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Updated Importing a Mario Kart 8 WiiU and Deluxe Custom Kart (markdown)

KillzXGaming 2019-06-02 13:06:32 -04:00
parent 68cab8da9e
commit 5bee7a13f5

@ -5,6 +5,7 @@ Requirements:
The first thing you want to do is find an existing kart model you want your custom kart to be over. This will determine wheel position and driver position so i suggest choosing one that fits the size you are going for.
To start you want to open a .szs with Switch Toolbox. I'm going to open the BodyK_Wld.szs which is the "Badwagon" kart.
A kart list can be found[here.](https://docs.google.com/spreadsheets/d/12Ju79m4RgkPwVHoDhzsGC-yCxjBbZVGmQ4vL2VK2O4w/edit#gid=0)
Under the Models folder, you will want to select your main kart model, right click and export.
@ -16,4 +17,25 @@ Export it as a .dae.
For settings you can export textures but it is not necessary.
Import into your 3D program and continue to the next page!
Import into your 3D program.
I will be using blender but 3ds max, maya, and others should work fine.
![](https://i.imgur.com/XYH0JCW.png)
Now import your custom kart model. I decided to do this cloud kart. I also changed the kart it will be over to the "Streetle" as it fits better.
![](https://i.imgur.com/YDZnI5X.png)
Once your kart is aligned with the original kart (keeping the wheel positions in mind). You are ready to add the finishing touches.
## Adding Bake Maps (Optional)
You can optionally bake some ambient shading from like i did.
[Tutorial for bake map](https://github.com/KillzXGaming/Switch-Toolbox/wiki/Importing-a-Mario-Kart-8-WiiU-and-Deluxe-Custom-Kart)
![](https://i.imgur.com/MxNmgHB.png)
## Adding Emblem (Required)