Updated BFLYT Editing (markdown)
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@ -71,6 +71,44 @@ Tips:
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* You can Ctrl + Z to undo.
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* You can Ctrl + R to redo.
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### Selecting
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You can simply click on the pane with the mouse to select one. To select other panes overlapping, right click and select the pane you want to choose.
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![](https://i.imgur.com/2USPlxd.png)
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## New Panes
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Right click and in the "Create Panes" menu you can create new panes.
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![](https://i.imgur.com/0z6KwZA.png)
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Optionally you can automatically make picture panes by dragging panes from the texture menu.
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![](https://i.imgur.com/htfPpDI.gif)
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The width and height will automatically be adjusted, but you can always change it with moving the edges/corners or using the property editor.
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## Picture Panes
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These panes are pretty simple, they include images and also materials and vertex colors.
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Vertex colors have an advantage over material colors as they can be per corner.
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These also include alpha for transparency.
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![](https://i.imgur.com/92zgqZN.png)
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The rest of the data can be edited with the materials section.
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## Window Panes
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These panes contains corners and edges which can have additional textures and materials.
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The center area is called the content region, which is default selected.
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![](https://i.imgur.com/0OufeCF.png)
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You can select which texture and other material setting based on the region that's selected.
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## Previewing
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If you want a clean preview, go to the Window option and choose game preview. This is a window with a clean view of the gui.
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