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Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/CourseMuunt/Base/RenderablePathPoint.cs
2019-04-06 15:13:55 -04:00

247 lines
7.5 KiB
C#

using Gl_EditorFramework;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK;
using Switch_Toolbox.Library.IO;
using static GL_EditorFramework.EditorDrawables.EditorSceneBase;
using FirstPlugin.Turbo.CourseMuuntStructs;
namespace GL_EditorFramework.EditorDrawables
{
public class RenderablePathPoint : EditableObject
{
public bool CanConnect = true;
public object NodeObject;
public bool IsNormalTanTransform = false;
protected Vector3 position = new Vector3(0, 0, 0);
protected Vector3 scale = new Vector3(1, 1, 1);
protected Vector3 rotate = new Vector3(0, 0, 0);
protected Vector3 Normal = new Vector3(0, 0, 0);
protected Vector3 Tangent = new Vector3(0, 0, 0);
protected bool Selected = false;
public override bool IsSelected() => Selected;
public override bool IsSelected(int partIndex) => Selected;
protected static Vector4 Color = new Vector4(0f, 0.25f, 1f, 1f);
public RenderablePathPoint(Vector3 pos, Vector3 rot, Vector3 sca, object nodeObject) {
NodeObject = nodeObject;
UpdateTransform(pos, rot, sca);
}
public RenderablePathPoint(Vector3 pos, Vector3 normal, Vector3 tangent, Vector3 sca) {
UpdateTransform(pos, normal, tangent, sca);
}
public void UpdateTransform(Vector3 pos, Vector3 rot, Vector3 sca)
{
position = pos;
rotate = rot;
scale = new Vector3(sca / 2);
}
public void UpdateTransform(Vector3 pos, Vector3 normal, Vector3 tangent, Vector3 scale)
{
IsNormalTanTransform = true;
Normal = normal;
Tangent = tangent;
scale = new Vector3(scale / 2);
}
public override void Draw(GL_ControlModern control, Pass pass, EditorSceneBase editorScene)
{
if (pass == Pass.TRANSPARENT)
return;
bool hovered = editorScene.hovered == this;
if (IsNormalTanTransform)
{
control.UpdateModelMatrix(Matrix4.CreateScale(scale) *
MatrixExenstion.CreateRotation(Normal, Tangent) *
Matrix4.CreateTranslation(Selected ? editorScene.currentAction.newPos(Position) : Position));
}
else
{
control.UpdateModelMatrix(Matrix4.CreateScale(scale) *
(Matrix4.CreateRotationX(rotate.X) *
Matrix4.CreateRotationY(rotate.Y) *
Matrix4.CreateRotationZ(rotate.Z)) *
Matrix4.CreateTranslation(Selected ? editorScene.currentAction.newPos(Position) : Position));
}
Vector4 blockColor;
Vector4 lineColor;
if (hovered && Selected)
lineColor = hoverColor;
else if (hovered || Selected)
lineColor = selectColor;
else
lineColor = Color;
if (hovered && Selected)
blockColor = Color * 0.5f + hoverColor * 0.5f;
else if (hovered || Selected)
blockColor = Color * 0.5f + selectColor * 0.5f;
else
blockColor = Color;
Renderers.ColorBlockRenderer.Draw(control, pass, blockColor, lineColor, control.nextPickingColor());
}
public override void Draw(GL_ControlModern control, Pass pass)
{
if (pass == Pass.TRANSPARENT)
return;
control.UpdateModelMatrix(Matrix4.CreateScale(0.5f) *
Matrix4.CreateTranslation(position));
Renderers.ColorBlockRenderer.Draw(control, pass, Color, Color, control.nextPickingColor());
}
public override void Draw(GL_ControlLegacy control, Pass pass, EditorSceneBase editorScene)
{
if (pass == Pass.TRANSPARENT)
return;
bool hovered = editorScene.hovered == this;
control.UpdateModelMatrix(Matrix4.CreateScale(0.5f) *
Matrix4.CreateTranslation(Selected ? editorScene.currentAction.newPos(position) : position));
Vector4 blockColor;
Vector4 lineColor;
if (hovered && Selected)
lineColor = hoverColor;
else if (hovered || Selected)
lineColor = selectColor;
else
lineColor = Color;
if (hovered && Selected)
blockColor = Color * 0.5f + hoverColor * 0.5f;
else if (hovered || Selected)
blockColor = Color * 0.5f + selectColor * 0.5f;
else
blockColor = Color;
Renderers.ColorBlockRenderer.Draw(control, pass, blockColor, lineColor, control.nextPickingColor());
}
public override void Draw(GL_ControlLegacy control, Pass pass)
{
if (pass == Pass.TRANSPARENT)
return;
control.UpdateModelMatrix(Matrix4.CreateScale(0.5f) *
Matrix4.CreateTranslation(position));
Renderers.ColorBlockRenderer.Draw(control, pass, Color, Color, control.nextPickingColor());
}
public override void Prepare(GL_ControlModern control)
{
Renderers.ColorBlockRenderer.Initialize();
}
public override void Prepare(GL_ControlLegacy control)
{
}
public virtual void Translate(Vector3 lastPos, Vector3 translate, int subObj)
{
position = lastPos + translate;
UpdateNodePosition();
}
public virtual void UpdatePosition(int subObj) {
}
public override bool CanStartDragging() => true;
public override BoundingBox GetSelectionBox() => new BoundingBox(
position.X - scale.X,
position.X + scale.X,
position.Y - scale.Y,
position.Y + scale.Y,
position.Z - scale.Z,
position.Z + scale.Z
);
public override uint SelectAll(GL_ControlBase control)
{
Selected = true;
return REDRAW;
}
public override uint SelectDefault(GL_ControlBase control)
{
Selected = true;
return REDRAW;
}
public override uint Select(int partIndex, GL_ControlBase control)
{
Selected = true;
return REDRAW;
}
public override uint Deselect(int partIndex, GL_ControlBase control)
{
Selected = false;
return REDRAW;
}
public override uint DeselectAll(GL_ControlBase control)
{
Selected = false;
return REDRAW;
}
public override void ApplyTransformActionToSelection(AbstractTransformAction transformAction)
{
position = transformAction.newPos(position);
UpdateNodePosition();
}
private void UpdateNodePosition()
{
if (NodeObject is PathPoint)
{
((PathPoint)NodeObject).Translate = position;
((PathPoint)NodeObject).Scale = scale;
((PathPoint)NodeObject).Rotate = rotate;
if (((PathPoint)NodeObject).OnPathMoved != null)
((PathPoint)NodeObject).OnPathMoved();
}
}
public override Vector3 Position
{
get
{
return position;
}
set
{
position = value;
}
}
}
}