magic
|
2019-06-28 19:24:28 -04:00 |
|
KillzXGaming
|
2a7b71dafd
|
Adjust zs description
|
2019-06-28 18:17:06 -04:00 |
|
KillzXGaming
|
ade73e6560
|
More render texture improvements. Fix a fix model importing issues.
|
2019-06-28 14:58:17 -04:00 |
|
KillzXGaming
|
1b72ac47f1
|
Some fixes for renderable textures
|
2019-06-27 20:58:54 -04:00 |
|
KillzXGaming
|
777ccc4fb6
|
Add option to view cubemap arrays
|
2019-06-27 20:12:44 -04:00 |
|
KillzXGaming
|
1b823f022a
|
Add option to toggle alpha for cubemap view
|
2019-06-27 19:17:33 -04:00 |
|
KillzXGaming
|
1c49911d47
|
Add cubemap previewer to image editor
|
2019-06-27 19:08:12 -04:00 |
|
KillzXGaming
|
4538b86834
|
Update image properly for bntx if channel selectors are changed
|
2019-06-27 16:02:54 -04:00 |
|
KillzXGaming
|
47ca70a015
|
Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
|
2019-06-27 14:38:13 -04:00 |
|
KillzXGaming
|
3edbaece3f
|
Allow saving for 0.9. Note this will crash if it has animations
|
2019-06-26 18:30:10 -04:00 |
|
KillzXGaming
|
e88d42b4ce
|
Add toggle to frame bfres on select
|
2019-06-26 15:58:28 -04:00 |
|
KillzXGaming
|
65341998c3
|
Fix dds decoder
|
2019-06-26 13:35:35 -04:00 |
|
KillzXGaming
|
27d4b670d8
|
Fix detecting zstd compression. Add NCA and IStorage support
|
2019-06-26 12:48:54 -04:00 |
|
KillzXGaming
|
7ad04eedad
|
Fixes for batch bflim
|
2019-06-25 21:23:00 -04:00 |
|
KillzXGaming
|
5e0790ab8e
|
Fix folder path for batch bflim exporting
|
2019-06-25 20:08:16 -04:00 |
|
KillzXGaming
|
53b15c1f7b
|
A few more fixes.
Fix material copying for wii u bfres.
Add batch bflim exporting.
|
2019-06-25 20:03:50 -04:00 |
|
KillzXGaming
|
b6078e1432
|
Fix sarc not showing menu properly on right clicking
|
2019-06-25 17:51:42 -04:00 |
|
KillzXGaming
|
0d4f208365
|
Fix legacy mode
|
2019-06-25 17:08:25 -04:00 |
|
KillzXGaming
|
072166ae45
|
Filter SDF by extension usage amout
|
2019-06-25 16:59:30 -04:00 |
|
KillzXGaming
|
2d1c15a333
|
Fix star link SDF
|
2019-06-25 15:58:20 -04:00 |
|
KillzXGaming
|
51eff3211d
|
Add legacy drawing for KCL
|
2019-06-25 15:45:22 -04:00 |
|
KillzXGaming
|
7276ed399c
|
Add option to batch export all textures for wii u PTCL
|
2019-06-25 15:24:28 -04:00 |
|
KillzXGaming
|
7cd86b9a05
|
Fix removing byml properties from dictionaries and lists on save
|
2019-06-25 15:13:00 -04:00 |
|
KillzXGaming
|
d664a47426
|
Add big speed and memory improvements to bfres, bntx, and other formats
|
2019-06-25 14:56:19 -04:00 |
|
KillzXGaming
|
a317c88e3c
|
Fix swizzle pattern setting
|
2019-06-23 18:09:07 -04:00 |
|
KillzXGaming
|
31e5f42373
|
Limt skin count by default to prevent any possible issues
|
2019-06-23 11:04:34 -04:00 |
|
KillzXGaming
|
cbef8ab438
|
Fix fbx mesh names
|
2019-06-23 10:32:07 -04:00 |
|
KillzXGaming
|
b62305e2af
|
quick fix for importing fbx
|
2019-06-23 10:22:12 -04:00 |
|
KillzXGaming
|
dfd31c9fae
|
Some flag fixes
|
2019-06-23 09:17:49 -04:00 |
|
KillzXGaming
|
2aea6eb28a
|
Fix dae importing having unmapped bones
|
2019-06-23 09:00:36 -04:00 |
|
KillzXGaming
|
7395d78d67
|
Fix string entries not being relocated properly for user data (switch bfres)
|
2019-06-22 18:45:43 -04:00 |
|
KillzXGaming
|
85333e7cf1
|
Fix material names for gfbmdl
|
2019-06-22 11:11:00 -04:00 |
|
KillzXGaming
|
c879ec7839
|
Only get the filedata once for opening archive editors for quicker loading/less memory usage
|
2019-06-22 10:40:08 -04:00 |
|
KillzXGaming
|
059e9d9ecc
|
Auto detect lz4 compression on open files and also sdf
|
2019-06-22 09:26:45 -04:00 |
|
KillzXGaming
|
29b4e07fd5
|
Flip UVs for gfbmdl
|
2019-06-22 09:20:08 -04:00 |
|
KillzXGaming
|
fab1c82fd1
|
Add swizzle checks for sdf files
|
2019-06-22 08:56:23 -04:00 |
|
KillzXGaming
|
54e88cdef5
|
Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
|
2019-06-22 07:57:26 -04:00 |
|
KillzXGaming
|
285eb3a028
|
Quick fix
|
2019-06-21 22:50:12 -04:00 |
|
KillzXGaming
|
7090234fe5
|
Disable automated transform flags to test something
|
2019-06-21 22:34:26 -04:00 |
|
KillzXGaming
|
09e9bf0e95
|
Better gfbmdl materials
|
2019-06-21 22:24:33 -04:00 |
|
KillzXGaming
|
067244555a
|
Improve gfmdl support. Fix raw astc exporting
|
2019-06-21 18:18:22 -04:00 |
|
KillzXGaming
|
6f22257113
|
Draw skeleton for gfmdl
|
2019-06-20 18:01:06 -04:00 |
|
KillzXGaming
|
0fbb18ac85
|
Update preview scale for kcl
|
2019-06-20 17:20:06 -04:00 |
|
KillzXGaming
|
9fe7f254ff
|
Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
|
2019-06-20 16:05:07 -04:00 |
|
KillzXGaming
|
ad1c4aed4e
|
Improve lighting view in pbr shader. Start on SEModel support.
|
2019-06-20 15:29:04 -04:00 |
|
KillzXGaming
|
60041c0c65
|
Make sure to unload model for combined export
|
2019-06-19 20:07:42 -04:00 |
|
KillzXGaming
|
1cc36eeabd
|
Add option to batch extract MKAGPDX models combined to single dae
|
2019-06-19 19:59:10 -04:00 |
|
KillzXGaming
|
cc2e7df037
|
Fix shader issue from multiple viewports
|
2019-06-19 19:41:35 -04:00 |
|
KillzXGaming
|
307747ba1b
|
Cleanup tool menu
|
2019-06-19 18:58:36 -04:00 |
|