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Supports loading rigged models and viewing textures for both the Wii U and Switch versions of the game. Keep in mind the Switch version lacks LZSS 3 byte compression and will be missing vertex data for certain models. |
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.. | ||
Materials | ||
Texture | ||
BoundingBox.cs | ||
GenericBitmapTexture.cs | ||
GenericModel.cs | ||
GenericObject.cs | ||
GenericPolygonGroup.cs | ||
OpenGLTexture.cs | ||
STBone.cs | ||
STGenericWrapper.cs | ||
STSkeleton.cs | ||
TEX_FORMAT.cs |