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Switch-Toolbox
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Switch-Toolbox
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Switch_Toolbox_Library
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Generics
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MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK (
#644
)
...
* Fix wrong UV map being used to generate tangents on TOTK * use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
..
Materials
Alot of additions.
2019-12-07 20:16:13 -05:00
Texture
Add latest code
2023-05-21 13:17:25 -04:00
BoundingBox.cs
…
GenericBitmapTexture.cs
Start to impliment backend for depth/3D textures
2020-01-14 19:19:02 -05:00
GenericModel.cs
Export bfres files as model containers on batch exporting.
2020-07-29 19:54:17 -04:00
GenericObject.cs
Fix wrong UV map being used to generate tangents on TOTK (
#644
)
2023-07-11 18:04:40 -04:00
GenericPolygonGroup.cs
DA4E : Fix a bug with material mapping on export
2020-04-01 11:45:08 -04:00
OpenGLTexture.cs
…
STBone.cs
Some adjustments
2020-03-18 12:07:34 -04:00
STGenericWrapper.cs
Set the default extension for file node wrappers.
2020-09-10 18:12:14 -04:00
STSkeleton.cs
BFRES : Fix bone indices remapping for batch exported models
2020-04-18 16:07:06 -04:00
TEX_FORMAT.cs
Fix RGB5A1 texture decoding and some chanel issues on others
2019-11-25 17:18:15 -05:00