340 lines
9.2 KiB
C#
340 lines
9.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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using System.ComponentModel;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public class CourseMuuntScene
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{
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private dynamic root;
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[Description("The effect index used globally across the course.")]
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[Category("Scene")]
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[DisplayName("Effect Index")]
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public int EffectSW
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{
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get { return root["EffectSW"]; }
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set { root["EffectSW"] = value; }
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}
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[Description("Enables or disables headlights for the course.")]
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[Category("Scene")]
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[DisplayName("HeadLight")]
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public bool HeadLight
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{
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get { return (root["HeadLight"] == 1) ? true : false; }
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set { root["HeadLight"] = value == true ? 1 : 0; }
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}
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[Description("Determines if First Curve is left or right. This determines Latiku's direction.")]
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[Category("Scene")]
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[DisplayName("IsFirstLeft")]
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public bool IsFirstLeft
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{
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get
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{
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if (FirstCurve == "left")
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return true;
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else
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return false;
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}
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set
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{
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if (value == true)
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FirstCurve = "left";
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else
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FirstCurve = "right";
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}
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}
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private string FirstCurve
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{
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get { return root["FirstCurve"]; }
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set { root["FirstCurve"] = value; }
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}
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[Description("Unknown Value")]
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[Category("Scene")]
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[DisplayName("IsJugemAbove")]
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public bool IsJugemAbove
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{
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get { return root["IsJugemAbove"]; }
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set { root["IsJugemAbove"] = value; }
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}
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[Description("Unknown Value")]
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[Category("Scene")]
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[DisplayName("JugemAbove")]
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public int JugemAbove
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{
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get { return root["JugemAbove"]; }
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set { root["JugemAbove"] = value; }
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}
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[Description("Unknown Value")]
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[Category("Scene")]
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[DisplayName("LapJugemPos")]
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public int LapJugemPos
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{
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get { return root["LapJugemPos"]; }
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set { root["LapJugemPos"] = value; }
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}
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[Description("The number of laps to be finished during the track.")]
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[Category("Scene")]
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[DisplayName("LapNumber")]
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public int LapNumber
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{
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get { return root["LapNumber"]; }
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set { root["LapNumber"] = value; }
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}
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[Description("The number of pattern sets picked randomly at start.")]
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[Category("Scene")]
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[DisplayName("PatternNum")]
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public int PatternNum
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{
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get { return root["PatternNum"]; }
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set { root["PatternNum"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm1
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{
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get { return root["OBJPrm1"]; }
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set { root["OBJPrm1"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm2
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{
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get { return root["OBJPrm2"]; }
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set { root["OBJPrm2"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm3
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{
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get { return root["OBJPrm3"]; }
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set { root["OBJPrm3"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm4
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{
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get { return root["OBJPrm4"]; }
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set { root["OBJPrm4"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm5
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{
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get { return root["OBJPrm5"]; }
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set { root["OBJPrm5"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm6
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{
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get { return root["OBJPrm6"]; }
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set { root["OBJPrm6"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm7
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{
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get { return root["OBJPrm7"]; }
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set { root["OBJPrm7"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm8
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{
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get { return root["OBJPrm8"]; }
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set { root["OBJPrm8"] = value; }
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}
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public List<LapPathGroup> LapPaths;
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public List<EnemyPathGroup> EnemyPaths;
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public CourseMuuntScene(dynamic rootNode)
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{
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root = rootNode;
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LapPaths = new List<LapPathGroup>();
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EnemyPaths = new List<EnemyPathGroup>();
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if (root.ContainsKey("Area")) {
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foreach (var area in root["Area"])
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{ }
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}
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if (root.ContainsKey("Clip")) {
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foreach (var clip in root["Clip"])
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{ }
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}
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if (root.ContainsKey("ClipArea")) {
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foreach (var clipArea in root["ClipArea"])
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{ }
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}
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if (root.ContainsKey("ClipPattern")) {
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foreach (var clipPattern in root["ClipPattern"])
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{ }
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}
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if (root.ContainsKey("CurrentArea")) {
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foreach (var currentArea in root["CurrentArea"])
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{ }
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}
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if (root.ContainsKey("EffectArea")) {
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foreach (var effectArea in root["EffectArea"])
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{ }
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}
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if (root.ContainsKey("EnemyPath")) {
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foreach (var enemyPath in root["EnemyPath"]) {
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EnemyPaths.Add(new EnemyPathGroup(enemyPath));
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}
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}
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if (root.ContainsKey("GravityPath")) {
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foreach (var gravityPath in root["GravityPath"])
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{ }
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}
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if (root.ContainsKey("IntroCamera")) {
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foreach (var introCamera in root["IntroCamera"])
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{ }
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}
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if (root.ContainsKey("JugemPath")) {
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foreach (var jugemPath in root["JugemPath"])
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{ }
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}
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if (root.ContainsKey("LapPath")) {
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foreach (var lapPath in root["LapPath"]) {
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LapPaths.Add(new LapPathGroup(lapPath));
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}
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}
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if (root.ContainsKey("MapObjIdList")) {
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foreach (var mapObjIdList in root["MapObjIdList"])
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{ }
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}
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if (root.ContainsKey("MapObjResList")) {
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foreach (var mapObjResList in root["MapObjResList"])
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{ }
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}
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if (root.ContainsKey("Obj")) {
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foreach (var obj in root["Obj"])
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{ }
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}
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if (root.ContainsKey("Path")) {
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foreach (var path in root["Path"])
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{ }
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}
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if (root.ContainsKey("ReplayCamera")) {
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foreach (var replayCamera in root["ReplayCamera"])
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{ }
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}
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if (root.ContainsKey("SoundObj")) {
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foreach (var soundObj in root["SoundObj"])
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{ }
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}
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}
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public List<BFRES> BfresObjects = new List<BFRES>();
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public List<KCL> KclObjects = new List<KCL>();
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public void AddRenderableKcl(string FilePath)
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{
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if (!System.IO.File.Exists(FilePath))
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return;
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KCL kcl = (KCL)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
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KclObjects.Add(kcl);
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}
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public void AddRenderableBfres(string FilePath)
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{
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if (!System.IO.File.Exists(FilePath))
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return;
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BFRES bfres = (BFRES)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
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BfresObjects.Add(bfres);
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}
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}
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public class IntroCamera
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{
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}
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public class EnemyPaths
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{
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private dynamic root;
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}
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public class PointID : IObject
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{
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public int PathID
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{
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get
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{
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return this["PathId"];
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}
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set
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{
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this["PathId"] = value;
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}
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}
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public int PtID
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{
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get
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{
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return this["PtId"];
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}
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set
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{
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this["PtId"] = value;
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}
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}
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public PointID(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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}
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[Browsable(false)]
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public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
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public dynamic this[string name]
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{
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get
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{
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if (Prop.ContainsKey(name)) return Prop[name];
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else return null;
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}
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set
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{
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if (Prop.ContainsKey(name)) Prop[name] = value;
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else Prop.Add(name, value);
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}
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}
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}
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public class ControlPoint
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{
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public Vector3 Point1;
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public Vector3 Point2;
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}
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public class ObjectNode
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{
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public Dictionary<string, dynamic> Properties { get; set; } = new Dictionary<string, dynamic>();
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}
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}
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