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https://github.com/AcChosen/VR-Stage-Lighting.git
synced 2024-11-23 23:21:07 +01:00
2.4.1 Cleanup
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parent
b360082e91
commit
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6
.gitignore
vendored
6
.gitignore
vendored
@ -64,4 +64,8 @@ crashlytics-build.properties
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.idea/.idea.vpm-package-maker/.idea
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Assets/PackageMakerWindowData.asset*
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.idea
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.vscode
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.vscode
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Thry/Config.json
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bakery_times.log
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Thry/persistent_data
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Thry/preset_cache.txt
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@ -145,8 +145,8 @@ public class VRSLInspector : ShaderGUI
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MaterialProperty _GradientMod = null;
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MaterialProperty _GradientModGOBO = null;
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MaterialProperty _RenderMode = null;
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MaterialProperty _ZWrite = null;
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MaterialProperty _AlphaToCoverage = null;
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// MaterialProperty _ZWrite = null;
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// MaterialProperty _AlphaToCoverage = null;
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// MaterialProperty _InsideConeNormalMap = null;
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//Volumetric Control Specific
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@ -185,9 +185,9 @@ public class VRSLInspector : ShaderGUI
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MaterialProperty _ProjectionRangeOrigin = null;
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MaterialProperty _EnableSpin = null;
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MaterialProperty _LegacyGoboRange = null;
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MaterialProperty _BlendSrc = null;
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//MaterialProperty _BlendSrc = null;
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MaterialProperty _BlendDst = null;
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MaterialProperty _BlendOp = null;
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// MaterialProperty _BlendOp = null;
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MaterialProperty _ProjectionCutoff = null;
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MaterialProperty _ProjectionOriginCutoff = null;
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MaterialProperty _ClippingThreshold = null;
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@ -265,7 +265,7 @@ public class VRSLInspector : ShaderGUI
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MaterialProperty _ColorSat = null;
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MaterialProperty _ScaleFactor = null;
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MaterialProperty _ReferenceDistance = null;
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MaterialProperty _UVScale = null;
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// MaterialProperty _UVScale = null;
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MaterialProperty _RemoveTextureArtifact = null;
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MaterialProperty _UsePreMultiplyAlpha = null;
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MaterialProperty _LightSourceViewSpaceRadius = null;
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@ -10,7 +10,7 @@ public class VRSLStyles : MonoBehaviour
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{
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public static Texture logo = Resources.Load("VRStageLighting-Logo") as Texture;
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public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4</color></b>";
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public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4.1</color></b>";
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public static void DepthPassWarning()
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{
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@ -601,7 +601,7 @@ public class VRSL_ManagerWindow : EditorWindow {
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static float tiltRangeOff = -180f;
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public static Texture logo, github, twitter, discord;
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public bool legacyFixtures;
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public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4</color></b>";
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public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4.1</color></b>";
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public static bool hasLocalPanel, hasDepthLight;
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private static VRSL_LocalUIControlPanel panel;
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@ -711,6 +711,7 @@ public class VRSL_ManagerWindow : EditorWindow {
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}
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catch(Exception e)
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{
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e.GetType();
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wasSuccessful = false;
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}
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return wasSuccessful;
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@ -1 +1 @@
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2.3.1
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2.4.1
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@ -1,7 +1,7 @@
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{
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"name":"com.acchosen.vr-stage-lighting",
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"displayName":"VR Stage Lighting",
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"version":"2.4.0",
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"version":"2.4.1",
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"description":"A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many ways as possible.",
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"url":"https://github.com/AcChosen/VR-Stage-Lighting",
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"author":{
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