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mirror of https://github.com/AcChosen/VR-Stage-Lighting.git synced 2024-11-23 23:21:07 +01:00

2.4.1 Cleanup

This commit is contained in:
AcChosen 2023-08-09 09:31:11 -04:00
parent b360082e91
commit 3f00005042
6 changed files with 15 additions and 10 deletions

6
.gitignore vendored
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@ -64,4 +64,8 @@ crashlytics-build.properties
.idea/.idea.vpm-package-maker/.idea
Assets/PackageMakerWindowData.asset*
.idea
.vscode
.vscode
Thry/Config.json
bakery_times.log
Thry/persistent_data
Thry/preset_cache.txt

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@ -145,8 +145,8 @@ public class VRSLInspector : ShaderGUI
MaterialProperty _GradientMod = null;
MaterialProperty _GradientModGOBO = null;
MaterialProperty _RenderMode = null;
MaterialProperty _ZWrite = null;
MaterialProperty _AlphaToCoverage = null;
// MaterialProperty _ZWrite = null;
// MaterialProperty _AlphaToCoverage = null;
// MaterialProperty _InsideConeNormalMap = null;
//Volumetric Control Specific
@ -185,9 +185,9 @@ public class VRSLInspector : ShaderGUI
MaterialProperty _ProjectionRangeOrigin = null;
MaterialProperty _EnableSpin = null;
MaterialProperty _LegacyGoboRange = null;
MaterialProperty _BlendSrc = null;
//MaterialProperty _BlendSrc = null;
MaterialProperty _BlendDst = null;
MaterialProperty _BlendOp = null;
// MaterialProperty _BlendOp = null;
MaterialProperty _ProjectionCutoff = null;
MaterialProperty _ProjectionOriginCutoff = null;
MaterialProperty _ClippingThreshold = null;
@ -265,7 +265,7 @@ public class VRSLInspector : ShaderGUI
MaterialProperty _ColorSat = null;
MaterialProperty _ScaleFactor = null;
MaterialProperty _ReferenceDistance = null;
MaterialProperty _UVScale = null;
// MaterialProperty _UVScale = null;
MaterialProperty _RemoveTextureArtifact = null;
MaterialProperty _UsePreMultiplyAlpha = null;
MaterialProperty _LightSourceViewSpaceRadius = null;

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@ -10,7 +10,7 @@ public class VRSLStyles : MonoBehaviour
{
public static Texture logo = Resources.Load("VRStageLighting-Logo") as Texture;
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4.1</color></b>";
public static void DepthPassWarning()
{

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@ -601,7 +601,7 @@ public class VRSL_ManagerWindow : EditorWindow {
static float tiltRangeOff = -180f;
public static Texture logo, github, twitter, discord;
public bool legacyFixtures;
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4</color></b>";
public static string ver = "VR Stage Lighting ver:" + " <b><color=#6a15ce> 2.4.1</color></b>";
public static bool hasLocalPanel, hasDepthLight;
private static VRSL_LocalUIControlPanel panel;
@ -711,6 +711,7 @@ public class VRSL_ManagerWindow : EditorWindow {
}
catch(Exception e)
{
e.GetType();
wasSuccessful = false;
}
return wasSuccessful;

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@ -1,7 +1,7 @@
{
"name":"com.acchosen.vr-stage-lighting",
"displayName":"VR Stage Lighting",
"version":"2.4.0",
"version":"2.4.1",
"description":"A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many ways as possible.",
"url":"https://github.com/AcChosen/VR-Stage-Lighting",
"author":{