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Commit Graph

8 Commits

Author SHA1 Message Date
KillzXGaming
09c6c159fa BFRES : Remove some unused UI. 2021-08-22 13:22:58 -04:00
KillzXGaming
dc96965440 Fix adjusting vertex attribute buffer indices when one is removed. 2020-03-18 19:21:52 -04:00
KillzXGaming
65aa3598a2 BFRES : Add JSON/YAML converting with scene animations. 2020-01-12 17:39:47 -05:00
KillzXGaming
e2cd3ff150 Fix typos 2019-11-16 16:41:16 -05:00
KillzXGaming
c78251aab3 A few additions
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
a8e6d104f2 A few improvements.
Panes can now be selected and moved around.
Panes can be resized from corners or edges.
Improved hit detection for panes.
Mouse left click now selects and moves panes. Use middle mouse or hold shift + left mouse to pan/move camera.
More progress on timeline, but currently not functional so currently disabled atm.
Multiple layout animations can be selected and played at once. Goes to the highest amount of frames.
Start to impliment a parts manager. Will allow editing external layout and animation data, and saving back properly.
2019-10-05 13:25:28 -04:00
KillzXGaming
2f8041bc93 Improve PTCL color editing and add texture icon previewing. 2019-08-19 18:28:59 -04:00
KillzXGaming
7cf2e9c571 Cleanup 2019-07-16 17:45:10 -04:00