New: tools, guides; updated: readme header

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# UE Modding Tools
A databank of every modding tool that has potential to be used across multiple UE games. Many tools were submitted by the lovely members of the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) - please join if you want discuss use of these tools or just general UE modding!
If you are an UE game developer, and want to know how some of these tools are used to mod your games, please see the [developer guide](https://buckminsterfullerene02.github.io/dev-guide/).
Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a pull request.
Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a PR.
> [!NOTE]
> The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use. <br>
> The tag **[PW]** before a tool means that it is **P**ay**w**alled.
Some of these tools may be unmaintained and/or outdated, but are still useful for people writing their own tools and may want to see how others implemented their tools.
> [!TIP]
> If you want to know how to use some of these tools, make sure you check out the [guides section](https://github.com/Buckminsterfullerene02/UE-Modding-Tools?tab=readme-ov-file#guides)!
The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use.
> [!WARNING]
> Some of these tools may be unmaintained and/or outdated, but are still useful for people writing their own tools and may want to see how others implemented their tools.
The tag **[PW]** before a tool means that it is **P**ay**w**alled.
> [!CAUTION]
> If you are an UE game developer, and want to know how some of these tools are used to mod your games, please refer to the [developer guide](https://buckminsterfullerene02.github.io/dev-guide/).
## Packers & Unpackers
Tools that deal with packing and unpacking the UE4 archive files.
@ -166,6 +171,8 @@ Tools that generate SDKs and dump the game's code.
- Supports the generation of SDKs for any game on UE version 1-4
* [UWP Dumper](https://github.com/Wunkolo/UWPDumper) - Written by **Wunkolo, tunip3 & LukeFZ**
- A DLL and Injector for dumping UWP applications at run-time to bypass encrypted file system protection
* [PDBHeaderGenerator](https://github.com/Archengius/PDBHeaderGenerator) - Written by **Archengius**
- A tool to generate C++ headers from PDB files
* [Unreal Finder Tool](https://github.com/CorrM/Unreal-Finder-Tool) - Written by **CorrM**
- The outdated - but open-source - version of Cheatgear
@ -258,6 +265,7 @@ Map dumping/generating/editing (that aren't already covered by asset editors).
Tools that can help to automate the modding pipeline (that haven't been covered already).
* [UnrealAutoMod](https://github.com/Mythical-Github/UnrealAutoMod) - Written by **Mythical**
- Automatic mod creator and tester tool for `.pak`, `.utoc`, `.ucas`, or loose file mods
- Supports UE4.0-5.4
* [Backup UE Saves](https://gist.github.com/Buckminsterfullerene02/479a281cf3d8a854e91cf804bd7fb8cb) - Written by **Mythical**
- Just edit the Game project name to your particular game and it will backup the `.sav` and `.ini` files for that game or just toss it in one of your existing bat files
* [Auto-Disable uasset Files](https://gist.github.com/Buckminsterfullerene02/aebbbc6cde0456a852197260656314c0) - Written by **Spuds**
@ -279,6 +287,8 @@ Tools that can help to automate the modding pipeline (that haven't been covered
- Once you have all static meshes/actors uncooked in-editor, you can use this editor utility script to load them all into a level in a neat way
* [Batch Import FBX into UEE](https://github.com/KaiserM21/HelperScripts/blob/main/import_fbx.py) - Written by **Zain#1873**
- Allows you to batch import folders of FBX into the editor since the "import all" function with folder import is broken in many engine versions
* [Asset Generator Bitesize](https://github.com/Knutschbert/UnrealStuff/tree/main/Modding/SDK%20Generation/AssetGeneratorBiteSize) - Written by **Knutschbert**
- A small gui + symlink script for filtering to use with the AssetGenerator commandlet
## Reversing
Reversing tools that aren't necessarily to do with UE, but are commonly used to help with reversing games.
@ -344,11 +354,21 @@ Other tools that aren't necessarily to do with UE, but are commonly used to help
- VS-2017 Community installer because microsoft apparently removed it from available downloads lol
* [Orbital Market](https://orbital-market.com/search)
- A way to browse Epic marketplace and sort by popularity/reviews and use filters properly
* [UE Engine Branch Cloner](https://gist.github.com/Buckminsterfullerene02/864d0add56c6a1691549898334f80fe2) - Written by **Mythical**
- A small bat file to clone only one branch of unreal engine
* [BP to UE Version Info](https://gist.github.com/Buckminsterfullerene02/43681e3ee468b3ffa6a433d9332172c9) - Written by **Mythical**
- Some useful info on when certain BP features were added to UE
# Guides
Guides that are useful for modding UE games. There is also a guides forum channel in the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) where you can find more guides/modding tips or share your own.
Guides that are useful for modding UE games.
> [!TIP]
> There is also a guides forum channel in the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) where you can find more guides/modding tips or share your own.
## General
- **[CU]** [UE Modding Guides](https://github.com/Dmgvol/UE_Modding) - Written by **Dmgvol**
- A well-written, simple to follow collection of guides for modding UE games
- Includes guides on modding textures, models, animations, blueprints, tools, and more
* **[CU]** [Modding UE5 Games](https://www.abbiedoobie.com/2023/10/13/modding-robocop-rogue-city-and-other-ue-5-games/) - Written by **Abbie Doobie**
- A guide on how to mod UE5 games
- Primarily working with IO Store and chunks
@ -401,7 +421,10 @@ These are loose files/sites.
- It also features some nice tips for general UE4 use
# UE Modding Discord Servers
A bunch of links to various UE Modding Discord servers. If you know of any that aren't listed here, please make a PR. Although I have tried my best to get permanent invite links, I am not responsible for any being invalid. Feel free to nick this list of Discord servers for your own Discord.
A bunch of links to various UE Modding Discord servers. If you know of any that aren't listed here, please make a PR. Feel free to nick this list of Discord servers for your own Discord.
> [!WARNING]
> Although I have tried my best to get permanent invite links, I am not responsible for any being invalid.
## General
* [UE Modding](https://discord.gg/unreal-engine-modding-876613187204685934) - A Discord server for modders from any game to pool knowledge & tools that they think could be useful for other UE games. It is a great place to ask questions and get help with modding.
@ -506,3 +529,4 @@ They are all generated using [UEAssetToolkitGenerator](https://github.com/Longer
* [Deep Rock Galactic](https://github.com/DRG-Modding/Community-Modkit)
* [Astro Colony](https://drive.google.com/file/d/1AazbzwbIWUcXGCp8T2k8M9dkCSKmNA3H/view)
* [cyubeVR](https://drive.google.com/file/d/17hX0e-hQ8MFm3IoW3ljH00EYh2earCoX/view?usp=share_link)
* [Hydroneer](https://github.com/Buckminsterfullerene02/Hydroneer-Modkit)