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README.md
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README.md
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# UE Modding Tools
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A databank of every modding tool that has potential to be used across multiple UE games. Many tools were submitted by the lovely members of the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) - please join if you want discuss use of these tools or just general UE modding!
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If you are an UE game developer, and want to know how some of these tools are used to mod your games, please see the [developer guide](https://buckminsterfullerene02.github.io/dev-guide/).
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Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a pull request.
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Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a PR.
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> [!NOTE]
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> The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use. <br>
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> The tag **[PW]** before a tool means that it is **P**ay**w**alled.
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Some of these tools may be unmaintained and/or outdated, but are still useful for people writing their own tools and may want to see how others implemented their tools.
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> [!TIP]
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> If you want to know how to use some of these tools, make sure you check out the [guides section](https://github.com/Buckminsterfullerene02/UE-Modding-Tools?tab=readme-ov-file#guides)!
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The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use.
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> [!WARNING]
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> Some of these tools may be unmaintained and/or outdated, but are still useful for people writing their own tools and may want to see how others implemented their tools.
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The tag **[PW]** before a tool means that it is **P**ay**w**alled.
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> [!CAUTION]
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> If you are an UE game developer, and want to know how some of these tools are used to mod your games, please refer to the [developer guide](https://buckminsterfullerene02.github.io/dev-guide/).
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## Packers & Unpackers
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Tools that deal with packing and unpacking the UE4 archive files.
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@ -166,6 +171,8 @@ Tools that generate SDKs and dump the game's code.
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- Supports the generation of SDKs for any game on UE version 1-4
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* [UWP Dumper](https://github.com/Wunkolo/UWPDumper) - Written by **Wunkolo, tunip3 & LukeFZ**
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- A DLL and Injector for dumping UWP applications at run-time to bypass encrypted file system protection
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* [PDBHeaderGenerator](https://github.com/Archengius/PDBHeaderGenerator) - Written by **Archengius**
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- A tool to generate C++ headers from PDB files
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* [Unreal Finder Tool](https://github.com/CorrM/Unreal-Finder-Tool) - Written by **CorrM**
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- The outdated - but open-source - version of Cheatgear
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@ -258,6 +265,7 @@ Map dumping/generating/editing (that aren't already covered by asset editors).
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Tools that can help to automate the modding pipeline (that haven't been covered already).
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* [UnrealAutoMod](https://github.com/Mythical-Github/UnrealAutoMod) - Written by **Mythical**
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- Automatic mod creator and tester tool for `.pak`, `.utoc`, `.ucas`, or loose file mods
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- Supports UE4.0-5.4
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* [Backup UE Saves](https://gist.github.com/Buckminsterfullerene02/479a281cf3d8a854e91cf804bd7fb8cb) - Written by **Mythical**
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- Just edit the Game project name to your particular game and it will backup the `.sav` and `.ini` files for that game or just toss it in one of your existing bat files
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* [Auto-Disable uasset Files](https://gist.github.com/Buckminsterfullerene02/aebbbc6cde0456a852197260656314c0) - Written by **Spuds**
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@ -279,6 +287,8 @@ Tools that can help to automate the modding pipeline (that haven't been covered
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- Once you have all static meshes/actors uncooked in-editor, you can use this editor utility script to load them all into a level in a neat way
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* [Batch Import FBX into UEE](https://github.com/KaiserM21/HelperScripts/blob/main/import_fbx.py) - Written by **Zain#1873**
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- Allows you to batch import folders of FBX into the editor since the "import all" function with folder import is broken in many engine versions
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* [Asset Generator Bitesize](https://github.com/Knutschbert/UnrealStuff/tree/main/Modding/SDK%20Generation/AssetGeneratorBiteSize) - Written by **Knutschbert**
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- A small gui + symlink script for filtering to use with the AssetGenerator commandlet
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## Reversing
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Reversing tools that aren't necessarily to do with UE, but are commonly used to help with reversing games.
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@ -344,11 +354,21 @@ Other tools that aren't necessarily to do with UE, but are commonly used to help
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- VS-2017 Community installer because microsoft apparently removed it from available downloads lol
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* [Orbital Market](https://orbital-market.com/search)
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- A way to browse Epic marketplace and sort by popularity/reviews and use filters properly
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* [UE Engine Branch Cloner](https://gist.github.com/Buckminsterfullerene02/864d0add56c6a1691549898334f80fe2) - Written by **Mythical**
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- A small bat file to clone only one branch of unreal engine
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* [BP to UE Version Info](https://gist.github.com/Buckminsterfullerene02/43681e3ee468b3ffa6a433d9332172c9) - Written by **Mythical**
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- Some useful info on when certain BP features were added to UE
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# Guides
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Guides that are useful for modding UE games. There is also a guides forum channel in the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) where you can find more guides/modding tips or share your own.
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Guides that are useful for modding UE games.
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> [!TIP]
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> There is also a guides forum channel in the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) where you can find more guides/modding tips or share your own.
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## General
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- **[CU]** [UE Modding Guides](https://github.com/Dmgvol/UE_Modding) - Written by **Dmgvol**
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- A well-written, simple to follow collection of guides for modding UE games
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- Includes guides on modding textures, models, animations, blueprints, tools, and more
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* **[CU]** [Modding UE5 Games](https://www.abbiedoobie.com/2023/10/13/modding-robocop-rogue-city-and-other-ue-5-games/) - Written by **Abbie Doobie**
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- A guide on how to mod UE5 games
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- Primarily working with IO Store and chunks
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@ -401,7 +421,10 @@ These are loose files/sites.
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- It also features some nice tips for general UE4 use
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# UE Modding Discord Servers
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A bunch of links to various UE Modding Discord servers. If you know of any that aren't listed here, please make a PR. Although I have tried my best to get permanent invite links, I am not responsible for any being invalid. Feel free to nick this list of Discord servers for your own Discord.
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A bunch of links to various UE Modding Discord servers. If you know of any that aren't listed here, please make a PR. Feel free to nick this list of Discord servers for your own Discord.
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> [!WARNING]
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> Although I have tried my best to get permanent invite links, I am not responsible for any being invalid.
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## General
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* [UE Modding](https://discord.gg/unreal-engine-modding-876613187204685934) - A Discord server for modders from any game to pool knowledge & tools that they think could be useful for other UE games. It is a great place to ask questions and get help with modding.
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@ -506,3 +529,4 @@ They are all generated using [UEAssetToolkitGenerator](https://github.com/Longer
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* [Deep Rock Galactic](https://github.com/DRG-Modding/Community-Modkit)
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* [Astro Colony](https://drive.google.com/file/d/1AazbzwbIWUcXGCp8T2k8M9dkCSKmNA3H/view)
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* [cyubeVR](https://drive.google.com/file/d/17hX0e-hQ8MFm3IoW3ljH00EYh2earCoX/view?usp=share_link)
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* [Hydroneer](https://github.com/Buckminsterfullerene02/Hydroneer-Modkit)
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