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mirror of synced 2024-11-28 01:10:51 +01:00
Switch-Toolbox/File_Format_Library
2023-05-31 17:39:00 -04:00
..
Actors Some fixes 2019-08-12 15:19:30 -04:00
FileFormats Another quick fix 2023-05-31 17:39:00 -04:00
GIF Cleanup 2019-07-16 17:45:10 -04:00
GL Add TXTG loading for loaded bfres 2023-05-28 16:59:31 -04:00
GUI Load txtg texture in material UI 2023-05-28 17:01:52 -04:00
NodeWrappers Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support. 2021-07-18 15:17:07 -04:00
Properties BFRES : Support v0.10 bfres loading (no saving with models). 2022-08-25 19:33:46 -04:00
Resources Rewrite pokemon string gen code; Add some PLA strings (#455) 2022-02-14 18:18:02 -05:00
Scenes More improvements. 2019-09-15 19:13:01 -04:00
XML SHARCFB : Fixes to variation value parsing. 2021-02-21 13:04:57 -05:00
YAML BFRES : Fix yaml formatting for materials with duplicate values in keyframes. 2020-08-03 19:28:50 -04:00
app.config Update packages for zstd sharp usage 2023-05-28 15:05:06 -04:00
BodyB_Ysi.szs Cleanup 2019-07-16 17:45:10 -04:00
Config.cs Adjust plugin config save path to ensure it saves correctly 2020-03-04 17:10:38 -05:00
File_Format_Library.csproj Update packages for zstd sharp usage 2023-05-28 15:05:06 -04:00
GetSwitchKeys.cs Cleanup 2019-07-16 17:45:10 -04:00
Main.cs Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more. 2023-05-27 19:33:14 -04:00
MaterialDefineConfig.cs Cleanup 2019-07-16 17:45:10 -04:00
MaterialPresetConfig.cs Cleanup 2019-07-16 17:45:10 -04:00
packages.config Update packages for zstd sharp usage 2023-05-28 15:05:06 -04:00
PluginRuntime.cs Add TXTG loading for loaded bfres 2023-05-28 16:59:31 -04:00
System.Buffers.dll Cleanup 2019-07-16 17:45:10 -04:00
System.Memory.dll Cleanup 2019-07-16 17:45:10 -04:00
System.Numerics.Vectors.dll Cleanup 2019-07-16 17:45:10 -04:00
System.Runtime.CompilerServices.Unsafe.dll Cleanup 2019-07-16 17:45:10 -04:00