308 lines
10 KiB
C#
308 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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using Toolbox.Library.Rendering;
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using OpenTK;
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using CafeLibrary.M2;
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using System.IO;
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namespace DKCTF
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{
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public class CModel : TreeNodeFile, IFileFormat, IExportableModel
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{
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public FileType FileType { get; set; } = FileType.Model;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "CMDL" };
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public string[] Extension { get; set; } = new string[] { "*.cmdl", "*.smdl", "*.wmdl" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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bool IsForm = reader.CheckSignature(4, "RFRM");
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bool FormType = reader.CheckSignature(4, "CMDL", 20) ||
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reader.CheckSignature(4, "WMDL", 20) ||
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reader.CheckSignature(4, "SMDL", 20);
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return IsForm && FormType;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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//Check for the viewport in the object editor
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//This is attached to it to load multiple file formats within the object editor to the viewer
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Viewport viewport
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{
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get
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{
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var editor = LibraryGUI.GetObjectEditor();
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return editor.GetViewport();
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}
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set
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{
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var editor = LibraryGUI.GetObjectEditor();
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editor.LoadViewport(value);
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}
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}
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bool DrawablesLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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//Make sure opengl is enabled
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if (Runtime.UseOpenGL)
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{
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//Open the viewport
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if (viewport == null)
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{
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viewport = new Viewport(ObjectEditor.GetDrawableContainers());
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viewport.Dock = DockStyle.Fill;
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}
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//Make sure to load the drawables only once so set it to true!
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if (!DrawablesLoaded)
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{
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ObjectEditor.AddContainer(DrawableContainer);
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DrawablesLoaded = true;
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}
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//Reload which drawable to display
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viewport.ReloadDrawables(DrawableContainer);
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LibraryGUI.LoadEditor(viewport);
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viewport.Text = Text;
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}
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}
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public IEnumerable<STGenericObject> ExportableMeshes => Model.Objects;
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public IEnumerable<STGenericMaterial> ExportableMaterials => Model.Materials;
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public IEnumerable<STGenericTexture> ExportableTextures => Renderer.Textures;
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public STSkeleton ExportableSkeleton => Model.GenericSkeleton;
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public GenericModelRenderer Renderer;
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public DrawableContainer DrawableContainer = new DrawableContainer();
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public List<STGenericTexture> TextureList = new List<STGenericTexture>();
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public CMDL ModelData { get; set; }
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public STGenericModel Model;
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public SKEL SkeletonData;
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public void LoadSkeleton(SKEL skeleton)
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{
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SkeletonData = skeleton;
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Model = ToGeneric();
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Model.GenericSkeleton = SkeletonData.ToGenericSkeleton();
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DrawableContainer.Drawables.Add(Model.GenericSkeleton);
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foreach (var bone in Model.GenericSkeleton.bones)
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{
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if (bone.Parent == null)
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skeletonFolder.Nodes.Add(bone);
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}
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Renderer.Skeleton = Model.GenericSkeleton;
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//Reload meshes with updated bone IDs
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Renderer.Meshes.Clear();
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foreach (GenericRenderedObject mesh in Model.Objects)
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Renderer.Meshes.Add(mesh);
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}
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public void LoadTextures(Dictionary<string, FileEntry> Textures)
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{
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texFolder.Nodes.Clear();
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foreach (var mat in ModelData.Materials)
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{
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foreach (var texMap in mat.Textures)
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{
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string guid = texMap.Value.FileID.ToString();
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if (texFolder.Nodes.ContainsKey(guid) || !Textures.ContainsKey(guid))
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{
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Console.WriteLine($"Texture not present in pak file! {mat.Name} {texMap.Key} {guid}");
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continue;
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}
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if (Textures[guid].FileFormat == null)
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Textures[guid].OpenFile();
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var tex = Textures[guid].FileFormat as CTexture;
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TreeNode t = new TreeNode(guid);
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t.ImageKey = "texture";
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t.SelectedImageKey = "texture";
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t.Tag = tex;
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texFolder.Nodes.Add(t);
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if (texMap.Key == "DIFT" || texMap.Key == "BCLR")
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{
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tex.Text = guid;
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if (tex.RenderableTex == null)
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tex.LoadOpenGLTexture();
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Renderer.Textures.Add(tex);
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}
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}
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}
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}
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TreeNode texFolder = new STTextureFolder("Textures");
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TreeNode skeletonFolder = new STTextureFolder("Skeleton");
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TreeNode shaderFolder = new STTextureFolder("Materials");
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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Renderer = new GenericModelRenderer();
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ModelData = new CMDL(stream);
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TreeNode meshFolder = new TreeNode("Meshes");
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Nodes.Add(meshFolder);
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Nodes.Add(texFolder);
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Nodes.Add(skeletonFolder);
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Nodes.Add(shaderFolder);
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Model = ToGeneric();
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foreach (var mat in ModelData.Materials)
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shaderFolder.Nodes.Add(new TreeNode(mat.Name + "_" + mat.ID.ToString()));
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foreach (GenericRenderedObject mesh in Model.Objects)
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{
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Renderer.Meshes.Add(mesh);
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meshFolder.Nodes.Add(mesh);
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}
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foreach (var tex in TextureList)
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{
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Renderer.Textures.Add(tex);
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texFolder.Nodes.Add(tex);
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}
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Renderer.Skeleton = Model.GenericSkeleton;
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DrawableContainer = new DrawableContainer();
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DrawableContainer.Name = FileName;
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DrawableContainer.Drawables.Add(Renderer);
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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}
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public STGenericModel ToGeneric()
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{
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var model = new STGenericModel();
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model.Name = this.FileName;
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model.GenericSkeleton = new STSkeleton();
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if (SkeletonData != null)
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model.GenericSkeleton = SkeletonData.ToGenericSkeleton();
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List<GenericRenderedObject> meshes = new List<GenericRenderedObject>();
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List<STGenericMaterial> materials = new List<STGenericMaterial>();
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foreach (var mat in ModelData.Materials)
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{
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STGenericMaterial genericMaterial = new STGenericMaterial();
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genericMaterial.Text = mat.Name;
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materials.Add(genericMaterial);
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foreach (var tex in mat.Textures)
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{
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var type = STGenericMatTexture.TextureType.Unknown;
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if (tex.Key == "DIFT") type = STGenericMatTexture.TextureType.Diffuse;
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if (tex.Key == "NMAP") type = STGenericMatTexture.TextureType.Normal;
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if (tex.Key == "SPCT") type = STGenericMatTexture.TextureType.Specular;
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if (tex.Key == "BCLR") type = STGenericMatTexture.TextureType.Diffuse;
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genericMaterial.TextureMaps.Add(new STGenericMatTexture()
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{
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Type = type,
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Name = tex.Value.FileID.ToString(),
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WrapModeS = STTextureWrapMode.Repeat,
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WrapModeT = STTextureWrapMode.Repeat,
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});
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}
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}
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foreach (var mesh in ModelData.Meshes)
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{
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var mat = materials[mesh.Header.MaterialIndex];
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GenericRenderedObject genericMesh = new GenericRenderedObject();
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genericMesh.Text = "Mesh_" + mat.Text;
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meshes.Add(genericMesh);
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foreach (var vert in mesh.Vertices)
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{
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Vertex v = new Vertex();
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v.pos = vert.Position;
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v.nrm = vert.Normal;
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v.uv0 = vert.TexCoord0;
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v.uv1 = vert.TexCoord1;
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v.uv2 = vert.TexCoord2;
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v.tan = vert.Tangent;
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v.col = vert.Color;
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if (SkeletonData != null)
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{
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for (int j = 0; j < 4; j++)
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{
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var weight = vert.BoneWeights[j];
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var boneIndex = (int)vert.BoneIndices[j];
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if (weight == 0)
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continue;
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v.boneWeights.Add(weight);
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v.boneIds.Add(SkeletonData.SkinnedBonesRemap[boneIndex]);;
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}
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}
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genericMesh.vertices.Add(v);
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}
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var poly = new STGenericPolygonGroup();
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poly.Material = mat;
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poly.MaterialIndex = mesh.Header.MaterialIndex;
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genericMesh.PolygonGroups.Add(poly);
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foreach (var id in mesh.Indices)
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poly.faces.Add((int)id);
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}
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model.Materials = materials;
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model.Objects = meshes;
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model.Name = this.FileName;
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return model;
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}
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}
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}
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