e4722ed1af
General - Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML) - Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code. - Add flat buffer templates for gfbmdl and gfbanm. - Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres. - Auto compress bfres with .sbfres extension. BFLYT: -Add animation reference list to panes if they have any animations. - Note the animation editor in it is not functional yet. GFBMDL - Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why. - Add new texture map display with UV coordinates shown. Displays how transforms are handled. - Add option to export materials and models entirely as .json files. DAE - improve bone/joint check. |
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.. | ||
Animations | ||
Editor | ||
FileSelector.cs | ||
FileSelector.Designer.cs | ||
FileSelector.resx | ||
LayoutEditor.cs | ||
LayoutEditor.Designer.cs | ||
LayoutEditor.resx | ||
LayoutHierarchy.cs | ||
LayoutHierarchy.Designer.cs | ||
LayoutHierarchy.resx | ||
LayoutPartsEditor.cs | ||
LayoutPartsEditor.Designer.cs | ||
LayoutPartsEditor.resx | ||
LayoutProperties.cs | ||
LayoutProperties.Designer.cs | ||
LayoutProperties.resx | ||
LayoutSaveDialog.cs | ||
LayoutSaveDialog.Designer.cs | ||
LayoutSaveDialog.resx | ||
LayoutTextDocked.cs | ||
LayoutTextDocked.Designer.cs | ||
LayoutTextDocked.resx | ||
LayoutTextureList.cs | ||
LayoutTextureList.Designer.cs | ||
LayoutTextureList.resx | ||
LayoutUndoManager.cs | ||
LayoutViewer.cs | ||
LayoutViewer.Designer.cs | ||
LayoutViewer.resx | ||
Textbox.cs | ||
UserDataEditor.cs | ||
UserDataEditor.Designer.cs | ||
UserDataEditor.resx | ||
UserDataParser.cs | ||
UserDataParser.Designer.cs | ||
UserDataParser.resx |