66d490679f
* Fix wrong UV map being used to generate tangents on TOTK * use o_texture2_texcoord instead |
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.. | ||
Materials | ||
Texture | ||
BoundingBox.cs | ||
GenericBitmapTexture.cs | ||
GenericModel.cs | ||
GenericObject.cs | ||
GenericPolygonGroup.cs | ||
OpenGLTexture.cs | ||
STBone.cs | ||
STGenericWrapper.cs | ||
STSkeleton.cs | ||
TEX_FORMAT.cs |