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New scripts, discords start
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35
Loose Files/GenerateBPY.cs
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35
Loose Files/GenerateBPY.cs
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using System;
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using System.IO;
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namespace GenerateBPY {
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class Program {
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static void Main(string[] args)
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{
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var inputPath = @"F:\DRG Modding\DRGPacker\JSON\Blender\SMs\"; // Where your static meshes are
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var outputPath = @"F:\DRG Modding\DRGPacker\JSON\Assets\Game\"; // Where you want your FBX files to go
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var commandsPath = @"F:\DRG Modding\DRGPacker\JSON\Blender\BlenderCommands\commands.py"; // Where you want your commands file to go
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var allfiles = Directory.GetFiles(inputPath, "*.gltf", SearchOption.AllDirectories);
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var command = "import bpy\n\n";
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for (var i = 0; i < allfiles.Length; i++)
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{
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// model already converted?
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if (File.Exists((outputPath + allfiles[i].Remove(0, inputPath.Length)).Replace(".gltf", ".fbx"))) continue;
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var InputFile = allfiles[i];
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var OutputFile = (outputPath + allfiles[i].Remove(0, inputPath.Length)).Replace(".gltf", ".fbx");
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var folder = Path.GetDirectoryName(outputPath + allfiles[i].Remove(0, inputPath.Length));
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// create output directory
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Directory.CreateDirectory(folder);
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command += "bpy.ops.import_scene.gltf(filepath = \"" + InputFile.Replace("\\", "\\\\") +
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"\", files =[{ \"name\":\"" + Path.GetFileName(InputFile) + "\", \"name\":\"" +
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Path.GetFileName(InputFile) + "\"}], loglevel = 50)\n";
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command += "bpy.ops.export_scene.fbx(filepath=\"" + OutputFile.Replace("\\", "\\\\") + "\")\n";
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command += "bpy.ops.object.select_all(action='SELECT')\n";
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command += "bpy.ops.object.delete(use_global=False, confirm=False)\n\n";
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}
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File.WriteAllText(commandsPath, command); // CHANGE
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}
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}
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}
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Loose Files/UModelExtract.bat
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Loose Files/UModelExtract.bat
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:: e.g. "F:\DRG Modding\DRGTools\UModel\umodel.exe"
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set umodel_path="path to UModel.exe"
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:: e.g. "F:\DRG Modding\DRGPacker\_unpacked\FSD\Content"
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set content_path="path to unpacked content files"
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:: e.g. 4.27
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set ue_version=4.27
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:: e.g. "F:\DRG Modding\DRGPacker\JSON\Blender\SMs"
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set output_path="path to output folder"
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:: Animations:
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%umodel_path% -path=%content_path% -game=ue4.27 -out=%output_path% -nooverwrite -nostat -novert -notex -nomorph -nolightmap -export *.uasset
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:: Static Meshes:
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%umodel_path% -path=%content_path% -game=ue4.27 -out=%output_path% -gltf -nomesh -noanim -nooverwrite -novert -notex -nomorph -nolightmap -export *.uasset
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README.md
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README.md
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# UE-Modding-Tools
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# UE Modding Tools
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A databank of every modding tool that has potential to be used across multiple UE games. Many tools were submitted by the lovely members of the [Unreal Engine Modding Discord](https://discord.gg/zVvsE9mEEa) - please join if you want discuss use of these tools!
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Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a PR.
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@ -162,8 +162,15 @@ Tools that can help to automate the modding pipeline (that haven't been covered
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* [Create Empty Content Folder Hierarchy](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/EmptyContentHierarchyGenerator.bat) - Written by **Buckminsterfullerene**
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- Deletes every file inside of a specified directory but leaves all of the folders intact
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- Useful for creating a blank content folder hierarchy for a game
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* [Extract All Anim Assets]() - Written by **Buckminsterfullerene**
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- A batch script of a couple nice UModel commands to extract all of the animation assets from a game
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- Running the second command directly after the first is beneficial since all game packages are loaded into memory which saves a lot of time not having to do it twice
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- To use, just change the variable paths
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* [Generate Blender Script To Convert GLTF to FBX]() - Written by **LongerWarrior**, edited by **Buckminsterfullerene**
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- C# program to generate a Blender script that can be used to mass convert GLTF files extracted from UModel to FBX files
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- To use, just change the paths in the C# script
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# Reversing
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## Reversing
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Reversing tools that aren't necessarily to do with UE, but are commonly used to help with reversing games.
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* [Cheat Engine](https://www.cheatengine.org/) - Written by **Dark Byte**
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- A tool for modifying single player games
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@ -191,7 +198,7 @@ Reversing tools that aren't necessarily to do with UE, but are commonly used to
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* [010 Editor](https://www.sweetscape.com/010editor/) - Written by **Sweetscape Software**
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- A powerful hex tool for parsing files in 160+ formats and potentially unknown file types
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# Other
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## Other
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Other tools that aren't necessarily to do with UE, but are commonly used to help with modding games.
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* [UE4 Engine Version Grabber](https://github.com/RussellJerome/Unreal-Engine-4-Engine-Version-Grabber) - Written by **RussellJerome**
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- A simple tool that will grab the engine version of a UE4 game
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@ -202,8 +209,18 @@ Other tools that aren't necessarily to do with UE, but are commonly used to help
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* **[CU]** [Unreal Engine 4 Scripting System (UE4SS)](https://github.com/UE4SS/UE4SS/releases) - Written by **CheatingMuppet**
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- Exposes UE4 reflection to Lua and allows you to write Lua to create mods for UE4 games
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- Full instructions on how to use it can be found [here](https://github.com/UE4SS/UE4SS/blob/master/Guides/FullInstallationGuide.md)
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* [Asset Registry Helper]() - Written by **Archengius**
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* [Asset Registry Helper](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/tree/main/Loose%20Files/Asset%20Registry%20Helper) - Written by **Archengius**
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- Allows merging contents of multiple asset registry files together and listing their contents
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- Useful when game uses asset registry to lookup content and you want to add some new content of that type
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* [Visual Studio 2017 Community Installer]() - Posted by **Narknon**
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- VS-2017 Community installer because microsoft apparently removed it from available downloads??
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* [Visual Studio 2017 Community Installer](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/vs_Community.exe) - Posted by **Narknon**
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- VS-2017 Community installer because microsoft apparently removed it from available downloads??
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# UE Modding Discord Servers
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A bunch of links to various UE Modding Discord servers. If you know of any that aren't listed here, please make a PR.
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## General
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* [UE Modding](https://discord.gg/zVvsE9mEEa) - A Discord server for modders from any game to pool knowledge & tools that they think could be useful for other UE games. It is a great place to ask questions and get help with modding.
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* [Unreal Slackers](https://discord.gg/unreal-slackers) - The official Unreal Engine forum server.
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## Game Specific
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* []
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