mirror of
https://github.com/AcChosen/VR-Stage-Lighting.git
synced 2024-11-23 23:21:07 +01:00
VRSL 2.4.1 Update
- Added Alternative Strobe texture settings. Toggle to switch from traditional dynamic DMX strobing to a 3 speed strobe channel. Affects all fixtures. - Adjusted all VRSL materials and a few textures to prepare for GI release. - Added ability to edit VRSL DMX Custom Render Textures in the VRSL Control Panel. - Added ability to set 2D Noise Texture settings between high and medium modes for the spotlight and washlight volumetric DMX shaders.
This commit is contained in:
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@ -104,6 +104,7 @@ public class VRSLInspector : ShaderGUI
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MaterialProperty _NoiseTex = null;
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MaterialProperty _NoiseTexHigh = null;
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MaterialProperty _NoisePower = null;
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MaterialProperty _Noise2X = null;
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MaterialProperty _Noise2Y = null;
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@ -135,7 +136,8 @@ public class VRSLInspector : ShaderGUI
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MaterialProperty _MAGIC_NOISE_ON = null;
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MaterialProperty _MAGIC_NOISE_ON_HIGH = null;
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MaterialProperty _MAGIC_NOISE_ON_MED = null;
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MaterialProperty _2D_NOISE_ON = null;
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MaterialProperty _UseDepthLight = null;
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MaterialProperty _PotatoMode = null;
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@ -238,6 +240,10 @@ public class VRSLInspector : ShaderGUI
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//Strobe RenderTexture
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MaterialProperty _MaxStrobeFreq = null;
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MaterialProperty _LowFrequency = null;
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MaterialProperty _MedFrequency = null;
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MaterialProperty _HighFrequency = null;
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MaterialProperty _StrobeType = null;
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//Texture Color Sampling Stuff
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MaterialProperty _TextureColorSampleX = null;
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@ -1297,8 +1303,17 @@ public class VRSLInspector : ShaderGUI
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if((Mathf.FloorToInt(target.GetInt("_2D_NOISE_ON"))) == 1)
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{
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EditorGUI.indentLevel++;
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matEditor.TexturePropertySingleLine(new GUIContent("Noise Texture", "Alpha Noise Texture used for adding variation to the cone."), _NoiseTex);
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matEditor.TextureScaleOffsetProperty(_NoiseTex);
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if(target.GetInt("_RenderMode") == 0)
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{
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matEditor.TexturePropertySingleLine(new GUIContent("Noise Texture HQ", "Alpha Noise Texture used for adding variation to the cone."), _NoiseTexHigh);
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matEditor.TextureScaleOffsetProperty(_NoiseTexHigh);
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}
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else
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{
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matEditor.TexturePropertySingleLine(new GUIContent("Noise Texture", "Alpha Noise Texture used for adding variation to the cone."), _NoiseTex);
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matEditor.TextureScaleOffsetProperty(_NoiseTex);
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}
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matEditor.ShaderProperty(_NoisePower, new GUIContent("Noise Strength", "Controls how much the noise texture affects the cone"));
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EditorGUI.indentLevel--;
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}
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@ -1308,13 +1323,26 @@ public class VRSLInspector : ShaderGUI
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//if(!isDMXCompatible)
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//{
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if((Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON"))) == 1)
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string magicNoiseString = "_MAGIC_NOISE_ON_MED";
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MaterialProperty magicNoiseProp = _MAGIC_NOISE_ON_MED;
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string magicNoiseSuffix = "Transparent";
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if(target.GetInt("_RenderMode") == 0)
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{
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magicNoiseString = "_MAGIC_NOISE_ON_HIGH";
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magicNoiseProp = _MAGIC_NOISE_ON_HIGH;
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magicNoiseSuffix = "HQTransparent";
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}
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if((Mathf.FloorToInt(target.GetInt(magicNoiseString))) == 1 && target.GetInt("_RenderMode") != 2)
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{
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matEditor.ShaderProperty(_MAGIC_NOISE_ON, new GUIContent("Enable Magic 3D Noise", "Enable Second layer of world space, faux 3D Noise"));
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matEditor.ShaderProperty(magicNoiseProp, new GUIContent("Enable Magic 3D Noise For: " + magicNoiseSuffix, "Enable Second layer of world space, faux 3D Noise"));
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EditorGUILayout.LabelField("Potato Mode is unavailable. Disable Magic 3D Noise to enable Potato Mode.");
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matEditor.TexturePropertySingleLine(new GUIContent("Magic 3D Noise Texture", "A magical texture for generating 3D Perlin Noise at runtime! Code and texture based on https://www.shadertoy.com/view/4sfGzS by iq!"), _LightMainTex);
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EditorGUI.indentLevel++;
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matEditor.TexturePropertySingleLine(new GUIContent("Magic 3D Noise Texture", "A magical texture for generating 3D Perlin Noise at runtime! Code and texture based on https://www.shadertoy.com/view/4sfGzS by iq!"), _LightMainTex);
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// if((Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1)
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// {
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// EditorGUILayout.LabelField("HQ Mode is unavailable. Disable Potato Mode to enable Potato HQ.");
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@ -1384,18 +1412,25 @@ public class VRSLInspector : ShaderGUI
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}
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EditorGUI.indentLevel--;
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}
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else if((Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1)
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else if((Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 && target.GetInt("_RenderMode") != 2)
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{
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EditorGUILayout.LabelField("Magic 3D Noise is unavailable. Disable Potato Mode to enable Magic 3D Noise.");
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matEditor.ShaderProperty(_PotatoMode, new GUIContent("Potato Mode", "Reduces the overhead on the fragment shader by removing both noise components to extra texture sampling."));
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}
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else if(target.GetInt("_RenderMode") ==2)
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{
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EditorGUILayout.LabelField("Magic 3D Noise is unavailable. Use Transparent or HQTransparent Render Mode to enable Magic 3D Noise.");
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}
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else
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{
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matEditor.ShaderProperty(_MAGIC_NOISE_ON, new GUIContent("Enable Magic 3D Noise", "Enable Second layer of world space, faux 3D Noise"));
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matEditor.ShaderProperty(magicNoiseProp, new GUIContent("Enable Magic 3D Noise For: " + magicNoiseSuffix, "Enable Second layer of world space, faux 3D Noise"));
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matEditor.ShaderProperty(_PotatoMode, new GUIContent("Potato Mode", "Reduces the overhead on the fragment shader by removing both noise components to extra texture sampling."));
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}
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SetKeyword(target, "_MAGIC_NOISE_ON", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON"))) == 1 ? true : false);
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SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false);
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SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false);
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SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false);
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SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false);
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SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false);
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@ -1739,7 +1774,22 @@ public class VRSLInspector : ShaderGUI
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GUILayout.Space(5);
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EditorGUI.indentLevel++;
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matEditor.TexturePropertySingleLine(new GUIContent("DMX Grid Raw", "The raw DMX Render texture from the camera."),_DMXTexture);
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matEditor.ShaderProperty(_MaxStrobeFreq, new GUIContent("Maximum Strobe Frequency", "The maximum strobing frequency of all fixtures."));
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matEditor.ShaderProperty(_StrobeType, new GUIContent("Strobe Mode", "Choose between a smooth dynamic strobe rate or static pre set rates. Static rates are frame rate independent."));
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SetKeyword(target, "_VRSL_STATICFREQUENCIES",target.GetInt("_StrobeType") == 1);
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if(target.GetInt("_StrobeType") == 1)
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{
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EditorGUI.indentLevel++;
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matEditor.ShaderProperty(_LowFrequency, new GUIContent("Low Frequency"));
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matEditor.ShaderProperty(_MedFrequency, new GUIContent("Medium Frequency"));
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matEditor.ShaderProperty(_HighFrequency, new GUIContent("High Frequency"));
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EditorGUI.indentLevel--;
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}
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else
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{
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EditorGUI.indentLevel++;
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matEditor.ShaderProperty(_MaxStrobeFreq, new GUIContent("Maximum Strobe Frequency", "The maximum strobing frequency of all fixtures."));
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EditorGUI.indentLevel--;
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}
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matEditor.ShaderProperty(_NineUniverseMode, new GUIContent("Enable Extended Universe Mode", "Enables or Disables extended universe mode (9-universes via RGB)"));
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matEditor.RenderQueueField();
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EditorGUI.indentLevel--;
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@ -18,6 +18,7 @@ using System.Collections.Generic;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using UnityEngine.UIElements;
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#endif
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#if !COMPILER_UDONSHARP && UNITY_EDITOR
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@ -262,6 +263,10 @@ public class DMXListItem
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#pragma warning disable 0618 //suppressing obsoletion warnings
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light.ApplyProxyModifications();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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if(PrefabUtility.IsPartOfAnyPrefab(light))
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{
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PrefabUtility.RecordPrefabInstancePropertyModifications(light);
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}
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}
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catch(Exception e)
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{
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@ -501,6 +506,10 @@ public class AudioLinkListItem
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#pragma warning disable 0618 //suppressing obsoletion warnings
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light.ApplyProxyModifications();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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if(PrefabUtility.IsPartOfAnyPrefab(light))
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{
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PrefabUtility.RecordPrefabInstancePropertyModifications(light);
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}
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}
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public void ApplyChanges(VRStageLighting_AudioLink_Laser li)
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@ -566,6 +575,11 @@ public class AudioLinkListItem
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#pragma warning disable 0618 //suppressing obsoletion warnings
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laser.ApplyProxyModifications();
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#pragma warning restore 0618 //suppressing obsoletion warnings
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if(PrefabUtility.IsPartOfAnyPrefab(light))
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{
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PrefabUtility.RecordPrefabInstancePropertyModifications(light);
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}
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}
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@ -607,6 +621,7 @@ public class VRSL_ManagerWindow : EditorWindow {
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private static bool[] bandFold = new bool[4];
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static GUIContent colorLabel;
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private string[] dmxModes = new string[]{"Horizontal", "Vertical", "Legacy"};
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private string[] materialChooserList = new string[]{"Off","Intensity+Color", "Movement", "Spin", "Strobe Timing", "Strobe Output", "AudioLink Interpolation"};
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private string [] dmxGizmoInfo = new string[]{"None", "Channel Only", "Universe + Channel"};
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private static UnityEngine.Object controlPanelUiPrefab, directionalLightPrefab, uDesktopHorizontalPrefab, uDesktopVerticalPrefab, uDesktopLegacyPrefab, uVidHorizontalPrefab, uVidVerticalPrefab, uVidLegacyPrefab,
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audioLinkPrefab, audioLinkControllerPrefab, standardAudioLinkControllerPrefab, oscGridReaderHorizontalPrefab, oscGridReaderVerticalPrefab, audioLinkVRSLPrefab, cubeMask, cylinderMask, capsuleMask, sphereMask;
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@ -626,9 +641,23 @@ public class VRSL_ManagerWindow : EditorWindow {
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private static UnityEngine.Object laser_h, laser_v, laser_l, laser_a;
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private static UnityEngine.Object sixFour_h, sixFour_v, sixFour_l;
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private static UnityEngine.Object multiLightbar_h, multiLightbar_v, multiLightbar_l;
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private Material dmx_H_CRT_Color_Mat, dmx_V_CRT_Color_Mat, dmx_L_CRT_Color_Mat,
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dmx_H_CRT_Mvmt_Mat, dmx_V_CRT_Mvmt_Mat, dmx_L_CRT_Mvmt_Mat,
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dmx_H_CRT_Spin_Mat,dmx_V_CRT_Spin_Mat,dmx_L_CRT_Spin_Mat,
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dmx_H_CRT_StrobeTime_Mat, dmx_V_CRT_StrobeTime_Mat, dmx_L_CRT_StrobeTime_Mat,
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dmx_H_CRT_StrobeOut_Mat, dmx_V_CRT_StrobeOut_Mat, dmx_L_CRT_StrobeOut_Mat,
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audiolink_CRT_InterpolationMat;
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private MaterialEditor _materialEditor;
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private bool showMaterialEditor;
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private static DMXListItem copyDMXListProx;
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private static AudioLinkListItem copyAudioLinkListProx;
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private static Shader GIDMXLightTextureShader;
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private static bool hasDMXGI;
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private int materialChooser;
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// private float panRangeTarget = 90f;
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// private float tiltRangeTarget = -90f;
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@ -660,6 +689,7 @@ public class VRSL_ManagerWindow : EditorWindow {
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ApplyChangesToFixtures(true, true, false);
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}
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hasDMXGI = CheckIfDMXGIAvailable();
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window.minSize = new Vector2(925f, 700f);
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@ -671,6 +701,21 @@ public class VRSL_ManagerWindow : EditorWindow {
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}
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static bool CheckIfDMXGIAvailable()
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{
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string path = "Packages/com.acchosen.vrsl-dmx-gi/Runtime/Shaders/VRSL_GI_LightTexture.shader";
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bool wasSuccessful = false;
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try{
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GIDMXLightTextureShader = (Shader)AssetDatabase.LoadAssetAtPath(path, typeof(Shader));
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wasSuccessful = true;
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}
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catch(Exception e)
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{
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wasSuccessful = false;
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}
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return wasSuccessful;
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}
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// static VRSL_ManagerWindow()
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// {
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@ -1273,6 +1318,8 @@ public class VRSL_ManagerWindow : EditorWindow {
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EditorApplication.hierarchyChanged += HierarchyChanged;
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// EditorApplication.playModeStateChanged += LogPlayModeState;
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SceneView.duringSceneGui += this.OnSceneGUI;
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LoadMaterials();
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hasDMXGI = CheckIfDMXGIAvailable();
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}
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void OnDisable( )
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{
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@ -1283,6 +1330,11 @@ public class VRSL_ManagerWindow : EditorWindow {
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{
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if(panel.fixtureGizmos == 0)
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SceneView.duringSceneGui -= this.OnSceneGUI;
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}
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if (_materialEditor != null)
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{
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// Free the memory used by default MaterialEditor
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DestroyImmediate (_materialEditor);
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}
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}
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private void HierarchyChanged()
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@ -1889,6 +1941,101 @@ public class VRSL_ManagerWindow : EditorWindow {
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Repaint();
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}
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private void LoadMaterials()
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{
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string dmx_H_CRT_Color_Mat_path = AssetDatabase.GUIDToAssetPath("c23ee34d1d3977548829651c8cceea33");
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string dmx_V_CRT_Color_Mat_path = AssetDatabase.GUIDToAssetPath("d2a0ea204b6092d49971eacf996dcec3");
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string dmx_L_CRT_Color_Mat_path = AssetDatabase.GUIDToAssetPath("9a42fdd188c84e542be2a455485423a8");
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string dmx_H_CRT_Mvmt_Mat_path = AssetDatabase.GUIDToAssetPath("144ac9f77364a7d4ea6e607f40c31505");
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string dmx_V_CRT_Mvmt_Mat_path = AssetDatabase.GUIDToAssetPath("a949afd894bf9384bb57422931f130fc");
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string dmx_L_CRT_Mvmt_Mat_path = AssetDatabase.GUIDToAssetPath("e79b2b00c4751b74ea6dacd87a9f41dd");
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string dmx_H_CRT_Spin_Mat_path = AssetDatabase.GUIDToAssetPath("0de093d844c8ac146b98341787214c64");
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string dmx_V_CRT_Spin_Mat_path = AssetDatabase.GUIDToAssetPath("1e05cea1a32288a47b1612ca4725ae2e");
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string dmx_L_CRT_Spin_Mat_path = AssetDatabase.GUIDToAssetPath("d80a528643bc1c2418a6986cd3cf0141");
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string dmx_H_CRT_StrobeTime_Mat_path = AssetDatabase.GUIDToAssetPath("742ce52797fea8948a8f4c438b0c3b69");
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string dmx_V_CRT_StrobeTime_Mat_path = AssetDatabase.GUIDToAssetPath("05d3c32dd6873684283c962951dc067a");
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string dmx_L_CRT_StrobeTime_Mat_path = AssetDatabase.GUIDToAssetPath("0f235f1aadc897344a6c8b3301b6f79e");
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string dmx_H_CRT_StrobeOut_Mat_path = AssetDatabase.GUIDToAssetPath("038cddd0ea70e1d41ad37272c1e7c31c");
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string dmx_V_CRT_StrobeOut_Mat_path = AssetDatabase.GUIDToAssetPath("fafb9a56ddc548e4dafd9cb0befa0e2e");
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string dmx_L_CRT_StrobeOut_Mat_path = AssetDatabase.GUIDToAssetPath("8af3b80e2a7dd3e458aacc6701d4c657");
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string audiolink_CRT_InterpolationMat_path = AssetDatabase.GUIDToAssetPath("91f76b2e00433a141b2ad6ada0c59a80");
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// switch(a)
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// {
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//horizontal
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// case 0:
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try{
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dmx_H_CRT_Color_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_H_CRT_Color_Mat_path, typeof(Material));
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dmx_H_CRT_Mvmt_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_H_CRT_Mvmt_Mat_path, typeof(Material));
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dmx_H_CRT_Spin_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_H_CRT_Spin_Mat_path, typeof(Material));
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dmx_H_CRT_StrobeTime_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_H_CRT_StrobeTime_Mat_path, typeof(Material));
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dmx_H_CRT_StrobeOut_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_H_CRT_StrobeOut_Mat_path, typeof(Material));
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}
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catch(Exception e)
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{
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// loadSuccessful = false;
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Debug.Log("Could not load fixture prefab!");
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e.ToString();
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}
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// break;
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//vertical
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// case 1:
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try{
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dmx_V_CRT_Color_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_V_CRT_Color_Mat_path, typeof(Material));
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dmx_V_CRT_Mvmt_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_V_CRT_Mvmt_Mat_path, typeof(Material));
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dmx_V_CRT_Spin_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_V_CRT_Spin_Mat_path, typeof(Material));
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dmx_V_CRT_StrobeTime_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_V_CRT_StrobeTime_Mat_path, typeof(Material));
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dmx_V_CRT_StrobeOut_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_V_CRT_StrobeOut_Mat_path, typeof(Material));
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}
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catch(Exception e)
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{
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// loadSuccessful = false;
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Debug.Log("Could not load fixture prefab!");
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e.ToString();
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}
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// break;
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//legacy
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// case 2:
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try{
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dmx_L_CRT_Color_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_L_CRT_Color_Mat_path, typeof(Material));
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dmx_L_CRT_Mvmt_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_L_CRT_Mvmt_Mat_path, typeof(Material));
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dmx_L_CRT_Spin_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_L_CRT_Spin_Mat_path, typeof(Material));
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dmx_L_CRT_StrobeTime_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_L_CRT_StrobeTime_Mat_path, typeof(Material));
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dmx_L_CRT_StrobeOut_Mat = (Material)AssetDatabase.LoadAssetAtPath(dmx_L_CRT_StrobeOut_Mat_path, typeof(Material));
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}
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catch(Exception e)
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{
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// loadSuccessful = false;
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Debug.Log("Could not load fixture prefab!");
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e.ToString();
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}
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// break;
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//audiolink
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// case 3:
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try{
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audiolink_CRT_InterpolationMat = (Material)AssetDatabase.LoadAssetAtPath(audiolink_CRT_InterpolationMat_path, typeof(Material));
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}
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catch(Exception e)
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{
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// loadSuccessful = false;
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Debug.Log("Could not load fixture prefab!");
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e.ToString();
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}
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||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
|
||||
private bool LoadFixturePrefabs(int a)
|
||||
{
|
||||
bool loadSuccessful = true;
|
||||
@ -2078,7 +2225,10 @@ public class VRSL_ManagerWindow : EditorWindow {
|
||||
string laser_v_path = AssetDatabase.GUIDToAssetPath("55058c5ef8c22d04991b48a99a10acfe");
|
||||
string laser_l_path = AssetDatabase.GUIDToAssetPath("55ac9bf95dc63bb4fb6ba2095d73cde2");
|
||||
string laser_a_path = AssetDatabase.GUIDToAssetPath("75c269de381facb4cae616c67f83f519");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
switch(a)
|
||||
{
|
||||
@ -2170,6 +2320,68 @@ public class VRSL_ManagerWindow : EditorWindow {
|
||||
return loadSuccessful;
|
||||
}
|
||||
|
||||
|
||||
public void CreateMaterialGUI(Material _material)
|
||||
{
|
||||
//_material = AssetDatabase.LoadAssetAtPath<Material>("Assets/Material.mat");
|
||||
// if(_material == null)
|
||||
// {
|
||||
// Debug.Log("Material is empty!");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Debug.Log("Material found!");
|
||||
// }
|
||||
if (_materialEditor != null)
|
||||
{
|
||||
DestroyImmediate(_materialEditor);
|
||||
}
|
||||
_materialEditor = (MaterialEditor)Editor.CreateEditor(_material);
|
||||
// if(_materialEditor != e)
|
||||
// {
|
||||
// // DestroyImmediate (_materialEditor);
|
||||
// _materialEditor = e;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// DestroyImmediate (e);
|
||||
// }
|
||||
if (_materialEditor != null)
|
||||
{
|
||||
// _container = new IMGUIContainer(() =>
|
||||
// {
|
||||
_materialEditor.DrawHeader();
|
||||
|
||||
// bool isDefaultMaterial = false;
|
||||
|
||||
// if(_material != null)
|
||||
// {
|
||||
// isDefaultMaterial = !AssetDatabase.GetAssetPath (_material).StartsWith ("Assets");
|
||||
// }
|
||||
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
// using (new EditorGUI.DisabledGroupScope(isDefaultMaterial))
|
||||
// {
|
||||
_materialEditor.OnInspectorGUI();
|
||||
// }
|
||||
EditorGUILayout.EndVertical();
|
||||
// });
|
||||
// rootVisualElement.Add(_container);
|
||||
}
|
||||
}
|
||||
GUIStyle LongLabel(int m)
|
||||
{
|
||||
GUIStyle output = new GUIStyle("Label");
|
||||
// output.margin.left += m;
|
||||
// output.margin.right += m;
|
||||
// output.padding.left += m;
|
||||
// output.padding.right += m;
|
||||
output.clipping = TextClipping.Overflow;
|
||||
return output;
|
||||
|
||||
}
|
||||
|
||||
void OnGUI() {
|
||||
DrawLogo();
|
||||
ShurikenHeaderCentered(ver);
|
||||
@ -2261,9 +2473,11 @@ public class VRSL_ManagerWindow : EditorWindow {
|
||||
EditorGUI.BeginDisabledGroup(!panel.isUsingDMX);
|
||||
var so = new SerializedObject(panel);
|
||||
so.FindProperty("DMXMode").intValue = EditorGUILayout.Popup(Label("DMX Grid Mode", "Choose what grid type textures should be enabled for DMX mode. Unused textures will be disabled to save editor performance!"),panel.DMXMode, dmxModes);
|
||||
|
||||
so.FindProperty("fixtureGizmos").intValue = EditorGUILayout.Popup(Label("Show DMX Info In Scene", "Display DMX Channel and/or Universe information above each fixture in the scene view!"), panel.fixtureGizmos, dmxGizmoInfo);
|
||||
so.FindProperty("useExtendedUniverses").boolValue = EditorGUILayout.ToggleLeft(Label("Use RGB Extended Universes (9-Universe Mode)", "Enable Extended Universe Mode. This will convert all fixtures to read an RGB grid that contains 9 universes of information instead a grayscale grid with 3 universes." +
|
||||
"This only applies to the Vertical and Horizontal grid modes."),panel.useExtendedUniverses);
|
||||
|
||||
so.ApplyModifiedProperties();
|
||||
EditorGUI.EndDisabledGroup();
|
||||
EditorGUILayout.EndVertical();
|
||||
@ -2422,6 +2636,136 @@ public class VRSL_ManagerWindow : EditorWindow {
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
|
||||
EditorGUILayout.Space(4);
|
||||
string matEditorPrefix = showMaterialEditor ? "Hide " : "Show ";
|
||||
showMaterialEditor = EditorGUILayout.BeginFoldoutHeaderGroup(showMaterialEditor,Label(matEditorPrefix + "CRT Material Editor", "Show/Hide VRSL CRT Material Editors. "));
|
||||
EditorGUILayout.EndFoldoutHeaderGroup();
|
||||
if(showMaterialEditor)
|
||||
{
|
||||
EditorGUILayout.Space(4);
|
||||
EditorGUILayout.BeginVertical("box");
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PrefixLabel("Select A Custom Render Texture",followingStyle: "Popup", labelStyle: LongLabel(-10));
|
||||
materialChooser = EditorGUILayout.Popup(materialChooser,materialChooserList, GUILayout.MaxWidth(350f));
|
||||
switch(so.FindProperty("DMXMode").intValue)
|
||||
{
|
||||
default:
|
||||
switch(materialChooser)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
case 1:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_H_CRT_Color_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 2:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_H_CRT_Mvmt_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 3:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_H_CRT_Spin_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 4:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_H_CRT_StrobeTime_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 5:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_H_CRT_StrobeOut_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 6:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(audiolink_CRT_InterpolationMat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
switch(materialChooser)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
case 1:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_V_CRT_Color_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 2:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_V_CRT_Mvmt_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 3:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_V_CRT_Spin_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 4:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_V_CRT_StrobeTime_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 5:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_V_CRT_StrobeOut_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 6:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(audiolink_CRT_InterpolationMat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
switch(materialChooser)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
case 1:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_L_CRT_Color_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 2:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_L_CRT_Mvmt_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 3:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_L_CRT_Spin_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 4:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_L_CRT_StrobeTime_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 5:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(dmx_L_CRT_StrobeOut_Mat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
case 6:
|
||||
EditorGUILayout.BeginVertical();
|
||||
CreateMaterialGUI(audiolink_CRT_InterpolationMat);
|
||||
EditorGUILayout.EndVertical();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
//EditorGUILayout.Space();
|
||||
|
||||
@ -2838,8 +3182,15 @@ public class VRSL_ManagerWindow : EditorWindow {
|
||||
EditorGUILayout.EndHorizontal();
|
||||
// panel.useLegacyStaticLights = so.FindProperty("useLegacyStaticLights").boolValue;
|
||||
// panel.useLegacyStaticLights = EditorGUILayout.Toggle("Use Legacy Static Lights", panel.useLegacyStaticLights);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
soptr.FindProperty("useLegacyStaticLights").boolValue = EditorGUILayout.ToggleLeft("Use Old 13 Channel Static Lights (Not Recommended)", panel.useLegacyStaticLights);
|
||||
|
||||
// if(hasDMXGI)
|
||||
// {
|
||||
// soptr.FindProperty("useDMXGI").boolValue = EditorGUILayout.ToggleLeft("Enable DMX GI Prefabs", panel.useDMXGI);
|
||||
// }
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
|
||||
}
|
||||
@ -3281,7 +3632,10 @@ public class VRSL_ManagerWindow : EditorWindow {
|
||||
EditorGUILayout.EndFoldoutHeaderGroup();
|
||||
|
||||
//GUILayout.Space(2.0f);
|
||||
|
||||
if(PrefabUtility.IsPartOfAnyPrefab(fixture.light))
|
||||
{
|
||||
PrefabUtility.RecordPrefabInstancePropertyModifications(fixture.light);
|
||||
}
|
||||
}
|
||||
// EditorGUILayout.EndVertical();
|
||||
// EditorGUILayout.EndHorizontal();
|
||||
@ -3587,6 +3941,10 @@ public class VRSL_ManagerWindow : EditorWindow {
|
||||
EditorGUILayout.EndFoldoutHeaderGroup();
|
||||
}
|
||||
}
|
||||
if(PrefabUtility.IsPartOfAnyPrefab(fixture.light))
|
||||
{
|
||||
PrefabUtility.RecordPrefabInstancePropertyModifications(fixture.light);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ Material:
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Sector: 0
|
||||
- _SmoothValue: 0.6
|
||||
- _SmoothValue: 0.755
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
|
@ -9,7 +9,7 @@ Material:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: DMXRTMaterial-StrobeTimings-Horizontal
|
||||
m_Shader: {fileID: 4800000, guid: 70d085252a756e54e96824cb28a38a48, type: 3}
|
||||
m_ShaderKeywords: _NINEUNIVERSEMODE_ON
|
||||
m_ShaderKeywords: _NINEUNIVERSEMODE_ON _VRSL_STATICFREQUENCIES
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
@ -32,7 +32,11 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _MaxStrobeFreq: 75
|
||||
- _HighFrequency: 75
|
||||
- _LowFrequency: 40
|
||||
- _MaxStrobeFreq: 185
|
||||
- _MedFrequency: 60
|
||||
- _NineUniverseMode: 0
|
||||
- _SmoothValue: 0.5
|
||||
- _StrobeType: 1
|
||||
m_Colors: []
|
||||
|
@ -32,7 +32,11 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _HighFrequency: 75
|
||||
- _LowFrequency: 25
|
||||
- _MaxStrobeFreq: 100
|
||||
- _MedFrequency: 50
|
||||
- _NineUniverseMode: 0
|
||||
- _SmoothValue: 0.5
|
||||
- _StrobeType: 0
|
||||
m_Colors: []
|
||||
|
@ -10,8 +10,8 @@ Material:
|
||||
m_Name: VRSL-AudioLink-StandardMover-VolumetricMat
|
||||
m_Shader: {fileID: 4800000, guid: a9ae9924e60e8b04293b700af7aba257, type: 3}
|
||||
m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _GOBOBEAMSPLITENABLE_ON
|
||||
_MAGIC_NOISE_ON _MAGIC_NOISE_ON_ON _TOGGLEMAGICNOISE_ON _USEDEPTHLIGHT_ON _USERAWGRID_ON
|
||||
_USE_DEPTH_LIGHT
|
||||
_MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _MAGIC_NOISE_ON_ON _TOGGLEMAGICNOISE_ON
|
||||
_USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
@ -50,6 +50,10 @@ Material:
|
||||
m_Texture: {fileID: 2800000, guid: 95dae414ef2ffd7438602114879b8b41, type: 3}
|
||||
m_Scale: {x: 0.001, y: 5}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NoiseTexHigh:
|
||||
m_Texture: {fileID: 2800000, guid: 95dae414ef2ffd7438602114879b8b41, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OSCGridRenderTexture:
|
||||
m_Texture: {fileID: 8600000, guid: 85ba02ef33f4e4c4a94d9085f48ec5c1, type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@ -159,6 +163,8 @@ Material:
|
||||
- _LensMaxBrightness: 3.66
|
||||
- _LightProbeMethod: 0
|
||||
- _MAGIC_NOISE_ON: 1
|
||||
- _MAGIC_NOISE_ON_HIGH: 1
|
||||
- _MAGIC_NOISE_ON_MED: 1
|
||||
- _MagicNoiseScale: 2.5
|
||||
- _MaxConeLength: 1
|
||||
- _MaxMinPanAngle: 0
|
||||
|
@ -10,8 +10,8 @@ Material:
|
||||
m_Name: VRSL-AudioLink-WashMover-VolumetricMat
|
||||
m_Shader: {fileID: 4800000, guid: e94b1a2d8b9ef034da37a82c4fb64b60, type: 3}
|
||||
m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLECOLORTEXTURESAMPLE_ON _ENABLEOSC_ON
|
||||
_ENABLESPIN_ON _GOBOBEAMSPLITENABLE_ON _HQMODE_ON _MAGIC_NOISE_ON _TOGGLEMAGICNOISE_ON
|
||||
_USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
|
||||
_ENABLESPIN_ON _GOBOBEAMSPLITENABLE_ON _HQMODE_ON _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED
|
||||
_TOGGLEMAGICNOISE_ON _USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
@ -159,6 +159,8 @@ Material:
|
||||
- _LensMaxBrightness: 1
|
||||
- _LightProbeMethod: 0
|
||||
- _MAGIC_NOISE_ON: 1
|
||||
- _MAGIC_NOISE_ON_HIGH: 1
|
||||
- _MAGIC_NOISE_ON_MED: 1
|
||||
- _MagicNoiseScale: 2.5
|
||||
- _MaxConeLength: 1
|
||||
- _MaxMinPanAngle: 0
|
||||
|
@ -10,7 +10,8 @@ Material:
|
||||
m_Name: VRSL-StandardMover-VolumetricMat-HQ-Legacy
|
||||
m_Shader: {fileID: 4800000, guid: 67a0beb6b3a31dc4e8b2d2344df6a994, type: 3}
|
||||
m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLECOMPATIBILITYMODE_ON _ENABLEOSC_ON
|
||||
_GOBOBEAMSPLITENABLE_ON _MAGIC_NOISE_ON _TOGGLEMAGICNOISE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT
|
||||
_GOBOBEAMSPLITENABLE_ON _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON
|
||||
_USERAWGRID_ON _USE_DEPTH_LIGHT
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
@ -45,6 +46,10 @@ Material:
|
||||
m_Texture: {fileID: 2800000, guid: 95dae414ef2ffd7438602114879b8b41, type: 3}
|
||||
m_Scale: {x: 0.001, y: 5}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NoiseTexHigh:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OSCGridRenderTexture:
|
||||
m_Texture: {fileID: 8600000, guid: 85ba02ef33f4e4c4a94d9085f48ec5c1, type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@ -153,11 +158,13 @@ Material:
|
||||
- _LensMaxBrightness: 60
|
||||
- _LightProbeMethod: 0
|
||||
- _MAGIC_NOISE_ON: 1
|
||||
- _MAGIC_NOISE_ON_HIGH: 1
|
||||
- _MAGIC_NOISE_ON_MED: 1
|
||||
- _MaxConeLength: 1
|
||||
- _MaxMinPanAngle: 90
|
||||
- _MaxMinTiltAngle: -90
|
||||
- _Metallic: 0.501
|
||||
- _MinimumBeamRadius: 1
|
||||
- _MinimumBeamRadius: 0.95
|
||||
- _ModX: 0
|
||||
- _ModY: 0
|
||||
- _NineUniverseMode: 0
|
||||
|
@ -14,7 +14,7 @@ Material:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
m_CustomRenderQueue: 2451
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
|
@ -12,7 +12,7 @@ Material:
|
||||
m_ShaderKeywords: _DNENABLER_NONE _ENABLEDMX_ON _ENABLESPIN_ON _ENABLESTROBE_ON
|
||||
_LEGACYGOBORANGE_ON _NINEUNIVERSEMODE_ON _USERAWGRID_ON
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 3001
|
||||
stringTagMap:
|
||||
@ -170,14 +170,14 @@ Material:
|
||||
- _ProjectionRotation: -180
|
||||
- _ProjectionSelection: 0
|
||||
- _ProjectionShadowHarshness: 0.9
|
||||
- _ProjectionUVMod: 0.8
|
||||
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Data: 227|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||
Data: 230|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
|
@ -133,6 +133,10 @@ namespace VRSL
|
||||
public bool useLegacyStaticLights = false;
|
||||
public bool useExtendedUniverses = false;
|
||||
|
||||
|
||||
[HideInInspector]
|
||||
public bool useDMXGI = false;
|
||||
|
||||
[FieldChangeCallback(nameof(VolumetricNoise)), SerializeField]
|
||||
private bool _volumetricNoise = true;
|
||||
int _Udon_DMXGridRenderTexture, _Udon_DMXGridRenderTextureMovement, _Udon_DMXGridSpinTimer, _Udon_DMXGridStrobeTimer, _Udon_DMXGridStrobeOutput;
|
||||
@ -496,7 +500,8 @@ namespace VRSL
|
||||
mat.SetInt("_PotatoMode", _volumetricNoise ? 0 : 1);
|
||||
mat.SetInt("_UseDepthLight", _requireDepthLight ? 1 : 0);
|
||||
SetKeyword(mat, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(mat.GetInt("_UseDepthLight"))) == 1 ? true : false);
|
||||
SetKeyword(mat, "_MAGIC_NOISE_ON", (Mathf.FloorToInt(mat.GetInt("_MAGIC_NOISE_ON"))) == 1 ? true : false);
|
||||
SetKeyword(mat, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(mat.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false);
|
||||
SetKeyword(mat, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(mat.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false);
|
||||
SetKeyword(mat, "_POTATO_MODE_ON", (Mathf.FloorToInt(mat.GetInt("_PotatoMode"))) == 1 ? true : false);
|
||||
}
|
||||
foreach(Material mat in projectionMaterials)
|
||||
@ -826,7 +831,8 @@ namespace VRSL
|
||||
target.SetInt("_AlphaToCoverage", 0);
|
||||
target.SetInt("_HQMode", 1);
|
||||
target.SetInt("_RenderMode", 0);
|
||||
SetKeyword(target, "_MAGIC_NOISE_ON", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false);
|
||||
@ -843,7 +849,8 @@ namespace VRSL
|
||||
target.SetInt("_AlphaToCoverage", 0);
|
||||
target.SetInt("_HQMode", 0);
|
||||
target.SetInt("_RenderMode", 1);
|
||||
SetKeyword(target, "_MAGIC_NOISE_ON", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false);
|
||||
@ -860,7 +867,8 @@ namespace VRSL
|
||||
target.SetInt("_AlphaToCoverage", 1);
|
||||
target.SetInt("_HQMode", 0);
|
||||
target.SetInt("_RenderMode", 2);
|
||||
SetKeyword(target, "_MAGIC_NOISE_ON", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_MAGIC_NOISE_ON_MED", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_MED"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_MAGIC_NOISE_ON_HIGH", (Mathf.FloorToInt(target.GetInt("_MAGIC_NOISE_ON_HIGH"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_USE_DEPTH_LIGHT", (Mathf.FloorToInt(target.GetInt("_UseDepthLight"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_POTATO_MODE_ON", (Mathf.FloorToInt(target.GetInt("_PotatoMode"))) == 1 ? true : false);
|
||||
SetKeyword(target, "_HQ_MODE", (Mathf.FloorToInt(target.GetInt("_HQMode"))) == 1 ? true : false);
|
||||
|
@ -268,6 +268,7 @@ namespace VRSL
|
||||
props.SetFloat("_FixtureRotationX", tiltOffsetBlue);
|
||||
props.SetFloat("_FixtureBaseRotationY", panOffsetBlueGreen);
|
||||
props.SetColor("_Emission", lightColorTint);
|
||||
props.SetColor("_EmissionDMX", lightColorTint);
|
||||
props.SetFloat("_ConeWidth", coneWidth);
|
||||
props.SetFloat("_GlobalIntensity", globalIntensity);
|
||||
props.SetFloat("_FinalIntensity", finalIntensity);
|
||||
@ -318,7 +319,7 @@ namespace VRSL
|
||||
objRenderers[4].SetPropertyBlock(props);
|
||||
break;
|
||||
default:
|
||||
Debug.Log("Too many mesh renderers for this fixture!");
|
||||
Debug.Log("Too many mesh renderers for this fixture! " + objRenderers.Length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -365,6 +366,7 @@ namespace VRSL
|
||||
props.SetFloat("_FixtureRotationX", tiltOffsetBlue);
|
||||
props.SetFloat("_FixtureBaseRotationY", panOffsetBlueGreen);
|
||||
props.SetColor("_Emission", lightColorTint);
|
||||
props.SetColor("_EmissionDMX", lightColorTint);
|
||||
props.SetFloat("_ConeWidth", coneWidth);
|
||||
props.SetFloat("_GlobalIntensity", globalIntensity);
|
||||
props.SetFloat("_FinalIntensity", finalIntensity);
|
||||
@ -415,7 +417,7 @@ namespace VRSL
|
||||
objRenderers[4].SetPropertyBlock(props);
|
||||
break;
|
||||
default:
|
||||
Debug.Log("Too many mesh renderers for this fixture!");
|
||||
Debug.Log("Too many mesh renderers for this fixture! " + objRenderers.Length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -153,7 +153,7 @@
|
||||
4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0,
|
||||
16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0
|
||||
};
|
||||
int index = (int(pos.x) % 4) * 4 + int(pos.y) % 4;
|
||||
int index = (int)((uint(pos.x) % 4) * 4 + uint(pos.y) % 4);
|
||||
#endif
|
||||
float4 depthdirect = i.worldDirection * (1.0f / i.vertex.w);
|
||||
float sceneZ = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, i.screenPos.xy / i.screenPos.w);
|
||||
|
@ -59,9 +59,11 @@
|
||||
//[Header(VOLUMETRIC LIGHTING CONTROLS)]
|
||||
_LightMainTex ("Light Texture", 2D) = "white" {}
|
||||
_NoiseTex ("NoiseTex", 2D) = "white" {}
|
||||
_NoiseTexHigh ("NoiseTexHigh", 2D) = "white" {}
|
||||
_NoisePower("Noise Strength", Range(0, 1)) = 1
|
||||
_NoiseSeed ("Noise Seed", float) = 0
|
||||
[Toggle]_MAGIC_NOISE_ON ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_MAGIC_NOISE_ON_HIGH ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_MAGIC_NOISE_ON_MED ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_2D_NOISE_ON ("Toggle 2D Noise", Int) = 1
|
||||
|
||||
|
||||
@ -165,7 +167,8 @@
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
//#pragma multi_compile_fog
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON_HIGH
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON_MED
|
||||
#pragma multi_compile_local _ _USE_DEPTH_LIGHT
|
||||
#pragma multi_compile_local _ _POTATO_MODE_ON
|
||||
#pragma multi_compile_local _ _HQ_MODE
|
||||
|
@ -177,11 +177,11 @@
|
||||
#else
|
||||
float3 objPos : TEXCOORD7;
|
||||
float3 objNormal : TEXCOORD8;
|
||||
//SHADOW_COORDS(11)
|
||||
SHADOW_COORDS(11)
|
||||
#endif
|
||||
float4 color : COLOR;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
SHADOW_COORDS(11)
|
||||
// SHADOW_COORDS(11)
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
|
@ -59,9 +59,11 @@
|
||||
//[Header(VOLUMETRIC LIGHTING CONTROLS)]
|
||||
_LightMainTex ("Light Texture", 2D) = "white" {}
|
||||
_NoiseTex ("NoiseTex", 2D) = "white" {}
|
||||
_NoiseTexHigh ("NoiseTexHigh", 2D) = "white" {}
|
||||
_NoisePower("Noise Strength", Range(0, 1)) = 1
|
||||
_NoiseSeed ("Noise Seed", float) = 0
|
||||
[Toggle]_MAGIC_NOISE_ON ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_MAGIC_NOISE_ON_HIGH ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_MAGIC_NOISE_ON_MED ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_2D_NOISE_ON ("Toggle 2D Noise", Int) = 1
|
||||
|
||||
|
||||
@ -165,7 +167,8 @@
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
//#pragma multi_compile_fog
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON_HIGH
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON_MED
|
||||
#pragma multi_compile_local _ _USE_DEPTH_LIGHT
|
||||
#pragma multi_compile_local _ _POTATO_MODE_ON
|
||||
#pragma multi_compile_local _ _HQ_MODE
|
||||
|
@ -4,8 +4,12 @@
|
||||
Properties
|
||||
{
|
||||
[NoScaleOffset]_DMXTexture("DMX Grid Render Texture (To Control Lights)", 2D) = "white" {}
|
||||
_MaxStrobeFreq("Maximum Strobe Frequency", Range(1,100)) = 25
|
||||
_MaxStrobeFreq("Maximum Strobe Frequency", Range(1,1000)) = 25
|
||||
[Toggle] _NineUniverseMode ("Extended Universe Mode", Int) = 0
|
||||
[Enum(Dyanmic Strobe Rate,0,Static Strobe Rate,1)] _StrobeType ("Strobe Type", Int) = 0
|
||||
_LowFrequency("Low Frequency", Range(1,100)) = 25
|
||||
_MedFrequency("Medium Frequency", Range(1,100)) = 50
|
||||
_HighFrequency("High Frequency", Range(1,100)) = 75
|
||||
}
|
||||
|
||||
SubShader
|
||||
@ -30,6 +34,9 @@
|
||||
SamplerState sampler_point_repeat;
|
||||
half _MaxStrobeFreq;
|
||||
uint _NineUniverseMode;
|
||||
half _LowFrequency, _MedFrequency, _HighFrequency;
|
||||
|
||||
#pragma shader_feature_local _VRSL_STATICFREQUENCIES
|
||||
|
||||
|
||||
|
||||
@ -76,37 +83,58 @@
|
||||
//T = CURRENT PHASE
|
||||
if(_NineUniverseMode)
|
||||
{
|
||||
float3 t = float3(previousFrame.r, previousFrame.g, previousFrame.b);
|
||||
//INCREMENT CURRENT PHASE CLOSER TO 2PI
|
||||
t = t + (float3(dt, dt, dt) * (GetDMXValueRGB(currentFrame) * float3(_MaxStrobeFreq, _MaxStrobeFreq, _MaxStrobeFreq)));
|
||||
#if _VRSL_STATICFREQUENCIES
|
||||
|
||||
//IF PHASE IS GREATER THAN OR EQUAL TO 2PI, RETURN TO 0, CAUSE SIN(2PI) == SIN(0)
|
||||
// if (t >= 2*3.14159265)
|
||||
// {
|
||||
// t -= 2*3.14159265;
|
||||
// }
|
||||
t.r -= t.r >= 2*3.14159265 ? 2*3.14159265 : 0.0;
|
||||
t.g -= t.g >= 2*3.14159265 ? 2*3.14159265 : 0.0;
|
||||
t.b -= t.b >= 2*3.14159265 ? 2*3.14159265 : 0.0;
|
||||
float3 t = float3(currentFrame.r, currentFrame.g, currentFrame.b);
|
||||
float sinTime = sin(_Time.y);
|
||||
float speed = (sinTime) * _LowFrequency;
|
||||
t *= (GetDMXValueRGB(currentFrame) * float3(speed, speed, speed));
|
||||
return float4(t, currentFrame.a);
|
||||
#else
|
||||
float3 t = float3(previousFrame.r, previousFrame.g, previousFrame.b);
|
||||
//INCREMENT CURRENT PHASE CLOSER TO 2PI
|
||||
t = t + (float3(dt, dt, dt) * (GetDMXValueRGB(currentFrame) * float3(_MaxStrobeFreq, _MaxStrobeFreq, _MaxStrobeFreq)));
|
||||
|
||||
t = float3(clamp(t.r, 0.0, 1000000.0), clamp(t.g, 0.0, 1000000.0), clamp(t.b, 0.0, 1000000.0));
|
||||
//EZ CLAP
|
||||
return float4(t, currentFrame.a);
|
||||
//IF PHASE IS GREATER THAN OR EQUAL TO 2PI, RETURN TO 0, CAUSE SIN(2PI) == SIN(0)
|
||||
// if (t >= 2*3.14159265)
|
||||
// {
|
||||
// t -= 2*3.14159265;
|
||||
// }
|
||||
t.r -= t.r >= 2*3.14159265 ? 2*3.14159265 : 0.0;
|
||||
t.g -= t.g >= 2*3.14159265 ? 2*3.14159265 : 0.0;
|
||||
t.b -= t.b >= 2*3.14159265 ? 2*3.14159265 : 0.0;
|
||||
|
||||
t = float3(clamp(t.r, 0.0, 1000000.0), clamp(t.g, 0.0, 1000000.0), clamp(t.b, 0.0, 1000000.0));
|
||||
//EZ CLAP
|
||||
return float4(t, currentFrame.a);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
float t = previousFrame.r;
|
||||
//INCREMENT CURRENT PHASE CLOSER TO 2PI
|
||||
t = t + (dt * (GetDMXValue(currentFrame) * _MaxStrobeFreq));
|
||||
#if _VRSL_STATICFREQUENCIES
|
||||
float dmx = currentFrame.r;
|
||||
float sinTime = _Time.y;
|
||||
//sinTime -= sinTime >= 2*3.14159265 ? 2*3.14159265 : 0.0;
|
||||
|
||||
//IF PHASE IS GREATER THAN OR EQUAL TO 2PI, RETURN TO 0, CAUSE SIN(2PI) == SIN(0)
|
||||
// if (t >= 2*3.14159265)
|
||||
// {
|
||||
// t -= 2*3.14159265;
|
||||
// }
|
||||
t -= t >= 2*3.14159265 ? 2*3.14159265 : 0.0;
|
||||
//EZ CLAP
|
||||
return clamp(t, 0.0, 1000000.0);
|
||||
float speed = dmx > 0.2 ? _MedFrequency : _LowFrequency;
|
||||
speed = dmx > 0.5 ? _HighFrequency : speed;
|
||||
float t =((sinTime) * speed);
|
||||
|
||||
return clamp(t, 0.0, 1000000.0);
|
||||
#else
|
||||
float t = previousFrame.r;
|
||||
//INCREMENT CURRENT PHASE CLOSER TO 2PI
|
||||
t = t + (dt * (GetDMXValue(currentFrame) * _MaxStrobeFreq));
|
||||
|
||||
//IF PHASE IS GREATER THAN OR EQUAL TO 2PI, RETURN TO 0, CAUSE SIN(2PI) == SIN(0)
|
||||
// if (t >= 2*3.14159265)
|
||||
// {
|
||||
// t -= 2*3.14159265;
|
||||
// }
|
||||
t -= t >= 2*3.14159265 ? 2*3.14159265 : 0.0;
|
||||
//EZ CLAP
|
||||
return clamp(t, 0.0, 1000000.0);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -151,7 +151,7 @@
|
||||
4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0,
|
||||
16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0
|
||||
};
|
||||
int index = (int(pos.x) % 4) * 4 + int(pos.y) % 4;
|
||||
int index = (int)((uint(pos.x) % 4) * 4 + uint(pos.y) % 4);
|
||||
#endif
|
||||
float4 depthdirect = i.worldDirection * (1.0f / i.vertex.w);
|
||||
float sceneZ = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, i.screenPos.xy / i.screenPos.w);
|
||||
|
@ -202,7 +202,7 @@ inline float CorrectedLinearEyeDepth(float z, float B)
|
||||
4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0,
|
||||
16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0
|
||||
};
|
||||
int index = (int(pos.x) % 4) * 4 + int(pos.y) % 4;
|
||||
int index = (int)((uint(pos.x) % 4) * 4 + uint(pos.y) % 4);
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -497,7 +497,11 @@ v2f vert (appdata v)
|
||||
// o.viewDir = ObjSpaceViewDir(v.vertex);
|
||||
o.screenPos = ComputeScreenPos (o.pos);
|
||||
//o.uvClone = v.uv2;
|
||||
o.uv2 = TRANSFORM_TEX(v.uv2, _NoiseTex);
|
||||
#ifdef _HQ_MODE
|
||||
o.uv2 = TRANSFORM_TEX(v.uv2, _NoiseTexHigh);
|
||||
#else
|
||||
o.uv2 = TRANSFORM_TEX(v.uv2, _NoiseTex);
|
||||
#endif
|
||||
o.uv = TRANSFORM_TEX(v.uv, _LightMainTex);
|
||||
//o.uv = UnityStereoScreenSpaceUVAdjust(uv, sb)
|
||||
COMPUTE_EYEDEPTH(o.screenPos.z);
|
||||
@ -718,7 +722,11 @@ v2f vert (appdata v)
|
||||
o.screenPos = float4(0,0,0,0);
|
||||
#endif
|
||||
o.uvClone = v.uv2;
|
||||
o.uv2 = TRANSFORM_TEX(v.uv2, _NoiseTex);
|
||||
#ifdef _HQ_MODE
|
||||
o.uv2 = TRANSFORM_TEX(v.uv2, _NoiseTexHigh);
|
||||
#else
|
||||
o.uv2 = TRANSFORM_TEX(v.uv2, _NoiseTex);
|
||||
#endif
|
||||
o.uv = TRANSFORM_TEX(v.uv, _LightMainTex);
|
||||
//o.uv = UnityStereoScreenSpaceUVAdjust(uv, sb)
|
||||
#if _USE_DEPTH_LIGHT
|
||||
|
@ -85,7 +85,7 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos)
|
||||
4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0,
|
||||
16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0
|
||||
};
|
||||
int index = (int(pos.x) % 4) * 4 + int(pos.y) % 4;
|
||||
int index = (int)((uint(pos.x) % 4) * 4 + uint(pos.y) % 4);
|
||||
#endif
|
||||
|
||||
|
||||
@ -262,7 +262,11 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos)
|
||||
texUV.x = (_Time.y*0.1) * 0.75f + texUV.x;
|
||||
texUV.y = (_Time.y*0.1) * 0.10f + texUV.y;
|
||||
|
||||
float4 tex = tex2D(_NoiseTex, texUV);
|
||||
#ifdef _HQ_MODE
|
||||
float4 tex = tex2D(_NoiseTexHigh, texUV);
|
||||
#else
|
||||
float4 tex = tex2D(_NoiseTex, texUV);
|
||||
#endif
|
||||
#else
|
||||
float4 tex = float4(1,1,1,1);
|
||||
#endif
|
||||
@ -272,7 +276,7 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos)
|
||||
half np = 0.0f;
|
||||
|
||||
//If we are using 3D noise...
|
||||
#ifdef _MAGIC_NOISE_ON
|
||||
#if (defined(_MAGIC_NOISE_ON_HIGH) && defined(_HQ_MODE)) || (defined(_MAGIC_NOISE_ON_MED) && !defined(_HQ_MODE))
|
||||
//if(_ToggleMagicNoise > 0)
|
||||
//{
|
||||
//Get vertex/frag position in worldspace
|
||||
|
@ -61,9 +61,11 @@
|
||||
//[Header(VOLUMETRIC LIGHTING CONTROLS)]
|
||||
_LightMainTex ("Light Texture", 2D) = "white" {}
|
||||
_NoiseTex ("NoiseTex", 2D) = "white" {}
|
||||
_NoiseTexHigh ("NoiseTexHigh", 2D) = "white" {}
|
||||
_NoisePower("Noise Strength", Range(0, 1)) = 1
|
||||
_NoiseSeed ("Noise Seed", float) = 0
|
||||
[Toggle]_MAGIC_NOISE_ON ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_MAGIC_NOISE_ON_HIGH ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_MAGIC_NOISE_ON_MED ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_2D_NOISE_ON ("Toggle 2D Noise", Int) = 1
|
||||
|
||||
|
||||
@ -164,7 +166,8 @@
|
||||
//#pragma multi_compile_fog
|
||||
#pragma multi_compile_instancing
|
||||
#pragma instancing_options assumeuniformscaling
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON_HIGH
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON_MED
|
||||
#pragma multi_compile_local _ _USE_DEPTH_LIGHT
|
||||
#pragma multi_compile_local _ _POTATO_MODE_ON
|
||||
#pragma multi_compile_local _ _HQ_MODE
|
||||
|
@ -59,9 +59,11 @@
|
||||
//[Header(VOLUMETRIC LIGHTING CONTROLS)]
|
||||
_LightMainTex ("Light Texture", 2D) = "white" {}
|
||||
_NoiseTex ("NoiseTex", 2D) = "white" {}
|
||||
_NoiseTexHigh ("NoiseTexHigh", 2D) = "white" {}
|
||||
_NoisePower("Noise Strength", Range(0, 1)) = 1
|
||||
_NoiseSeed ("Noise Seed", float) = 0
|
||||
[ToggleUI]_MAGIC_NOISE_ON ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_MAGIC_NOISE_ON_HIGH ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_MAGIC_NOISE_ON_MED ("Toggle Magic Noise", Int) = 1
|
||||
[Toggle]_2D_NOISE_ON ("Toggle 2D Noise", Int) = 1
|
||||
_Noise2Stretch ("Outside Magic Noise Scale", Range(-10, 10)) = 1
|
||||
_Noise2StretchInside ("Inside Magic Noise Scale", Range(-10, 10)) = 1
|
||||
@ -162,7 +164,8 @@
|
||||
//#pragma multi_compile_fog
|
||||
#pragma multi_compile_instancing
|
||||
#pragma instancing_options assumeuniformscaling
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON_HIGH
|
||||
#pragma multi_compile_local _ _MAGIC_NOISE_ON_MED
|
||||
#pragma multi_compile_local _ _USE_DEPTH_LIGHT
|
||||
#pragma multi_compile_local _ _POTATO_MODE_ON
|
||||
#pragma multi_compile_local _ _HQ_MODE
|
||||
|
@ -292,6 +292,11 @@ float GetDMXIntensity(uint DMXChannel, float multiplier)
|
||||
return getValueAtCoords(DMXChannel + 5, _Udon_DMXGridRenderTexture) * multiplier;
|
||||
}
|
||||
|
||||
float GetDMXChannel(uint DMXChannel)
|
||||
{
|
||||
return getValueAtCoords(DMXChannel, _Udon_DMXGridRenderTexture);
|
||||
}
|
||||
|
||||
//function for getting the Pan Value (Channel 2)
|
||||
float GetFinePanValue(uint DMXChannel)
|
||||
{
|
||||
|
@ -64,7 +64,13 @@ float _MinimumBeamRadius;
|
||||
|
||||
|
||||
#if defined(VOLUMETRIC_YES)
|
||||
sampler2D _NoiseTex;
|
||||
|
||||
#ifdef _HQ_MODE
|
||||
sampler2D _NoiseTexHigh;
|
||||
#else
|
||||
sampler2D _NoiseTex;
|
||||
#endif
|
||||
|
||||
float _Noise2StretchInside;
|
||||
float _Noise2Stretch;
|
||||
float _Noise2X;
|
||||
@ -88,7 +94,13 @@ float _MinimumBeamRadius;
|
||||
|
||||
|
||||
#endif
|
||||
float4 _NoiseTex_ST;
|
||||
|
||||
#ifdef _HQ_MODE
|
||||
float4 _NoiseTexHigh_ST;
|
||||
#else
|
||||
float4 _NoiseTex_ST;
|
||||
#endif
|
||||
|
||||
float _NoisePower, _NoiseSeed;
|
||||
uint _ToggleMagicNoise;
|
||||
|
||||
|
@ -195,29 +195,33 @@
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); //Insert
|
||||
|
||||
uint dmx = getDMXChannel();
|
||||
|
||||
float intensity = 0.0f;
|
||||
#if _1CH_MODE
|
||||
half4 e =IF(isDMX() == 1, getValueAtCoords(dmx+1, _Udon_DMXGridRenderTexture) * getEmissionColor(), getEmissionColor());
|
||||
intensity = GetDMXChannel(dmx);
|
||||
#elif _4CH_MODE
|
||||
float4 DMXcol = getEmissionColor();
|
||||
DMXcol *= float4(getValueAtCoords(dmx+1, _Udon_DMXGridRenderTexture), getValueAtCoords(dmx+2, _Udon_DMXGridRenderTexture), getValueAtCoords(dmx+3, _Udon_DMXGridRenderTexture), 1);
|
||||
float4 coll = IF(isDMX() == 1, DMXcol, getEmissionColor());
|
||||
half4 e = coll;
|
||||
intensity = GetDMXChannel(dmx);
|
||||
#elif _5CH_MODE
|
||||
float strobe = IF(isStrobe() == 1, GetStrobeOutputFiveCH(dmx), 1);
|
||||
float4 DMXcol = getEmissionColor();
|
||||
DMXcol *= float4(getValueAtCoords(dmx+1, _Udon_DMXGridRenderTexture), getValueAtCoords(dmx+2, _Udon_DMXGridRenderTexture), getValueAtCoords(dmx+3, _Udon_DMXGridRenderTexture), 1);
|
||||
float4 coll = IF(isDMX() == 1, DMXcol, getEmissionColor());
|
||||
half4 e = coll * strobe;
|
||||
intensity = GetDMXChannel(dmx);
|
||||
#elif _13CH_MODE
|
||||
float strobe = IF(isStrobe() == 1, GetStrobeOutput(dmx), 1);
|
||||
float4 DMXcol = getEmissionColor();
|
||||
DMXcol *= GetDMXColor(dmx);
|
||||
float4 coll = IF(isDMX() == 1, DMXcol, getEmissionColor());
|
||||
half4 e = coll * strobe;
|
||||
intensity = GetDMXIntensity(dmx, 1.0);
|
||||
#endif
|
||||
|
||||
e = IF(isDMX() == 1,lerp(half4(-_CurveMod,-_CurveMod,-_CurveMod,1), e, pow(GetDMXIntensity(dmx, 1.0), 1.0)), e);
|
||||
e = IF(isDMX() == 1,lerp(half4(-_CurveMod,-_CurveMod,-_CurveMod,1), e, pow(intensity, 1.0)), e);
|
||||
e = clamp(e, half4(0,0,0,1), half4(_FixtureMaxIntensity*2,_FixtureMaxIntensity*2,_FixtureMaxIntensity*2,1));
|
||||
|
||||
#ifdef _ALPHATEST_ON
|
||||
@ -371,7 +375,7 @@
|
||||
4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0,
|
||||
16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0
|
||||
};
|
||||
int index = (int(pos.x) % 4) * 4 + int(pos.y) % 4;
|
||||
int index = (int)((uint(pos.x) % 4) * 4 + uint(pos.y) % 4);
|
||||
float4 col = saturate(tex2D(_MainTex, i.uv ));
|
||||
// col *= i.maskX;
|
||||
//clip((col.a) - DITHER_THRESHOLDS[index]);
|
||||
|
@ -66,7 +66,7 @@
|
||||
4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0,
|
||||
16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0
|
||||
};
|
||||
int index = (int(pos.x) % 4) * 4 + int(pos.y) % 4;
|
||||
int index = (int)((uint(pos.x) % 4) * 4 + uint(pos.y) % 4);
|
||||
#endif
|
||||
|
||||
if(i.color.g != 0)
|
||||
|
@ -1,18 +1,26 @@
|
||||
#define IF(a, b, c) lerp(b, c, step((fixed) (a), 0));
|
||||
UNITY_INSTANCING_BUFFER_START(Props)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _DMXChannel)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _NineUniverseMode)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _EnableDMX)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _PanInvert)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _LegacyGoboRange)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _TiltInvert)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float4, _Emission)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float4, _EmissionDMX)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensity)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _FinalIntensity)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _EnableStrobe)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _EnableSpin)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _EnableDMX)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _DMXChannel)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _ProjectionSelection)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _FixtureRotationX)
|
||||
UNITY_DEFINE_INSTANCED_PROP(uint, _FixtureBaseRotationY)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _ConeWidth)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float4, _Emission)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float4, _EmissionDMX)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _ConeWidth)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensity)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _FinalIntensity)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _ConeLength)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _MaxConeLength)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _MaxMinPanAngle)
|
||||
UNITY_DEFINE_INSTANCED_PROP(float, _MaxMinTiltAngle)
|
||||
|
||||
UNITY_INSTANCING_BUFFER_END(Props)
|
||||
|
||||
#ifdef _VRSL_LEGACY_TEXTURES
|
||||
@ -29,7 +37,7 @@ UNITY_INSTANCING_BUFFER_END(Props)
|
||||
|
||||
|
||||
uint _EnableCompatibilityMode, _EnableVerticalMode;
|
||||
half _MaxMinTiltAngle, _MaxMinPanAngle;
|
||||
//half _MaxMinTiltAngle, _MaxMinPanAngle;
|
||||
|
||||
float VRSL_invLerp(float from, float to, float value)
|
||||
{
|
||||
@ -61,6 +69,15 @@ float getFinalIntensity()
|
||||
return UNITY_ACCESS_INSTANCED_PROP(Props, _FinalIntensity);
|
||||
}
|
||||
|
||||
float getMaxMinPanAngle()
|
||||
{
|
||||
return UNITY_ACCESS_INSTANCED_PROP(Props, _MaxMinPanAngle);
|
||||
}
|
||||
float getMaxMinTiltAngle()
|
||||
{
|
||||
return UNITY_ACCESS_INSTANCED_PROP(Props, _MaxMinTiltAngle);
|
||||
}
|
||||
|
||||
uint isStrobe()
|
||||
{
|
||||
return UNITY_ACCESS_INSTANCED_PROP(Props,_EnableStrobe);
|
||||
@ -76,6 +93,7 @@ uint GetDMXChannel()
|
||||
return (uint) round(UNITY_ACCESS_INSTANCED_PROP(Props, _DMXChannel));
|
||||
}
|
||||
|
||||
|
||||
int ConvertToRawDMXChannel(int chan, int universe)
|
||||
{
|
||||
return abs(chan + ((universe-1) * 512) + ((universe-1) * 8));
|
||||
@ -401,7 +419,7 @@ float GetPanValue(uint DMXChannel)
|
||||
#else
|
||||
float inputValue = ReadDMX(DMXChannel, _Udon_DMXGridRenderTextureMovement);
|
||||
#endif
|
||||
return ((_MaxMinPanAngle * 2) * (inputValue)) - _MaxMinPanAngle;
|
||||
return ((getMaxMinPanAngle() * 2) * (inputValue)) - getMaxMinPanAngle();
|
||||
}
|
||||
|
||||
float GetTiltValue(uint DMXChannel)
|
||||
@ -411,5 +429,5 @@ float GetTiltValue(uint DMXChannel)
|
||||
#else
|
||||
float inputValue = ReadDMX(DMXChannel + 2, _Udon_DMXGridRenderTextureMovement);
|
||||
#endif
|
||||
return ((_MaxMinTiltAngle * 2) * (inputValue)) - _MaxMinTiltAngle;
|
||||
return ((getMaxMinTiltAngle() * 2) * (inputValue)) - getMaxMinTiltAngle();
|
||||
}
|
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fileFormatVersion: 2
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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sRGBTexture: 1
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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normalMapFilter: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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generateCubemap: 6
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seamlessCubemap: 0
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textureFormat: 1
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serializedVersion: 2
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mipBias: 0
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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spriteExtrude: 1
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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spriteTessellationDetail: -1
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compressionQualitySet: 0
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textureFormatSet: 0
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 1024
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 1
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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secondaryTextures: []
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pSDShowRemoveMatteOption: 0
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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@ -71,6 +71,7 @@ Material:
|
||||
- _MaxStrobeFreq: 27
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _NineUniverseMode: 0
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||||
- _OcclusionStrength: 1
|
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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||||
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@ -45,7 +45,7 @@ CustomRenderTexture:
|
||||
m_UpdateZoneSpace: 0
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m_CurrentUpdateZoneSpace: 0
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m_UpdateZones: []
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m_UpdatePeriod: 0.01111111
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m_UpdatePeriod: 0
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m_ShaderPass: 0
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m_CubemapFaceMask: 4294967295
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m_DoubleBuffered: 1
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@ -45,7 +45,7 @@ CustomRenderTexture:
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||||
m_UpdateZoneSpace: 0
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m_CurrentUpdateZoneSpace: 0
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m_UpdateZones: []
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m_UpdatePeriod: 0.01111111
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m_UpdatePeriod: 0
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m_ShaderPass: 0
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m_CubemapFaceMask: 4294967295
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m_DoubleBuffered: 1
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|
@ -45,7 +45,7 @@ CustomRenderTexture:
|
||||
m_UpdateZoneSpace: 0
|
||||
m_CurrentUpdateZoneSpace: 0
|
||||
m_UpdateZones: []
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m_UpdatePeriod: 0.01111111
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m_UpdatePeriod: 0
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m_ShaderPass: 0
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m_CubemapFaceMask: 4294967295
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m_DoubleBuffered: 1
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|
@ -7,7 +7,7 @@ TextureImporter:
|
||||
mipmaps:
|
||||
mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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@ -51,7 +51,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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|
@ -7,7 +7,7 @@ TextureImporter:
|
||||
mipmaps:
|
||||
mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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sRGBTexture: 0
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linearTexture: 0
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||||
fadeOut: 0
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borderMipMap: 0
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@ -51,7 +51,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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singleChannelComponent: 0
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maxTextureSizeSet: 0
|
||||
|
Loading…
Reference in New Issue
Block a user