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mirror of synced 2024-12-14 00:23:03 +01:00
Switch-Toolbox/File_Format_Library/FileFormats/Archives/BNR.cs
KillzXGaming 89d5b621b2 Giant layout update. Support BRLYT and BCLYT files!
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00

121 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin
{
public class BNR : IArchiveFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Archive;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Wii Opening Banner" };
public string[] Extension { get; set; } = new string[] { "*.bnr" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool CanAddFiles { get; set; }
public bool CanRenameFiles { get; set; }
public bool CanReplaceFiles { get; set; }
public bool CanDeleteFiles { get; set; }
public bool Identify(System.IO.Stream stream)
{
if (stream.Length < 68) return false;
using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) {
return reader.CheckSignature(4, "IMET", 64);
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public List<U8.FileEntry> files = new List<U8.FileEntry>();
public IEnumerable<ArchiveFileInfo> Files => files;
public void ClearFiles() { files.Clear(); }
public void Load(System.IO.Stream stream)
{
using (var reader = new FileReader(stream))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
reader.SeekBegin(64);
reader.ReadSignature(4, "IMET");
reader.SeekBegin(1536);
U8 u8 = new U8();
u8.Load(new SubStream(reader.BaseStream, reader.Position, reader.BaseStream.Length - 1536));
foreach (var file in u8.files) {
file.FileData = ParseFileData(file.FileData);
files.Add(file);
}
}
}
private byte[] ParseFileData(byte[] data) {
using (var reader = new FileReader(data))
{
reader.SetByteOrder(true);
string magic = reader.ReadString(4, Encoding.ASCII);
if (magic == "IMD5")
{
uint fileSize = reader.ReadUInt32();
reader.Seek(8); //padding
byte[] md5Hash = reader.ReadBytes(16);
string compMagic = reader.ReadString(4, Encoding.ASCII);
reader.Position -= 4;
if (compMagic == "LZ77")
return LZ77_WII.Decompress(reader.ReadBytes((int)fileSize));
else
reader.ReadBytes((int)fileSize);
}
if (magic == "IMET")
{
}
if (magic == "BNS")
{
}
}
return data;
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
}
public bool AddFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
}
}