KillzXGaming
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41fcaa1a73
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Fix RGBA8 srgb being too bright when set in image importer
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2019-06-05 16:38:01 -04:00 |
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KillzXGaming
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13b346ddde
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Display emblem on karts properly
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2019-06-04 20:17:19 -04:00 |
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KillzXGaming
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04a84695b9
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Fix upside down UVs in uv viewer
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2019-06-04 17:17:31 -04:00 |
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KillzXGaming
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e62faba478
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Apply re encoded images automatically after being set.
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2019-06-03 21:15:06 -04:00 |
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KillzXGaming
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537da9866b
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Some crash fixes when playing an animation
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2019-06-03 20:53:11 -04:00 |
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KillzXGaming
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e1431631ad
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Fix the max frame value the timeline can go to.
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2019-06-03 20:08:46 -04:00 |
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KillzXGaming
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8a22275cd5
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Animation fixes for playing last frame
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2019-06-03 20:04:15 -04:00 |
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KillzXGaming
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4a32ffb3fb
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Disable cursor hding until i polish the slider more
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2019-06-02 16:17:28 -04:00 |
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KillzXGaming
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7d09926899
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Prevent cursor from reseting to 0 for param editing
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2019-06-02 16:15:33 -04:00 |
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KillzXGaming
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54f6fbb227
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Some fixes. Some progress on converting switch/wii u texture binaries
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2019-06-02 14:08:10 -04:00 |
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KillzXGaming
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e51fb070c6
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Start adding conversion methods for automatic wii u - switch conversion and vice versa
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2019-06-01 18:15:48 -04:00 |
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KillzXGaming
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7cb5885e6f
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More archive improvements
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2019-06-01 17:49:39 -04:00 |
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KillzXGaming
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60a1e52dfe
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Fix error dialog label size
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2019-06-01 15:16:39 -04:00 |
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KillzXGaming
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4d7171605b
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Add option to remove unused textures on save.
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2019-06-01 12:30:17 -04:00 |
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KillzXGaming
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7845840209
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Some more fixes to magic checks
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2019-06-01 10:23:06 -04:00 |
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KillzXGaming
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28d00d6a16
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Add extension checks for gfpak
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2019-06-01 09:49:33 -04:00 |
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KillzXGaming
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d46df12ecf
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Default the compression mode for BC7 to fast if edited via default program feature.
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2019-06-01 09:28:07 -04:00 |
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KillzXGaming
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01ae391de6
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Add NUSHDB shader file.
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2019-05-31 19:08:55 -04:00 |
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KillzXGaming
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3dd300e15f
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Make sure to use the right GX2 swizzling code so i don't break anything
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2019-05-31 17:21:13 -04:00 |
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KillzXGaming
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a3a6f9b98e
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Load the x64 folder for direct x tex by default as it causes issues without.
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2019-05-31 17:12:23 -04:00 |
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KillzXGaming
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da15dc55fc
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Don't use legacy by default.
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2019-05-31 15:45:21 -04:00 |
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KillzXGaming
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ed2a3b8041
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Disable opengl texture loading for legacy
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2019-05-31 15:38:49 -04:00 |
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KillzXGaming
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921b267b44
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Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
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2019-05-31 15:08:14 -04:00 |
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KillzXGaming
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31b2ab8260
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Add material icons for transparent and translucent things.
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2019-05-30 21:42:23 -04:00 |
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KillzXGaming
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3b4bb242c5
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Starto to add material presets. Add option to add empty meshes
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2019-05-30 15:28:43 -04:00 |
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KillzXGaming
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62a4d9f9c6
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Revert using the newer gx2 swizzle code as it needs more testing
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2019-05-29 19:17:29 -04:00 |
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KillzXGaming
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d1c32844d1
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Fix skeleton issues. More archive improvement.
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2019-05-29 14:24:24 -04:00 |
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KillzXGaming
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f9ccce42df
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More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
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2019-05-28 19:33:42 -04:00 |
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KillzXGaming
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bb2d548a40
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More fixes
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2019-05-28 17:34:20 -04:00 |
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KillzXGaming
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15a59166c5
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Fix illegal chatacters for folder extracting
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2019-05-28 17:13:01 -04:00 |
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KillzXGaming
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aa314095c7
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Add a better method
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2019-05-28 16:55:17 -04:00 |
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KillzXGaming
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be19e8e2e2
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Add archive check for extracting files with illegal characters
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2019-05-28 16:53:02 -04:00 |
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KillzXGaming
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d2db5c1c68
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Fix filename for generic archive exporting
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2019-05-28 16:46:33 -04:00 |
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KillzXGaming
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57c1af7022
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Add functions to export data properly for generic archives
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2019-05-28 16:43:57 -04:00 |
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KillzXGaming
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6999a6debf
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Add SP2 archive stuff
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2019-05-28 16:11:40 -04:00 |
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KillzXGaming
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394d0e8d90
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Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
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2019-05-28 14:34:30 -04:00 |
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KillzXGaming
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f787c59627
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Add setting to limit vertex skin to better help prevent crashes
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2019-05-27 20:02:57 -04:00 |
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KillzXGaming
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d743d39efc
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Some adjustments and fixes
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2019-05-27 18:00:03 -04:00 |
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KillzXGaming
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0763f080c0
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Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
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2019-05-26 16:44:35 -04:00 |
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KillzXGaming
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e3a410a75a
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More adjustments
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2019-05-26 15:33:16 -04:00 |
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KillzXGaming
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c92988e909
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Update filters
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2019-05-26 11:56:42 -04:00 |
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KillzXGaming
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7bad5175ef
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Now seanim animation imports should work
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2019-05-26 11:48:30 -04:00 |
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KillzXGaming
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3ffc7d7f6d
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More seanim fixes
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2019-05-26 11:39:34 -04:00 |
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KillzXGaming
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9b0883150a
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More progress on seanim importing
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2019-05-26 11:32:12 -04:00 |
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KillzXGaming
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8fc4ae525e
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Cleanup smd a bit
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2019-05-26 11:02:07 -04:00 |
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KillzXGaming
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6afb66932b
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Fixup smd exporting and add importing smd back
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2019-05-26 10:56:23 -04:00 |
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KillzXGaming
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35f6b182e1
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Fix an error when creating a new model with skeleton
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2019-05-25 14:33:21 -04:00 |
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KillzXGaming
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bad0d1fb76
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Toggle amount counter if checked
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2019-05-25 14:29:08 -04:00 |
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KillzXGaming
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e720214b5e
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Add option to configure the rotation of the bones manually
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2019-05-25 14:27:39 -04:00 |
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KillzXGaming
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7e16f21975
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Add .anim support from forge for testing, and fix export filter
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2019-05-25 13:03:54 -04:00 |
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