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mirror of synced 2024-09-24 03:28:21 +02:00
Switch-Toolbox/README.md
KillzXGaming e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00

6.4 KiB

Switch-Toolbox

A tool to edit many formats of Nintendo Switch, 3DS and Wii U.

Changelog 1.0 Experimental / BETA

https://docs.google.com/spreadsheets/d/16JLhGBJL5U5hpKWspL-pzYIaRL23X1YKEmia6pbsGbc/edit#gid=1386834576

Releases

https://github.com/KillzXGaming/Switch-Toolbox/releases

Discord

https://discord.gg/eyvGXWP

Features

This tool currently features:

  • BFRES
    • Fully supports Wii U and Switch
    • Model importing (DAE, FBX, OBJ, and CSV)
    • Material editing (Render info, texture mapping, parameters, etc.)
    • Material copying
    • Animation and model sub section can be exported / imported
    • Can delete, add, replace individual objects from an FMDL
    • Can create new sub sections and data
    • Can preview skeletal, SRT, param, texture pattern, and bone visual animations. (param animations vary)
    • Can export and import fully rigged models with bone support
    • Can convert gif files to texture pattern animations, very WIP atm

Can edit formats:

  • BFRES
  • BNTX
  • BFLYT
  • BFLAN
  • NUTEXB
  • XTX
  • GTX
  • SARC
  • BARS
  • KCL
  • BFLIM
  • GFPAK
  • BEA
  • AAMP (Switch, 3DS and Wii U)
  • BYAML/BYML (Switch, 3DS and Wii U)
  • PTCL (Switch, 3DS and Wii U)
  • TMPK
  • PAK / IGA (Crash Bandicoot / Crash Team Racing)
  • IGZ Textures (Crash Bandicoot / Crash Team Racing)
  • BFFNT (Textures only)

Can preview:

  • BCRES
    • Models, materials, and textures.
  • BFSHA
    • Can view options, samplers, attributes, and uniform blocks.
  • BNSH
    • Can extract shader vertex and fragment shaders from variations/programs.
  • SHARCFB and SHARC
    • Basic preview of some shader program data.
    • Can edit both v1 and v2 AAMP (Wii U and Switch)
  • EFC
    • Can preview effect tables and link PTCL.
  • NUT
    • Can preview NTWU, NTP3, and NTWD variants. Editing will be implemented soon.
  • MSBT
    • Very basic previewing.
  • MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV
    • Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore
  • NARC
  • SP2 (Team Sonic Racing)
  • GFMDL
  • TEX (3DS)
  • NUSHDB (Switch Namco Shaders)
  • SDF (Snow Drop Engine)
  • NCA
  • NSP
  • IStorage
  • NXARC
  • LZARC
  • IGA .pak
  • RARC
  • GMX (TPHD Models)
  • MKAGPDX Model .bin files
  • MKAGPDX Archive .pac files
  • ME01 and SA01 archives
  • Luigi's Mansion 2: Dark Moon (archives, models, and textures)
  • TPL
  • TXE
  • BTI
  • G1T
  • CMB (OoT3D, MM3D, LM3DS)
  • CTXB (OoT3D, MM3D, LM3DS)
  • GAR (OoT3D, MM3D, LM3DS)
  • ZSI (OoT3D, MM3D)
  • BinGZ (Hyrule Warriors)
  • PAC (Sonic Forces)
  • GameCube ISOs (file system)

Tutorials

https://github.com/KillzXGaming/Switch-Toolbox/wiki

Issues or Requests

https://github.com/KillzXGaming/Switch-Toolbox/issues

Building

To build make sure you have Visual Studio installed (I use 2017, older versions may not work) and open the solution (.sln), then build the solution as release. It should compile properly on the latest.

In the event that the tool cannot compile, check references. All the libraries used are stored in Switch-Toolbox/Lib folder.

Credits

  • Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc.) for some code ported over, specifically animation stuff and some rendering.
  • Ploaj for a base on the DAE writer.
  • Assimp devs for their massive asset library!
  • Wexos (helped figure out a few things, i.e. format list to assign each attribute)
  • JuPaHe64 for the base 3D renderer.
  • Every File Explorer devs (Gericom) for Yaz0 and bitmap font stuff.
  • exelix for BYAML, SARC and KCL library.
  • Syroot for helpful IO extensions and libraries.
  • GDKChan for PICA shaders stuff used with BCRES, structs for BCRES, and some DDS decode methods.
  • AboodXD for some foundation stuff with exelix's SARC library, Wii U (GPU7) and Switch (Tegra X1) textures swizzling, reading/converting uncompressed types for DDS, and documentation for GTX, XTX, and BNTX. Library for Yaz0 made by AboodXD and helped port it to the tool.
  • MelonSpeedruns for Switch Toolbox logo.
  • BrawlBox team for brawl libraries used for BRRES parsing.
  • Sage of Mirrors for SuperBMDLib.
  • Ambrosia for BTI and TXE support.
  • Kuriimu for some IO and file parsing help.
  • Skyth and Radfordhound for PAC documentation.
  • Ac_K for ASTC decoder c# port from Ryujinx.
  • pkNX and kwsch for Fnv hashing and useful pkmn code/structure references.
  • Dragonation for useful code on the structure for some flatbuffers in pokemon switch

Resources

Documentation (File Formats)

Libraries

Helpful Tools

License in Switch_Toolbox\Lib\Licenses

Please note if you do not want your library used or if i'm missing credits!