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mirror of synced 2024-11-14 11:07:39 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Generics
KillzXGaming 2cc2269bab Add support for DKCTF Wii U and Switch files.
Supports loading rigged models and viewing textures for both the Wii U and Switch versions of the game.
Keep in mind the Switch version lacks LZSS 3 byte compression and will be missing vertex data for certain models.
2022-10-26 19:33:56 -04:00
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Materials Alot of additions. 2019-12-07 20:16:13 -05:00
Texture Add support for DKCTF Wii U and Switch files. 2022-10-26 19:33:56 -04:00
BoundingBox.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericBitmapTexture.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
GenericModel.cs Export bfres files as model containers on batch exporting. 2020-07-29 19:54:17 -04:00
GenericObject.cs Fix errors 2021-04-19 19:03:50 -04:00
GenericPolygonGroup.cs DA4E : Fix a bug with material mapping on export 2020-04-01 11:45:08 -04:00
OpenGLTexture.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
STBone.cs Some adjustments 2020-03-18 12:07:34 -04:00
STGenericWrapper.cs Set the default extension for file node wrappers. 2020-09-10 18:12:14 -04:00
STSkeleton.cs BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
TEX_FORMAT.cs Fix RGB5A1 texture decoding and some chanel issues on others 2019-11-25 17:18:15 -05:00