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mirror of synced 2024-11-28 01:10:51 +01:00

Updated BFLYT Editing (markdown)

KillzXGaming 2019-10-14 18:35:24 -04:00
parent 66d17ebe00
commit 2fabf38b8a

@ -71,6 +71,44 @@ Tips:
* You can Ctrl + Z to undo.
* You can Ctrl + R to redo.
### Selecting
You can simply click on the pane with the mouse to select one. To select other panes overlapping, right click and select the pane you want to choose.
![](https://i.imgur.com/2USPlxd.png)
## New Panes
Right click and in the "Create Panes" menu you can create new panes.
![](https://i.imgur.com/0z6KwZA.png)
Optionally you can automatically make picture panes by dragging panes from the texture menu.
![](https://i.imgur.com/htfPpDI.gif)
The width and height will automatically be adjusted, but you can always change it with moving the edges/corners or using the property editor.
## Picture Panes
These panes are pretty simple, they include images and also materials and vertex colors.
Vertex colors have an advantage over material colors as they can be per corner.
These also include alpha for transparency.
![](https://i.imgur.com/92zgqZN.png)
The rest of the data can be edited with the materials section.
## Window Panes
These panes contains corners and edges which can have additional textures and materials.
The center area is called the content region, which is default selected.
![](https://i.imgur.com/0OufeCF.png)
You can select which texture and other material setting based on the region that's selected.
## Previewing
If you want a clean preview, go to the Window option and choose game preview. This is a window with a clean view of the gui.