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mirror of synced 2025-02-17 11:28:33 +01:00

Updated BFLYT Editing (markdown)

KillzXGaming 2019-09-05 18:52:39 -04:00
parent 780d936173
commit ec3d9544bd

@ -20,6 +20,8 @@ These can be picture boxes, text boxes, normal panels (null panes), and also par
Lets start with material editing.
## Material Editing:
![](https://i.imgur.com/jMFdmJn.png)
Materials have a black color, and a white color. Currently these will not display in the viewer. The basically blend these colors together, so white will influence the color received more, or black depending on the type.
@ -31,4 +33,12 @@ Select the color with the drop down arrow. This will open the color selector.
The color is on the top. The alpha color is below. And both combined is at the bottom.
You can have it whatever you want, simply move the color picker around and sliders.
## Panel Editing:
Panels is the base of every UI element. These make up rectangles, and can be moved around, rotated, and resized within the property window. Actual tools within the viewer is planned for editing real time quickly. Adjusting parent elements will affect it's children, like this rotating all the elements.
![](https://i.imgur.com/gkplCHC.png)
## Saving
For saving, simply File - Save. This will apply the changes if the file was opened in an archive, or to the file itself.