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Commit Graph

  • 47ad72444c Adjust mesh naming KillzXGaming 2022-10-26 19:39:32 -0400
  • 2cc2269bab Add support for DKCTF Wii U and Switch files. KillzXGaming 2022-10-26 19:33:56 -0400
  • 5f3cde8d57 Add toggle to export textures or not for batch exporting models KillzXGaming 2022-10-22 11:13:21 -0400
  • a135be0615 Adjustments to znear loading KillzXGaming 2022-10-22 11:05:33 -0400
  • 94d7ab3bb1 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2022-10-22 11:05:26 -0400
  • 4f67d2280a Set a limit to z near to fix possible config errors. KillzXGaming 2022-10-22 11:04:24 -0400
  • a9675a0fdb
    a spark of hope (#531) August 2022-10-17 22:18:44 +0100
  • bc8efb7dfe a spark of hope August 2022-10-17 22:13:11 +0100
  • 4dc1bbea29 Add ALBW hashes by Steven Tyler Sean Herr KillzXGaming 2022-10-15 18:42:15 -0400
  • 1c6e9dc9e8 SARC : Fix issue with using Japanese characters KillzXGaming 2022-10-12 18:47:17 -0400
  • ed68711f5c Add latest KCL code KillzXGaming 2022-10-12 18:37:32 -0400
  • 31e39b3308 More adjustments to fix potential errors KillzXGaming 2022-10-09 13:17:09 -0400
  • 411f07d4fb Adjustment to mrl material loading KillzXGaming 2022-10-09 13:13:52 -0400
  • 9af7f1c0d0 Fix MT shader descriptors path KillzXGaming 2022-10-09 12:45:48 -0400
  • a875a4ddd9 Copy files KillzXGaming 2022-10-08 15:48:59 -0400
  • 6e6bc02e0f Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2022-10-08 15:48:47 -0400
  • 02273a7501 Support Mega Man 11 and MHGU (Switch) model/texture loading. KillzXGaming 2022-10-08 15:48:40 -0400
  • 86cd6c78ab
    LZSS : Remove extension check to fix MM3D loading KillzXGaming 2022-10-01 17:49:04 -0400
  • 080024fc5c
    GFBNM : Input file name as name for exporter KillzXGaming 2022-09-25 16:17:06 -0400
  • c928879082
    Fixed multiple issues with NARC library (#511) JkKU 2022-09-10 20:06:12 +0200
  • abe989d9f0 Cleanup Jenrikku 2022-09-10 17:42:57 +0200
  • d1b0769303 Quick fixes Jenrikku 2022-09-10 17:38:36 +0200
  • aa7b8beec6 Fixed multiple issues with NARC library Jenrikku 2022-09-10 17:09:23 +0200
  • 38bd5f6bca Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2022-09-08 17:03:53 -0400
  • a506fb3a74 Add check for null external data KillzXGaming 2022-09-08 17:03:44 -0400
  • efba60893a
    don't pad nutexb files by default (#510) SMG 2022-09-03 13:15:26 -0500
  • 37304ea4f6 don't pad nutexb files by default ScanMountGoat 2022-09-03 11:02:55 -0500
  • 9ca9703a23 BFRES : Fix possible saving problems with latest changes KillzXGaming 2022-08-26 17:50:30 -0400
  • 7872502b11 Quick fix since appveyor is weird with modern c# KillzXGaming 2022-08-25 19:59:47 -0400
  • b06da55530 Adjustments KillzXGaming 2022-08-25 19:53:23 -0400
  • af0869d308 BFRES : Support v0.10 bfres loading (no saving with models). KillzXGaming 2022-08-25 19:33:46 -0400
  • fd0f04adc1 Add ALBW sarc hashes KillzXGaming 2022-08-14 20:27:17 -0400
  • e77741a635 Few more adjustments and improvements to the sarc lib KillzXGaming 2022-08-13 20:38:25 -0400
  • 18cde12fd8 Adjustments to update the hash path through the plugin instead KillzXGaming 2022-08-13 20:34:36 -0400
  • e2140201e0 Adjust references KillzXGaming 2022-08-13 20:28:36 -0400
  • 619e8377f2 Adjust dll sarc build path KillzXGaming 2022-08-13 20:21:32 -0400
  • d5ceaed22b SARC : Support loading hashes externally from Lib\SarchHashes from .txt/.saht KillzXGaming 2022-08-13 13:04:29 -0400
  • 28f269c2d9
    NARC : Fix files not compressing due to library update. KillzXGaming 2022-07-29 20:39:49 -0400
  • b21fc43b52
    Reworked the NARC library (#464) JkKU 2022-07-15 03:30:04 +0200
  • 963ffa1227 BFLYT : Fix possible crash from the user data section on save. KillzXGaming 2022-06-04 13:46:25 -0400
  • a39c5ad8fe Null check data in bflyt writer (fixes null value error when saving some bflyt files) ArchLeaders 2022-06-03 23:02:12 -0700
  • cc69c7c78a Update gfmdl template KillzXGaming 2022-05-30 20:13:55 -0400
  • 91900d6aeb Support proper checks for maya segment scale KillzXGaming 2022-05-25 17:03:19 -0400
  • 7ba0eb7dcc GFBANIM : Scale like maya. Todo: no idea what toggles this. KillzXGaming 2022-05-25 16:41:51 -0400
  • bc808202c7 Adjust the keyloader KillzXGaming 2022-05-25 16:36:10 -0400
  • 6fe6dfed37 GFBANM : Support vector3 byte keyframe types KillzXGaming 2022-05-25 16:35:59 -0400
  • 857476e92b GFBANIM : Fix playback bug for byte quat types. KillzXGaming 2022-05-24 21:18:20 -0400
  • 4ac5dc5e3c BYAML : Make sure the !h tag is only used for calculated hash strings KillzXGaming 2022-04-29 16:43:58 -0400
  • 196a7f5525 Change the way invalid chars are checked to be less restrictive between platforms KillzXGaming 2022-04-20 19:09:45 -0400
  • db6fddc746 Quick fix for errors KillzXGaming 2022-04-20 19:06:40 -0400
  • a390e6667b Update shader decompiler to work with latest Ryujinx KillzXGaming 2022-04-20 18:11:04 -0400
  • 071fb61418 Bflyt : Fix text pane alignment property for X/Y being swapped KillzXGaming 2022-04-20 18:10:19 -0400
  • dfea7c72a8 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2022-04-13 21:17:49 -0400
  • 795adf9018 Updater : Check for api limits and don't bug the user with message dialogs. KillzXGaming 2022-04-13 21:17:41 -0400
  • 46b8a21867
    BCLAN: Fix writing of PAT1 and PAI1 section (#478) Rambo6Glaz 2022-04-04 22:30:19 +0200
  • 3d82047538 BCLAN: Fix writing of PAT1 and PAI1 section Rambo6Glaz 2022-04-04 22:03:53 +0200
  • 1ada2a3b12 KCL : Fix potential errors from parsing .obj/.dae KillzXGaming 2022-03-26 15:15:14 -0400
  • c67be3b5bd Adjust file loading so error exceptions can properly be viewed. KillzXGaming 2022-03-25 16:48:45 -0400
  • 488b689c27
    Kirby and the Forgotten Land ZSTD support (#463) firubii 2022-03-08 18:24:34 -0600
  • e805399cc5 Reworked the NARC library JkKU 2022-03-08 19:13:28 +0100
  • 83cdee881c Kirby and the Forgotten Land ZSTD support firubii 2022-03-04 14:02:17 -0600
  • 6ce7e5c8ba BFLYT : Fixes to mat1 when creating new KillzXGaming 2022-02-28 19:04:59 -0500
  • e0aab4c0f9 Add option to remove them too KillzXGaming 2022-02-28 18:33:46 -0500
  • b7b00fa26f Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2022-02-28 18:31:12 -0500
  • a3a1b71474 Layout : Add support for adding fonts/textures from the tree KillzXGaming 2022-02-28 18:31:05 -0500
  • e7a4b314cf
    Merge branch 'KillzXGaming:master' into master Nitr4m12 2022-02-28 19:15:59 -0300
  • f6cd674c24
    BCLAN: Fix writing of PAI1 section (#459) PabloMK7 2022-02-24 02:22:38 +0100
  • 45f0c5e4aa
    BCLAN: Fix writing of PAI1 section PabloMK7 2022-02-24 01:01:23 +0100
  • 6137bddb0d Adjustments KillzXGaming 2022-02-22 20:05:54 -0500
  • b9b198cccb GFPAK : Adjust how compression is checked. KillzXGaming 2022-02-22 19:59:04 -0500
  • 6049e23669 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2022-02-22 17:06:36 -0500
  • 679887556c BFRES : Fix newer versions breaking due to new shape flags. KillzXGaming 2022-02-22 17:06:29 -0500
  • f6e3da8473
    Fix file names with slashes (#450) MichaelHinrichs 2022-02-14 17:18:29 -0600
  • 205c8d7ba2
    Rewrite pokemon string gen code; Add some PLA strings (#455) Rei 2022-02-14 18:18:02 -0500
  • ec403048c3 Rewrite pokemon string gen code; Add some PLA strings Rei 2022-02-11 18:18:36 -0500
  • 6881548cb2 Fix file names with slashes MichaelHinrichs 2022-02-04 15:04:07 -0600
  • 61d442e9e7
    Add missing parameter to GetImageData override Nitr4m12 2022-02-03 08:46:40 -0300
  • c6dda5e75d Merge remote-tracking branch 'upstream/master' Merge LockeExile's fork into upstream Nitr4m12 2022-02-02 13:29:11 -0300
  • fa26479522 Update File_Format_Library.csproj Nitr4m12 2022-02-02 13:28:49 -0300
  • 8b9f019549
    Bump SharpZipLib from 1.1.0 to 1.3.3 in /Switch_Toolbox_Library dependabot/nuget/Switch_Toolbox_Library/SharpZipLib-1.3.3 dependabot[bot] 2022-02-01 16:24:14 +0000
  • de81101aad Fix incorrect scale value when use export Maya animation(*.anim) fghj0810 2022-01-25 15:40:11 +0800
  • 55b9969a8e
    Full support for Oodle compression (#440) D3fau4 2022-01-25 02:42:53 +0100
  • 69c47ab5ef Show a MessageBox when the dll is not present D3fau4 2022-01-24 17:32:49 +0100
  • c791766397 throw exception if oo2core_6_win64 dll` dont exists D3fau4 2022-01-24 08:34:03 +0100
  • e4dd4f1fe2 Save/Compress support D3fau4 2022-01-23 13:48:17 +0100
  • 5df8c30580 ups D3fau4 2022-01-22 13:13:40 +0100
  • 85690e6abe Full support for Oodle descompression D3fau4 2022-01-22 13:04:42 +0100
  • 7d1da60731 BFRES : Quick fix for bounding box updating for rigged models KillzXGaming 2022-01-21 16:44:10 -0500
  • e47e777267 Quick adjustment KillzXGaming 2022-01-20 17:14:55 -0500
  • b720d74360 GFPAK. Quick fixes to open different compression type. KillzXGaming 2022-01-20 17:13:29 -0500
  • 943fae319e Fix batch exportation of pokemon models lobster6 2022-01-17 22:11:22 +0100
  • 074629e4d3 Reduced amount of times the string "mario" is checked for each mesh edbefee3-3888-462a-9411-741b7e9eb54e 2022-01-14 06:32:42 +0200
  • 849aa7f6c2 DDS : Fix saving as stand alone format. KillzXGaming 2021-12-31 14:27:58 -0500
  • fe738ddb24 Adjust the mk8u preset too KillzXGaming 2021-12-28 20:06:58 -0500
  • cd4333c5cc Adjust mk8 kcl material preset. KillzXGaming 2021-12-28 20:06:36 -0500
  • 54dce49fdd Archive fixes for replacing folder. KillzXGaming 2021-12-28 15:02:38 -0500
  • 6b14db6ffe PKG : Save file formats automatically if opened and supported. KillzXGaming 2021-12-28 14:31:06 -0500
  • 0f9574101b KCL : Add the same fix to mtl parsing KillzXGaming 2021-12-24 16:07:07 -0500
  • 1e00a15618 KCL : Fix float parsing in different regions using different format providers KillzXGaming 2021-12-24 15:55:20 -0500
  • 67f355f953 KCL : Fix potential crash from .obj using different regional text handling. KillzXGaming 2021-12-24 15:17:05 -0500