KillzXGaming
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326b11aef6
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More format fixes. Add custom parameters for not swapping red and green channels
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2019-07-29 15:48:36 -04:00 |
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KillzXGaming
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aa0bbfc57c
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Fix exporting individual levels as dds for bffnt
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2019-07-17 16:42:47 -04:00 |
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KillzXGaming
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6cfb6a214f
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Adjust the toolbox name to no longer include "Switch" in it.
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2019-07-16 17:35:21 -04:00 |
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KillzXGaming
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43081a4086
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Texture decoder cleanup. Also fix wii u texture patterns with null issues
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2019-07-16 16:54:46 -04:00 |
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KillzXGaming
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134eff9401
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More BMD fixes and adjustments
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2019-07-11 20:23:47 -04:00 |
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KillzXGaming
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1747e5976d
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Fix samplers for Tokyo Mirage Sessions
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2019-07-07 15:27:31 -04:00 |
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KillzXGaming
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3b571a0319
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Ops don't disable that
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2019-07-07 15:22:32 -04:00 |
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KillzXGaming
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8f15b9fab0
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Add fix for rare case of textures only using mipdata for ftex
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2019-07-07 15:21:44 -04:00 |
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KillzXGaming
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e1bb711bdb
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Don't load array levels by default
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2019-07-07 15:02:20 -04:00 |
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KillzXGaming
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ade73e6560
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More render texture improvements. Fix a fix model importing issues.
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2019-06-28 14:58:17 -04:00 |
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